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Cover of The Mistplay Audience Network: Smartest UA Expansion of 2026! 3X reach, same quality
37 min
Two & a Half Gamers37 min

The Mistplay Audience Network: Smartest UA Expansion of 2026! 3X reach, same quality

Rewarded user acquisition has transitioned from a niche tactical experiment into a foundational pillar of the mobile advertising stack, currently representing 20 to 30 percent of typical studio budgets.

  • Rewarded user acquisition has become a foundational mobile advertising pillar, now accounting for 20% to 30% of typical studio budgets.
  • Industry reliance on rewarded traffic has grown significantly, rising from negligible levels to nearly 10% of total advertising spend.
  • The Mistplay Audience Network has consolidated inventory streams like MyAppFree and Connected Rewards into a single, unified buying engine.
Two & a Half GamersMay 2026
Cover of Sega-Rovio woes, Playtika goes casual, Unity's turnaround, pitching investors, data nuggets, more
20 min
Mobilegamer.biz20 min

Sega-Rovio woes, Playtika goes casual, Unity's turnaround, pitching investors, data nuggets, more

The mobile games industry is currently defined by a shift toward pragmatism, consolidation, and a strategic pivot away from traditional free-to-play models.

  • Sega is pivoting away from free-to-play mobile initiatives following a $200 million write-down related to the underperformance of its Rovio acquisition.
  • Unity’s financial turnaround is anchored by its Vector adtech product, which achieved an 80% year-over-year revenue increase.
  • Playtika has officially shifted its corporate strategy to prioritize casual gaming titles, such as Disney Solitaire, while treating its legacy social casino business as a non-growth asset.
Mobilegamer.bizMay 2026
Cover of 🧠 MVP UA template AXON: How to set up your Applovin for Success by Matej Lancaric
27 min
Two & a Half Gamers27 min

🧠 MVP UA template AXON: How to set up your Applovin for Success by Matej Lancaric

AppLovin’s Axon platform functions as a high-performance, automated user acquisition engine that requires a distinct strategic approach compared to Facebook or Google.

  • Creative assets are the primary performance driver on AppLovin, with playables accounting for 80% to 90% of total ad spend.
  • Top-performing games maintain high creative velocity by producing and shipping over 60 new playable assets per month.
  • Abandon traditional geo-bucket campaign structures in favor of a worldwide approach, using geo-level ROAS targets instead of geo-level budgets to manage traffic.
Two & a Half GamersMay 2026
Cover of I Videogiochi in Italia nel 2025
Report49 pages

I Videogiochi in Italia nel 2025

The Italian video game market in 2025 demonstrates significant stability, generating a total turnover of 2.4 billion euros.

  • The Italian video game market generated 2.4 billion euros in 2025, with software sales accounting for 77 percent of total market value.
  • Mobile gaming is the primary revenue driver at 929 million euros, with the freemium model generating 97 percent of that segment's income.
  • Digital distribution is the industry standard, representing 65 percent of new title sales across console and PC platforms.
IIDEA – Italian Interactive Digital Entertainment AssociationMay 2026
Cover of State of Gaming: China & Strategy Domination
14 min
Deconstructor of Fun14 min

State of Gaming: China & Strategy Domination

Chinese game publishers are currently achieving significant global dominance in the mobile sector, particularly within the strategy, shooter, and casual game genres.

  • Chinese publishers are dominating Western mobile markets by prioritizing proven mechanics and rapid iteration over creative experimentation, as seen in titles like Whiteout Survival, Last War, and Gossip Harbor.
  • These studios utilize 'creative factories' and centralized publishing teams to manage live operations across entire portfolios, enabling the immediate transfer of successful engagement strategies between games.
  • Chinese firms maintain a competitive advantage over Western developers through superior operational velocity, high-intensity work cultures, and lower development costs optimized by proprietary AI models.
Deconstructor of FunMay 2026
Cover of From Mobile Games to Apps: Inside Play Ventures' $500M Fund
54 min
Deconstructor of Fun54 min

From Mobile Games to Apps: Inside Play Ventures' $500M Fund

Play Ventures has evolved its investment strategy from a mobile gaming focus to a broader mandate encompassing consumer applications.

  • Play Ventures has expanded its $500M fund mandate from a mobile gaming-only focus to include broader consumer applications, leveraging shared expertise in user acquisition and subscription monetization.
  • The firm mandates two-year vesting cliffs and utilizes behavioral assessments during due diligence to mitigate the risk of co-founder conflict, which they identify as a primary determinant of early-stage failure.
  • Investment decisions are made through a non-hierarchical structure where any team member can challenge a deal and only a minority of partnership votes are required to proceed.
Deconstructor of FunMay 2026
Cover of 🌺​Cozy Florist Deep Dive: 4,000 AI-Generated creatives in 30 Days
33 min
Two & a Half Gamers33 min

🌺​Cozy Florist Deep Dive: 4,000 AI-Generated creatives in 30 Days

Cozy Florist represents a sophisticated Western-market adaptation of the established Chinese title My Garden Tale, blending traditional farming simulation mechanics with merge-based gameplay and gacha-style rarity systems.

