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Market Analysis

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Page 1
Report13 pages

FY2024 Report: Australian Game Development Survey

The Australian game development industry demonstrated resilience and stability during the 2024 financial year despite significant global economic headwinds. Total income generated by local studios reached $339.1 million, representing a minor 1.9% decrease from the previous year. Employment remained steady with 2,465 full-time equivalent workers, a marginal 0.3% increase. The sector is heavily export-oriented, with 93% of all revenue generated from outside Australia. Furthermore, 85% of studios focus on developing their own original intellectual property rather than work-for-hire projects.

The industry landscape is characterized by a mix of emerging and established entities. While 56% of studios were formed within the last five years, a quarter of the sector consists of mature studios operating for a decade or more. Small businesses dominate the ecosystem, with 47% of studios employing five or fewer staff members. Geographically, Victoria serves as the primary hub, hosting 52% of head offices and 36% of the national workforce, followed by Queensland and New South Wales.

Government support remains a critical pillar for the industry. The Digital Games Tax Offset, which passed in mid-2023, is already being utilized by 25% of respondents to fund new projects or expand existing ones. Despite this support, developers identified securing international and local publishing deals and attracting early-stage development funding as their primary challenges.

The findings are based on a voluntary survey of 137 Australian game development studios conducted by Bond University on behalf of the Interactive Games & Entertainment Association. The data covers the period from July 1, 2023, to June 30, 2024. Looking ahead, the sector maintains a cautiously optimistic outlook, with 81% of studios predicting stable or increased revenue and 61% planning to hire new staff in the coming year.

  • The Australian game development industry generated $339.1 million in revenue during FY2024, reflecting a minor 1.9% year-over-year decline despite global economic headwinds.
  • The sector is highly export-focused, with 93% of total revenue derived from international markets and 85% of studios prioritizing the development of original intellectual property.
  • Employment remains stable at 2,465 full-time equivalent workers, with 61% of studios planning to increase their headcount in the coming year.
  • Victoria is the industry's primary hub, hosting 52% of all studio head offices and 36% of the national workforce.
  • The Digital Games Tax Offset, introduced in mid-2023, is already being utilized by 25% of studios to support project funding and expansion.
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Interactive Games & Entertainment AssociationJan 2024
Page 1
Report30 pages

State of Mobile Games in Japan

The analysis provides a comprehensive overview of Japan’s mobile‑gaming ecosystem in 2024, measuring the market’s size, growth dynamics, and competitive landscape. Total in‑app purchase (IAP) revenue reached roughly ¥2.5 trillion, marking a modest increase over 2023, while the combined share of the Apple App Store and Google Play stabilized at about 55 % and 45 % respectively. Advertising‑derived income expanded by 35 % year‑on‑year, now accounting for roughly 8 % of overall mobile‑gaming revenue, driven largely by user acquisition through YouTube, TikTok and Instagram.

Top‑grossing publishers dominate the market, with Mixi, Bandai Namco, CyberAgent, miHoYo, Square Enix and GungHo each securing multiple titles in the upper echelon of revenue. Flagship games such as Fate/Grand Order, eFootball, Pokémon GO, and the One Piece franchise collectively generated more than ¥1 trillion, underscoring the continued strength of established IPs. Genre analysis shows 3D titles now represent roughly half of the top‑performing apps, reflecting a shift toward richer visual experiences, while 2D and casual games retain a sizable user base.

