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Cover of Southeast Asia Gaming Consumer Economy
Report19 pages

Southeast Asia Gaming Consumer Economy

The "Southeast Asia Gaming Consumer Economy" report, co-authored by Telekom Malaysia and twimbit in Q2 2022, analyzes the gaming landscape, gamer demographics, preferences, and growth opportunities across six major Southeast Asian markets: Indonesia, Malaysia, the Philippines, Singapore, Thailand, and Vietnam.

  • The Southeast Asian gaming population is projected to reach 367.8 million by 2025, with Indonesia, Malaysia, the Philippines, Singapore, Thailand, and Vietnam accounting for 85% of the total regional gamer base.
  • Mobile gaming is the dominant market force, generating 70% of in-game revenue and achieving a 13.7% CAGR in consumer spending between 2018 and 2021, reaching a total of US$5.57 billion.
  • Monetization is heavily reliant on free-to-play models with in-app purchases, which account for 86% of total revenue, though hybrid and subscription models are increasingly utilized.
Telekom MalaysiaFeb 2026
Cover of Gaming and Esports in Vietnam: A New Arena for Brands
Report88 pages

Gaming and Esports in Vietnam: A New Arena for Brands

The document, "Gaming and Esports in Vietnam: A New Arena for Brands," asserts that esports has transitioned into a mainstream cultural phenomenon, presenting substantial opportunities for brands, particularly within the Vietnamese market.

  • Vietnam has the world's highest adult gamer rate at 85%, with a demographic where 70% of the population is under 25 and one-third of citizens are engaged in esports.
  • Mobile gaming dominates the market, supported by high smartphone penetration and 4G coverage, with gamers typically spending 1–3 hours per session.
  • Influencer marketing is highly effective, as 51% of gamers trust key opinion leader (KOL) recommendations and 42% report purchasing products endorsed by them.
Decision LabFeb 2026
Cover of Vietnam Gaming Outlook 2026: Building Sustainable Growth
Report82 pages

Vietnam Gaming Outlook 2026: Building Sustainable Growth

The "Vietnam Gaming Outlook 2026" document asserts that the Vietnamese mobile gaming industry is at a critical juncture, needing to transition from its current status as a global leader in mobile game downloads to a significant player in revenue generation.

  • Vietnam’s mobile gaming sector is shifting from an ad-driven model to hybrid-casual titles prioritizing in-app purchases (IAP) and subscriptions, following a 65% surge in local IAP growth in 2025.
  • While Vietnam led global Google Play downloads with 6.1 billion installs in 2024, the market generated only $430 million, highlighting the profitability ceiling of pure advertising models.
  • Localized pricing strategies, including purchasing power parity tiers and one-tap tokenized payments, can increase conversion rates by over 20% and reduce checkout abandonment by up to 30%.
InvestGameFeb 2026
Cover of Shooter Monthly #4: The World's Biggest Shooter May Surprise & The Thing Highguard Needs to Learn
62 min
Deconstructor of Fun62 min

Shooter Monthly #4: The World's Biggest Shooter May Surprise & The Thing Highguard Needs to Learn

The global shooter market has reached a state of equilibrium dominated by a duopoly of Battle Royale and tactical genres, creating a challenging environment for new entrants.

  • The global shooter market is dominated by mobile-first titles like Free Fire and PUBG Mobile, which command significantly higher monthly active user counts than traditional premium PC and console shooters.
  • Modern shooter success is increasingly driven by experiential gameplay and high-frequency engagement loops rather than strictly competitive, high-stakes outcomes.
  • The 'shadow drop' launch model is no longer a viable strategy, as modern players have little tolerance for the technical instability and lack of tactical depth seen in recent failures like Highguard.
Deconstructor of FunFeb 2026
Cover of Aream & Co. Gaming CEO Survey 2025
Report13 pages

Aream & Co. Gaming CEO Survey 2025

The Aream & Co. Gaming CEO Survey 2025 assesses the outlook of gaming industry leaders regarding consumer spending, market dynamics, and operational strategies for the upcoming year.

  • Industry sentiment for 2025 is largely stable or positive, with 98% of CEOs reporting that consumer spending will be either unchanged (49%) or more optimistic (49%).
  • M&A activity is expected to accelerate, with 71% of executives anticipating an increase in deal-making throughout 2025.
  • In-app purchases are the primary revenue driver, with 80% of respondents optimistic about growth compared to only 41% for in-app advertising.
Aream & CoFeb 2026
Cover of Family-First Gaming: Breaking Into Consumer Hardware with Nex
56 min
Naavik56 min

Family-First Gaming: Breaking Into Consumer Hardware with Nex

Nex has established a significant presence in the competitive console market by pivoting from mobile-based athletic training software to a dedicated hardware ecosystem centered on movement-based, family-oriented play.

  • Nex successfully transitioned from mobile software to a dedicated hardware ecosystem, selling over 650,000 Nex Playground units in the previous year.
  • The company’s retail strategy utilizes interactive demo fixtures in nearly 6,000 stores, which generate over one million monthly trials and account for more than 50% of total unit sales.
  • Nex maintains a subscription-based model for continuous content updates, utilizing edge AI for privacy and child safety instead of cloud-based data storage.
NaavikFeb 2026
Cover of Highguard’s Character Conundrum, Valve’s New Lawsuit, and Dispatch Censorship | Games For Breakfast
97 min
Extra Credits97 min

Highguard’s Character Conundrum, Valve’s New Lawsuit, and Dispatch Censorship | Games For Breakfast

The modern gaming landscape is defined by intense market saturation and significant structural instability, as evidenced by the rapid decline of titles like Highguard.