  • Cozy Florist, a Western-market adaptation of My Garden Tale, produced 4,000 unique AI-generated creatives in 30 days to support its user acquisition strategy.
  • Despite high-volume creative output and features like guild systems and gacha mechanics, the title currently generates only $30,000 in daily revenue.
  • Chinese development teams maintain a competitive advantage by using automated pipelines and open-source tools to iterate creatives rapidly based on real-time cost-per-install data.
Two & a Half GamersMay 2026
Cover of State of the LATAM Games Industry 2026
Report34 pages

State of the LATAM Games Industry 2026

Latin America has solidified its position as a formidable force in the global gaming landscape, transitioning from a peripheral source of cost-effective labor to a sophisticated hub of creative innovation and live service expertise.

  • Brazil and Mexico serve as the region's primary anchors, with Brazil driving engagement across all platforms and Mexico acting as a commercial gateway for global publishers.
  • Mexico's gaming industry generated $1.27 billion in revenue in 2024, with mobile and tablet devices accounting for 72% of all gaming activity.
  • Brazil hosts a robust ecosystem of over 1,000 developers, while indie game creation in Mexico grew by 30% year-over-year in 2023.
GamesBeatMay 2026
Cover of 🚨📢 BREAKING NEWS: Applovin Record Revenue, More Layoffs, EvE online sold back
8 min
Two & a Half Gamers8 min

🚨📢 BREAKING NEWS: Applovin Record Revenue, More Layoffs, EvE online sold back

The gaming industry is currently experiencing a period of significant corporate restructuring, marked by record financial performances for some entities and aggressive downsizing for others.

  • AppLovin reported record Q1 revenue of $1.84 billion, a 25% year-over-year increase, while Unity posted a $347 million loss despite a 17% revenue increase to $508 million.
  • CCP Games is being sold back to its CEO by Pearl Abyss for $120 million, a significant drop from its $425 million valuation in 2018.
  • Supercell acquired Metacore, resulting in a 30% workforce reduction at the studio as part of a strategic shift in the merge-game genre.
Two & a Half GamersMay 2026
Cover of TWIG #382: Merge Mansion Falls, Xbox Fires the Wrong People, and the Math That Killed Gaming VC
64 min
Deconstructor of Fun64 min

TWIG #382: Merge Mansion Falls, Xbox Fires the Wrong People, and the Math That Killed Gaming VC

The gaming industry is undergoing a fundamental structural transition, moving away from the high-growth, venture-backed models of the past decade toward a landscape defined by operational efficiency, asset-focused management, and lean production cycles.

  • The gaming industry is shifting from high-growth, venture-backed models to a focus on operational efficiency, fiscal discipline, and long-term cash flow optimization.
  • Venture capital investment in gaming has plummeted due to compressed valuation multiples and a shrinking pool of potential acquirers, signaling the end of the mobile free-to-play era's explosive growth.
  • Studios are increasingly adopting a 'band model' that utilizes small core teams supplemented by freelancers, outsourcing, and AI to mitigate the rising costs of traditional development.
Deconstructor of FunMay 2026
Cover of The Attention Budget Rule: why tutorials should teach maximum 3 things at a time
38 min
Two & a Half Gamers38 min

The Attention Budget Rule: why tutorials should teach maximum 3 things at a time

The attention budget rule serves as a critical framework for game design, positing that players can effectively process no more than three new mechanics at a time.

  • Players can effectively process a maximum of three new mechanics at a time, making this the upper limit for effective tutorial onboarding.
  • Chaining passive experiences like loading screens, victory sequences, and dialogue dumps creates a 'boredom trap' that significantly degrades player retention.
  • Effective onboarding requires a rhythmic oscillation between high-tension gameplay and brief periods of relaxation to maintain player momentum.
Two & a Half GamersMay 2026
Cover of Supercell buys Metacore amid brutal layoffs, Second Dinner cuts, inside Scopely x Niantic, more
20 min
Mobilegamer.biz20 min

Supercell buys Metacore amid brutal layoffs, Second Dinner cuts, inside Scopely x Niantic, more

The mobile games industry is currently navigating a period of significant restructuring and strategic consolidation.

  • Supercell has acquired Metacore in a deal involving a €180 million investment, resulting in the layoff of 160 staff members—over half the company—as the studio pivots to focus exclusively on Merge Mansion.
  • Marvel Snap developer Second Dinner has laid off 16 employees, though the company confirmed that development on its current roadmap and an unannounced second game remain unaffected.
  • Scopely and Niantic executives revealed that their partnership, which has significantly improved revenue performance for titles like Pikmin Bloom, involved intense integration efforts and complex technical collaboration.
Mobilegamer.bizMay 2026

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