The study covers the period January through July

  • Japan’s mobile gaming market generated approximately ¥2.5 trillion in total in-app purchase (IAP) revenue during the first seven months of 2024.
  • Established intellectual properties remain the primary revenue drivers, with titles like Fate/Grand Order, eFootball, Pokémon GO, and the One Piece franchise collectively accounting for over ¥1 trillion in earnings.
  • Advertising-derived income grew by 35% year-on-year, now representing 8% of total mobile gaming revenue, fueled by user acquisition campaigns on YouTube, TikTok, and Instagram.
  • The market is highly concentrated among top-tier publishers, including Mixi, Bandai Namco, CyberAgent, miHoYo, Square Enix, and GungHo.
  • 3D titles have become the dominant visual format, now accounting for roughly 50% of the top-performing mobile applications.
Sensor TowerJan 2024
Page 1
Report372 pages

Türkiye Game Market Report: 2024

The Turkish gaming market has emerged as a global powerhouse, reaching a valuation of approximately $810 million in 2024 with a trajectory toward $1 billion by 2029. This growth is supported by a massive domestic audience of over 48 million players and a population characterized by high digital engagement, with 76 million internet users spending nearly seven hours online daily. While mobile gaming remains the dominant segment—accounting for $490 million in revenue—the industry is currently undergoing a strategic pivot. Developers are shifting focus from hyper-casual mobile titles toward more complex PC and console projects, exemplified by the global success of titles like Supermarket Simulator and Liars Bar.

The ecosystem is bolstered by a sophisticated infrastructure of over 1,400 active studios, 26 incubation centers, and a robust financial network of 60 regulated payment institutions. Despite economic headwinds, such as high interest rates affecting hardware sales and the removal of local pricing on major platforms, investment remains resilient. In the first half of 2024, the sector saw over $120 million in deal flow across 20+ transactions. Furthermore, Türkiye has solidified its status as an esports leader, ranking second globally at the World Esports Championship and maintaining a licensed athlete base of nearly 100,000.

However, the market faces significant regulatory and technical challenges. New legal frameworks mandate that foreign platforms appoint local representatives, while recent bans on platforms like Discord and Instagram have disrupted community engagement. Additionally, with Türkiye ranking 65th globally in English proficiency, professional localization—including Turkish characters and voiceovers—is identified as a critical factor for market penetration. Moving toward 2025, the industry is expected to integrate AI-driven development tools and 5G technology more deeply, leveraging its position as a top European gaming hub to attract further international investment and expand its influence across the MENA region.

  • The Turkish gaming market is valued at $810 million in 2024, with a projected growth to $1 billion by 2029 supported by a domestic player base of over 48 million.
  • Mobile gaming currently leads the market with $490 million in revenue, though developers are strategically pivoting toward more complex PC and console titles like Supermarket Simulator and Liars Bar.
  • Investment remains resilient despite economic headwinds, recording over $120 million in deal flow across more than 20 transactions in the first half of 2024.
  • The industry ecosystem is supported by over 1,400 active studios, 26 incubation centers, and a network of 60 regulated payment institutions.
  • Türkiye maintains a strong position in esports, ranking second globally at the World Esports Championship with a licensed athlete base of nearly 100,000.
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Gaming in TurkeyJan 2024
Page 1
Report40 pages

Casual Gaming Apps Report 2024

The mobile gaming landscape is currently defined by a strategic shift toward casual and hybrid-casual experiences, which serve as the primary engine for industry growth and user acquisition. While the market faces significant headwinds in the form of rising acquisition costs—particularly on iOS, where the $4.83 cost-per-install is nearly eight times higher than on Android—high-performing regions like North America continue to deliver a sustainable Day 7 return on ad spend of 5.9%. This economic environment has triggered a transition away from hyper-casual titles toward puzzle games, which now command 37% of installs, and hybrid-casual models that integrate complex meta-layers and sophisticated LiveOps into accessible core mechanics.

Monetization strategies are becoming increasingly diversified as developers move beyond traditional advertising. The rise of "progressive offers" and "engagement offers" has transformed in-app purchases by tying discounts and rewards directly to active gameplay milestones. Furthermore, the industry is seeing a surge in collaborative "partner events" and social mechanics, such as win streaks and digging minigames, to stabilize and boost baseline revenues. These engagement-driven tactics are often paired with the emergence of external web stores, allowing developers to bypass platform fees and foster direct-to-consumer relationships through exclusive loyalty rewards and daily gifts.

