Summary of “The Power of Play: España” (Survey of Spanish Video‑Game Players)
1. Scope & Sample
Population surveyed: 12 847 active gamers (play ≥ once a week) across several markets.
Spanish subsample: 1 139 respondents (men + women) who answered the questionnaire.
2. Demographic Profile
| Age group (years) | % of Spanish respondents |
|-------------------|---------------------------|
| 16‑18 | 8 % (men) / 41 % (women) |
| 19‑24 | 49 % (men) / 28 % (women) |
| 25‑34 | 28 % (men) / 28 % (women) |
| 35‑44 | – |
| 45‑54 | – |
| 55‑64 | – |
| 65+ | – |
\The table in the original document mixes gender‑specific percentages; the numbers above reflect the most clearly reported figures.
Gender split (overall): Roughly equal, with a slight male majority in the 19‑24 bracket.
Play mode: 8 out of 10 male gamers (≈ 80 %) report playing with other players online. For women, solo play is still the most common, but a sizable minority also play online or in person.
3. Primary Motivations for Playing
| Motivation | % of respondents (overall) |
|------------|----------------------------|
| Fun / Entertainment | 85 % |
| Stress reduction / relaxation | 78 % (men) – 75 % (women) |
| Social connection (meeting new people, making friends) | 62 % (men) – 55 % (women) |
| Escapism / coping with daily problems | 28 % (men) – 48 % (women) |
| Feeling happier / more positive | 75 % (men) – 60 % (women) |
| Creating lasting memories | 45 % (men) – 35 % (women) |
Note: The percentages are drawn from multiple overlapping questions (e.g., “Jugar a videojuegos me ayuda a sentir…”, “Reduce el estrés, la ansiedad, el aislamiento”). The highest‑scoring items are fun, stress relief, and social interaction.
4. Perceived Benefits
4.1 Psychological & Emotional
Stress & anxiety: 78 % of men and 75 % of women say gaming helps them feel less stressed and less anxious.
Isolation: 78 % of men and 72 % of women report a reduction in feelings of loneliness.