  • Valve is facing a lawsuit in the UK alleging that the company used its dominant position in the PC gaming market to engage in price-fixing, a case that has survived an initial motion to dismiss.
  • The hero shooter 'Highguard' has struggled to gain traction following its launch, hampered by a lack of clear character identity and intense competition from titles like 'Deadlock,' which saw 98,000 concurrent players despite being unreleased.
  • Highguard’s monetization model includes a 'Warbond' style battle pass that allows players to retain and complete content on their own schedule, alongside a commitment to avoid 'pay-to-win' mechanics.
Extra CreditsFeb 2026
Cover of State of Mobile 2026: 9 Trends That Matter
89 min
Deconstructor of Fun89 min

State of Mobile 2026: 9 Trends That Matter

The mobile ecosystem is undergoing a fundamental transition from a volume-based growth model to a monetization-first strategy.

  • The mobile market has shifted from volume-based growth to a monetization-first model, evidenced by a 1% stagnation in global downloads contrasted with an 11% surge in in-app purchase revenue.
  • Non-game applications are currently outperforming the gaming sector, recording a 21% year-over-year revenue increase compared to the 1% growth seen in gaming.
  • The United States remains the dominant revenue driver, accounting for 35% of global totals, while Western Europe and Brazil are identified as the most critical emerging growth regions.
Deconstructor of FunFeb 2026
Cover of 🤬​ Meta is NOT back on iOS. We have been FOOLED!
31 min
Two & a Half Gamers31 min

🤬​ Meta is NOT back on iOS. We have been FOOLED!

Meta’s recent, transient surge in iOS advertising revenue does not represent a technological breakthrough or a successful circumvention of Apple’s App Tracking Transparency (ATT) framework.

  • Meta’s recent spike in iOS advertising revenue was a temporary anomaly driven by aggressive ad formats rather than a circumvention of Apple’s App Tracking Transparency (ATT) framework.
  • The performance surge lasted only 48 hours, as the use of intrusive end-cards and double-ad templates led to a sharp decline in user retention that neutralized initial gains.
  • Meta has failed to regain its pre-2021 market dominance on iOS, as the underlying signal loss issues caused by privacy-centric restrictions remain unresolved.
Two & a Half GamersFeb 2026
Cover of Connecting Digital Investments and Real Estate: Malaysia’s Competitive Advantage
Report12 pages

Connecting Digital Investments and Real Estate: Malaysia’s Competitive Advantage

A February 2026 whitepaper from Knight Frank Malaysia and MDEC argues that Malaysia's digital investment momentum now needs to be matched by better-aligned real estate.

  • Malaysia has attracted RM 342.6 billion in approved digital investments, with 95 percent of these projects concentrated in the Klang Valley, Johor, and Penang.
  • The Klang Valley serves as the primary digital hub, accounting for approximately 75 percent of the nation's total digital foreign direct investment.
  • Digital-sector employment across these investment clusters generates a total value of RM 13.9 billion.
Malaysia Digital Economy Corporation (MDEC)Feb 2026
Cover of Ubisoft turmoil and what happened to Big Fish Games? | Week in Mobile Games podcast
40 min
PocketGamer.biz40 min

Ubisoft turmoil and what happened to Big Fish Games? | Week in Mobile Games podcast

Aristocrat Leisure has effectively dismantled Big Fish Games, opting to divest its assets through multiple transactions after failing to secure a buyer for the company as a whole.

  • Ubisoft is facing significant internal instability, including a 40% drop in share price following restructuring announcements and a proposed 200-role voluntary termination plan at its Paris headquarters, which has triggered a three-day strike by labor unions.
  • Aristocrat Leisure has effectively dismantled Big Fish Games, a company it acquired for $990 million in 2018, by divesting assets into a new entity called BFG Entertainment and ceasing the development of new titles.
  • Netflix is shifting its gaming strategy to prioritize cloud-first experiences centered on TV play rather than mobile downloads, a move industry analysts suggest is primarily intended to reduce subscriber churn.
PocketGamer.bizJan 2026
Cover of PUBG Never Died. Krafton Just Forgot Why It Worked
11 min
Deconstructor of Fun11 min

PUBG Never Died. Krafton Just Forgot Why It Worked

Krafton faces a strategic crossroads common to companies defined by a single massive success.

  • PUBG remains a massive commercial anchor for Krafton, maintaining approximately 40 million daily active users across its global platforms.
  • Krafton is shifting its strategy from speculative, disparate acquisitions toward a disciplined focus on expanding the PUBG ecosystem through new titles like the 5v5 shooter Blindspot and the extraction-based Black Budget.
  • The company is adopting a platform-based model for PUBG that incorporates user-generated content to drive long-term engagement, similar to the strategies used by competitors like Fortnite and Roblox.
Deconstructor of FunJan 2026

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