The casualization of the market extends even to mid-core titles, which now rely on casual mechanics for 74% of their installs. Emerging subgenres like 3D match and Mahjong Solitaire are gaining significant traction, reflecting a broader trend of deepening gameplay depth within the casual category. By combining simple core loops with complex monetization structures and social event formats, developers are successfully navigating the high-cost acquisition environment to maintain long-term player retention and revenue growth across global markets.

  • Puzzle games now account for 37% of all mobile gaming installs as the industry shifts away from hyper-casual titles.
  • Casual mechanics are increasingly vital for mid-core titles, currently driving 74% of their total installs.
  • User acquisition costs on iOS remain significantly higher than Android, with a cost-per-install of $4.83 that is nearly eight times the rate on Android.
  • North American markets remain a key growth driver, delivering a sustainable Day 7 return on ad spend of 5.9%.
  • Developers are increasingly utilizing external web stores to bypass platform fees and establish direct-to-consumer relationships through loyalty rewards.
GameRefineryJan 2024
Page 1
Report29 pages

Mobile Ad Creative Index 2024

The Mobile Ad Creative Index provides a comprehensive analysis of performance benchmarks and emerging trends within the mobile advertising ecosystem. Covering the period from January 2023 to January 2024, the data is derived from a massive sample of 602 billion impressions, 49.4 billion clicks, and 144 million installs across the gaming, e-commerce, finance, and entertainment sectors. The primary thesis asserts that while traditional formats like banners remain cost-effective for driving specific actions, high-engagement formats such as video, playables, and interstitials are significantly more effective at converting impressions into installs.

Key findings highlight a stark contrast in performance across formats. In gaming, video and playable ads are over 20 times more likely to result in an install than banners, while interstitial ads in the finance sector are 18 times more likely to convert. However, cost-per-install (CPI) varies greatly by platform; for instance, native ads are the most cost-effective on iOS for gaming, whereas playables offer the best value on Android. In e-commerce, native and banner ads excel at driving post-install purchases, achieving install-to-action rates exceeding 30%.

The analysis identifies several pivotal trends for 2024, most notably the integration of generative AI to enhance the speed and scale of creative production, such as automated localization and voice-overs. User-generated content (UGC) remains a dominant force, with optimized UGC ads showing 20% lower CPIs than standard video. Furthermore, there is a measurable shift toward longer, more immersive ad experiences. Spend on long-form video grew by 245% year-over-year, and "triple-page" ads—combining video, playables, and end cards—saw a 355% increase in spend, suggesting that users increasingly prefer transparent, high-quality engagement over short, deceptive creative tactics.

  • High-engagement formats like video and playables outperform banners by 20 times in gaming installs, while finance sector interstitials are 18 times more effective at conversion.
  • Long-form video ad spend grew by 245% year-over-year, and 'triple-page' ads combining video, playables, and end cards saw a 355% increase in investment.
  • Optimized user-generated content (UGC) ads achieve a 20% lower cost-per-install (CPI) compared to standard video creative.
  • Native ads are the most cost-effective format for gaming on iOS, whereas playables provide the best value for gaming on Android.
  • In the e-commerce sector, native and banner ads remain highly effective for driving post-install activity, maintaining install-to-action rates above 30%.
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LiftoffJan 2024
Page 1
Report48 pages

Mobile App Trends: 2024 Edition

The mobile app industry demonstrated significant resilience throughout 2023, characterized by a global advertising spend of $362 billion and a late-year surge in installations. While the landscape faced challenges such as rising acquisition costs and evolving privacy regulations, the fintech and e-commerce sectors emerged as primary growth engines. Fintech experienced a 42% increase in installs and a 118% surge in in-app revenue, while e-commerce saw a 43% year-over-year rise in installs alongside a 34% increase in revenue. These sectors successfully optimized their acquisition strategies, with banking eCPIs falling from $2.33 to $1.37, allowing marketers to achieve rapid returns on investment within the first week of user acquisition.

The gaming sector navigated a more complex trajectory, ending the year with a 2% annual decline in installs despite a notable recovery in the fourth quarter. This rebound was driven by a 7% year-over-year growth in installs and the emergence of the hybrid casual genre. Although overall gaming sessions dipped, specific subverticals like racing and simulation saw dramatic install spikes of 61% and 53%, respectively. Global gaming stickiness remained stable at 20%, and high-engagement genres like RPG and adventure continued to command strong lifetime value, even as broader retention rates across the mobile ecosystem faced downward pressure.

Future industry success depends on the strategic integration of artificial intelligence and predictive analytics to enhance personalization and automate complex workflows. To achieve sustained growth in 2024 and beyond, developers must diversify their media mixes by expanding into emerging channels like Connected TV and adopting holistic measurement frameworks. By combining incrementality testing with media mix modeling, stakeholders can better navigate the shift toward privacy-centric marketing while capitalizing on the high-potential returns offered by the global mobile marketplace.

  • Fintech and e-commerce drove significant market growth in 2023, with fintech seeing a 42% increase in installs and a 118% surge in in-app revenue.
  • E-commerce performance remained strong with a 43% year-over-year rise in installs and a 34% increase in revenue.
  • Banking sector efficiency improved significantly as eCPIs dropped from $2.33 to $1.37, enabling faster return on investment for marketers.
  • The gaming sector experienced a 2% annual decline in total installs, though it saw a Q4 recovery led by a 7% year-over-year growth in installs and the rise of the hybrid casual genre.
  • Specific gaming subverticals outperformed the broader market, with racing and simulation genres recording install spikes of 61% and 53%, respectively.
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AdjustJan 2024
Page 1
Report33 pages

Mobile Gaming Spender Report: Decoding Today’s Mobile IAP Spenders to Understand Motivations, Engagement

The 2024 Mobile Gaming Spender Report by Mistplay examines the evolving motivations, behaviors, and shifting financial priorities of mobile in-app purchase (IAP) spenders. The analysis is based on a survey of approximately 2,000 active spenders in the United States and Canada conducted between December 2023 and January 2024, supplemented by behavioral data from millions of users on the Mistplay platform from Q2 2023 through Q1 2024. The report segments players into high-value ($100+), mid-value ($10–$99), and low-value (<$10) cohorts to provide granular insights into the current market maturity.

A primary thesis of the research is that mobile spenders are becoming increasingly discerning due to economic headwinds. Findings indicate that 32% of all spenders—and 41% of high-value spenders—plan to reduce their in-game expenditures in 2024. To combat this, the data suggests a shift toward hyper-personalization and loyalty-driven retention. Approximately 40% of spenders are influenced by personalized offers, and 79% engage with loyalty programs. Furthermore, 51% of respondents indicate they would spend more if they earned tangible rewards or points for their purchases, highlighting a demand for value-driven discretionary spending.

The report also identifies distinct genre-based personas: "Casual Candace" (Puzzle/Simulation), "Midcore Mike" (RPG/Strategy), and "Lucky Lucy" (Social Casino). While social factors and referrals are effective for top-of-funnel discovery—with 73% of spenders installing a game via referral in the past year—they rarely drive actual spending, as 69% of respondents claim social influence does not affect their financial decisions. Ultimately, the findings conclude that sustainable growth in 2024 will require publishers to move beyond traditional user acquisition toward sophisticated lifecycle marketing, direct-to-consumer web stores, and transparent ad creative that accurately reflects gameplay.

  • Economic headwinds are driving a contraction in spending, with 32% of all mobile spenders and 41% of high-value spenders planning to reduce their in-game expenditures in 2024.
  • Value-driven incentives are critical for retention, as 51% of spenders would increase their spending if they earned tangible rewards or points for their purchases.
  • Loyalty programs and hyper-personalization are essential engagement tools, with 79% of spenders engaging with loyalty programs and 40% influenced by personalized offers.
  • While social factors and referrals are effective for user acquisition—driving 73% of installs—69% of spenders report that social influence does not affect their actual financial decisions.
  • Sustainable growth in 2024 requires a strategic shift toward direct-to-consumer web stores, sophisticated lifecycle marketing, and ad creatives that accurately reflect actual gameplay.
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MistplayJan 2024
Page 1
Report46 pages

The State of Gaming 2024

The global mobile gaming market underwent a significant correction in 2023, characterized by a 10% decline in downloads and a 2% dip in overall revenue. This downturn was primarily driven by escalating user acquisition costs and a post-pandemic stabilization of consumer habits. A distinct shift in player preference emerged as mid-core revenue fell by 9%, while casual and hybrid-casual segments grew by 8% and 30%, respectively. Despite these macro challenges, breakout successes like Monopoly Go! and Royal Match proved that innovative monetization and robust live operations can still yield massive returns in a tightening market.

Marketing strategies have evolved to prioritize high-impact collaborations and mobile advertising, which now commands 67% of global gaming ad spend. The industry is seeing a move toward gender parity in mid-core gaming, while platform-specific engagement has become more specialized, with TikTok attracting core gamers and Facebook remaining a stronghold for the female-skewing casual demographic. To mitigate rising costs, developers are increasingly leveraging intellectual property and transmedia expansions to drive organic discovery and long-term player retention.

Geographically, the industry focus is shifting toward emerging markets such as Latin America and the Middle East, where lower costs per install in countries like Brazil and Saudi Arabia offer new avenues for growth. While external subscription models, such as Netflix Games, experienced a 194% surge in downloads, they currently represent a small and largely unprofitable portion of the total ecosystem. Consequently, the prevailing industry strategy emphasizes the optimization of existing titles through aggressive live operations and brand partnerships rather than relying solely on new user acquisition in saturated Western markets.

  • The global mobile gaming market contracted in 2023, with a 10% decline in downloads and a 2% dip in revenue due to rising user acquisition costs and post-pandemic habit stabilization.
  • Market segment preferences shifted significantly in 2023, as mid-core revenue fell by 9% while casual and hybrid-casual segments grew by 8% and 30%, respectively.
  • Mobile advertising now accounts for 67% of global gaming ad spend, with marketing strategies increasingly relying on high-impact collaborations and transmedia IP to drive organic discovery.
  • Developers are pivoting toward emerging markets like Brazil and Saudi Arabia to capitalize on lower costs per install compared to saturated Western regions.
  • While Netflix Games saw a 194% surge in downloads, subscription models remain a small and largely unprofitable segment of the overall gaming ecosystem.
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Sensor TowerJan 2024
Page 1
Report13 pages

Rise of the Co-Op Games

Cooperative video games have emerged as a dominant force on the Steam platform, significantly overperforming relative to their total volume of releases. While only six percent of games launched in 2023 featured co-op mechanics, these titles accounted for thirty-six percent of all units sold. This trend has accelerated sharply in 2024, driven by massive breakout hits like Palworld and Helldivers 2. Market data indicates that Palworld alone represented nearly half of the forty million co-op units sold in the first half of 2024, illustrating a high concentration of success among top-tier titles.

The commercial advantage of cooperative play extends across the entire industry spectrum, from major publishers to small independent studios. A typical co-op game sells approximately 40,000 units on Steam, compared to just 5,000 units for non-cooperative titles. Even the bottom quartile of co-op games performs twice as well as their single-player counterparts. For larger publishers, the segment offers substantial scale, evidenced by over one hundred co-op titles surpassing five million lifetime unit sales. This consistent outperformance suggests that social mechanics provide a higher floor and a significantly higher ceiling for commercial viability.

The success of the genre is rooted in organic marketing and player psychology. Cooperative design naturally encourages word-of-mouth promotion, as players actively recruit friends to join their sessions. These games are characterized by high replayability and "memorable" moments that translate well to social media and live-streaming platforms. By creating shareable and streamable content, co-op games generate natural hype cycles that reduce the reliance on traditional advertising. Following a brief normalization period after the initial pandemic-driven surge, the current market trajectory confirms that social, team-based dynamics remain a primary driver of player engagement and revenue growth in the PC gaming sector.

  • Cooperative games significantly outperform the market, accounting for 36% of all units sold on Steam in 2023 despite representing only 6% of total releases.
  • The average co-op game on Steam sells 40,000 units, which is eight times the 5,000-unit average achieved by non-cooperative titles.
  • Market success is highly concentrated, with Palworld alone accounting for nearly half of the 40 million co-op units sold during the first half of 2024.
  • Cooperative mechanics provide a higher commercial floor, as even the bottom quartile of co-op games performs twice as well as their single-player counterparts.
  • Large-scale commercial viability is proven by the fact that over 100 co-op titles have surpassed five million lifetime unit sales.
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Video Game InsightsJan 2024
Page 1
Report46 pages

The PC & Console Market Gaming Report 2024

The PC and console gaming market reached $93.5 billion in 2023, marking a 2.6% increase even as the industry enters a period of decelerating growth and intensifying competition. While total revenue remains substantial, average quarterly playtime has plummeted by 26% since 2021. This contraction is exacerbated by a heavy concentration of engagement within a small selection of "evergreen" titles and established platforms like Fortnite and Roblox. These games, which are over seven years old on average, now command more than half of all total playtime, creating a challenging environment for new market entrants.

Market dominance is increasingly consolidated among a shrinking group of approximately 30 publishers who control 80% of all monthly active users. In 2023, games six years or older accounted for over 60% of total playtime. Although new releases captured 23% of the market's attention, the vast majority of that share was claimed by annual franchise sequels. This leaves non-annual, original titles to compete for a mere 8% of total playtime, illustrating a significant barrier to entry for innovative or independent intellectual properties in the current landscape.

To navigate this stagnation, the industry is pivoting toward transmedia adaptations and cross-platform expansion. Film and television tie-ins have proven highly effective, driving an average 35% increase in monthly active users for associated titles. Furthermore, expanding established IPs to mobile and cloud platforms is essential for diversifying player demographics and reaching emerging markets in Latin America, Africa, and Southern Asia. Future success depends on capturing multiplayer-first audiences and leveraging cloud technology to bypass traditional hardware barriers, allowing publishers to tap into rapidly growing global player bases.

  • The PC and console market reached $93.5 billion in 2023, reflecting a 2.6% growth rate despite a 26% decline in average quarterly playtime since 2021.
  • Market dominance is highly consolidated, with approximately 30 publishers controlling 80% of all monthly active users.
  • Games six years or older command over 60% of total playtime, while new, non-annual original titles struggle to capture more than 8% of player attention.
  • Evergreen titles like Fortnite and Roblox, which average over seven years in age, now account for more than half of all total playtime.
  • Transmedia adaptations are a critical growth lever, as film and television tie-ins drive an average 35% increase in monthly active users for associated titles.
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NewzooJan 2024
Page 1
Report16 pages

State of Free-to-Play on Steam in 2024

The free-to-play (F2P) market on Steam represents a dominant but increasingly consolidated segment of the PC gaming industry. In 2023, F2P titles accounted for 51% of all player engagement hours on the platform, despite representing a small fraction of the total games available. This engagement is heavily concentrated at the top, with the 25 most popular titles capturing 88% of all F2P playtime. The market is characterized by significant stagnation among top performers; the average age of a top-ten F2P game is seven years, and only two new titles have successfully broken into and remained in the top ten over the last three years.

Geographically, the F2P ecosystem is driven by three "Tier 1" territories—the United States, China, and Russia—which collectively account for nearly 40% of the global F2P player base. Success in this segment typically requires catering to at least one of these major markets. However, the traditional F2P model is facing new competition from a rising "middle ground" of premium titles priced between $20 and $40. Recent hits like Palworld and Helldivers 2 demonstrate that paid games with live-service elements can successfully siphon engagement away from purely free titles by offering high-quality experiences with modern monetization structures.

The analysis utilizes data from the Video Game Insights platform, primarily measuring success through average concurrent users (CCU) and total hours played. The findings suggest that while the F2P market remains a massive engine for player engagement, the "winner-takes-all" nature of the segment makes it increasingly difficult for new entrants to displace established giants like Counter-Strike and Dota 2. Consequently, developers are finding success in hybrid models that combine upfront costs with long-term live-service support.

  • Free-to-play titles dominate Steam engagement, accounting for 51% of all player hours despite representing only a small fraction of the platform's total game library.
  • The F2P market is highly consolidated, with the top 25 titles capturing 88% of all F2P playtime.
  • Market entry is increasingly difficult, as the average age of a top-ten F2P game is seven years, and only two new titles have successfully maintained a top-ten position over the last three years.
  • The United States, China, and Russia serve as the primary drivers of the F2P ecosystem, collectively accounting for nearly 40% of the global player base.
  • Premium titles priced between $20 and $40, such as Palworld and Helldivers 2, are successfully competing with F2P games by integrating live-service elements into paid experiences.
Video Game InsightsJan 2024
Page 1
Report27 pages

Games Market Trends 2024

This analysis examines the 2024 global games market, forecasting a period of recovery and strategic restructuring following the post-pandemic market correction. The primary thesis suggests that while the industry is returning to growth, it faces a "lean year" characterized by cautious investment, workforce reductions, and a pivot away from the oversaturated live-service model toward premium, finite gaming experiences.

Key findings indicate that the market began recovering in 2023 and is projected to maintain a positive Compound Annual Growth Rate (CAGR) of +1.3% through 2026. Despite this growth, the report highlights a significant shift in business strategies. Developers are increasingly favoring established Intellectual Property (IP) and sequels to mitigate risk. Furthermore, the "gold rush" for live-service titles is cooling as 19 games currently command 60% of total playtime, leading companies to return to premium releases. Other major trends include the slowing growth of multi-game subscriptions, the expansion of mobile developers into the PC space to combat rising user acquisition costs, and the anticipated launch of next-generation Nintendo hardware.

The scope of this research is global, covering mobile, PC, and console segments with revenue and engagement forecasting extending from 2021 through 2026. The methodology combines internal data analysis from the Newzoo platform with a qualitative survey of gaming executives and experts from organizations such as Ubisoft, Savvy Games Group, and Iron Galaxy Studios.

Technological and platform shifts also define the 2024 outlook. Generative AI is expected to improve production efficiencies and NPC depth, though it is not predicted to impact game production at scale within the current year. Additionally, the report anticipates increased platform fluidity, specifically noting Microsoft’s intent to launch an Xbox mobile store on Android to challenge existing app store duopolies.

  • The global games market is entering a recovery phase with a projected Compound Annual Growth Rate (CAGR) of +1.3% through 2026.
  • The live-service market is consolidating, with just 19 titles currently capturing 60% of total player engagement, prompting a strategic shift back toward premium, finite gaming experiences.
  • Developers are increasingly mitigating financial risk by prioritizing established Intellectual Property and sequels over new, unproven concepts.
  • Mobile developers are expanding into the PC market to offset rising user acquisition costs, while Microsoft is preparing to challenge mobile app store duopolies with a dedicated Xbox store for Android.
  • Growth in multi-game subscription services is slowing, signaling a plateau in the adoption of these platforms.
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NewzooJan 2024

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