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Cover of Azur Games' Head of Publishing Sergey Marcinkiewicz on Vietnamese Mobile Gaming Ecosystem
8 min
Gamigion8 min

Azur Games' Head of Publishing Sergey Marcinkiewicz on Vietnamese Mobile Gaming Ecosystem

Vietnam has emerged as a premier global hub for mobile game development, characterized by an exceptionally rapid pace of production and a unique mastery of the puzzle genre.

  • The mobile gaming industry is shifting away from hyper-casual models toward complex, high-quality titles inspired by PC mechanics such as roguelite, tower defense, and survival arena games.
  • Vietnam has established itself as a premier global development hub, distinguished by its rapid production speed and expertise in pioneering new puzzle sub-genres.
  • Due to rising user acquisition costs, studios now require at least three months of data to effectively optimize return on ad spend (ROAS).
GamigionJan 2026
Cover of EA Wins, Xbox Bleeds, and VCs Get Roasted | Golden Twig Awards 2025
28 min
Deconstructor of Fun28 min

EA Wins, Xbox Bleeds, and VCs Get Roasted | Golden Twig Awards 2025

The Golden Twig Awards 2025 serves as an industry retrospective, evaluating the most significant news, strategic failures, and notable performances across the global gaming sector over the past year.

  • The acquisition of Electronic Arts (EA) by Saudi interests stands as the most significant industry event of 2025, signaling a major shift in global capital structures and market consolidation.
  • Xbox is facing systemic criticism for studio closures, a struggling subscription model, and a declining competitive position in the console market.
  • Venture capital firms are experiencing a collapse of the 'Riot 2.0' investment thesis, with high-profile, unproven studios like Forte failing to meet their valuations.
Deconstructor of FunJan 2026
Cover of Split Fiction’s Josef Fares on Clair Obscur success, AI fears and EA’s reputation
24 min
The Game Business24 min

Split Fiction’s Josef Fares on Clair Obscur success, AI fears and EA’s reputation

Josef Fares, the creative director of Hazelight Studios, emphasizes a philosophy of prioritizing creative vision over market data to drive game development.

  • Hazelight Studios has achieved significant commercial success by prioritizing creative vision over market data, resulting in 27 million units sold for 'It Takes Two' and 12 million for 'A Way Out'.
  • Josef Fares explicitly rejects taking Hazelight public, arguing that the pressure to satisfy stock market stakeholders forces companies to prioritize short-term financial gains over long-term creative quality.
  • The studio maintains a staff of approximately 80 employees and operates under a co-op-only design philosophy that intentionally avoids risk-averse, data-driven decision-making.
The Game BusinessJan 2026
Cover of Roblox brainrot explained, Ustwo’s strategy switch, Ubi closes mobile studio, 2026 predictions, more
18 min
Mobilegamer.biz18 min

Roblox brainrot explained, Ustwo’s strategy switch, Ubi closes mobile studio, 2026 predictions, more

This analysis examines the current state of the mobile gaming industry as of early 2026, focusing on shifting development strategies, platform trends, and market performance.

  • Mobile gaming remains the industry's largest sector, accounting for 55% of total gaming revenue in 2025, according to Newzoo.
  • Ustwo Games is pivoting to a 'PC-first' development strategy, signaling a decline in the viability of subscription-based mobile platforms like Apple Arcade and Netflix Games for premium indie developers.
  • Ubisoft is closing its mobile-focused studio in Halifax, Canada, resulting in 71 layoffs and the cessation of live operations for Assassin's Creed Rebellion.
Mobilegamer.bizJan 2026
Cover of Nintendo Switch 2 sales stumble over Christmas
63 min
The Game Business63 min

Nintendo Switch 2 sales stumble over Christmas

The Nintendo Switch 2 encountered a difficult holiday season, marked by a significant decline in U.S. sales compared to the original console’s 2017 launch.

  • The Nintendo Switch 2 experienced a significant decline in U.S. holiday sales compared to the original 2017 console launch, driven by a higher price point and a lack of a flagship title.
  • While the Japanese market remained resilient, major territories like France saw notable year-over-year downturns in Switch 2 hardware adoption.
  • The Nex Playground console successfully moved 650,000 units last year, establishing a niche in the family-oriented, motion-control market and expanding into the UK.
The Game BusinessJan 2026
Cover of TWIG #364 Off-Air Relationships and Personal Reflections
64 min
Deconstructor of Fun64 min

TWIG #364 Off-Air Relationships and Personal Reflections

The gaming industry currently faces a complex landscape defined by shifting demographic preferences and intense competition among major platforms.

  • The gaming market is defined by intense platform competition, with Supercell dominating Gen Alpha, Fortnite facing pressure from the Roblox ecosystem, and the industry bracing for the impact of Grand Theft Auto 6.
  • The industry is seeing a concerning rise in gambling-related marketing targeting younger demographics, utilizing psychological mechanics that mirror those found in traditional gaming.
  • Market growth is currently driven by a robust PC gaming sector, the continued dominance of the Chinese market, and the emergence of micro-drama platforms as key engagement drivers.
Deconstructor of FunJan 2026
Cover of Beyond the App Store: A Guide to Direct Linkouts and Out-of-App Monetization
Whitepaper16 pages

Beyond the App Store: A Guide to Direct Linkouts and Out-of-App Monetization

The mobile gaming industry is undergoing a structural shift as regulatory changes and legal precedents in the United States, Europe, Asia, and Latin America dismantle long-standing app store monopolies.

  • Global regulatory shifts are dismantling app store monopolies, enabling publishers to bypass 15% to 30% platform commissions by utilizing direct, out-of-app payment channels.
  • Well-executed webstore programs have demonstrated a 17% increase in total revenue and a 78% rise in first-time purchase rates for mobile game publishers.
  • Publishers should treat recovered margins as strategic reinvestment capital for live operations and audience growth rather than immediate profit.
CodaJan 2026
Cover of China WeChat Mini Games Industry Report 2026
Report24 pages

China WeChat Mini Games Industry Report 2026

The WeChat Mini Games industry in China has emerged as a dominant, high-growth sector within the broader digital ecosystem.

  • The WeChat Mini Games market reached RMB 53.535 billion in 2025, a 34.39% year-over-year increase, with projections exceeding RMB 70 billion for 2026.
  • WeChat dominates the sector with a 51.5% platform penetration rate and 571 million monthly active users as of August 2025.
  • Revenue is primarily driven by in-app purchases (68.11%), supplemented by advertising monetization (31.89%).
Meridian PlayJan 2026
Cover of Best of The Game Business Show 2025
61 min
The Game Business61 min

Best of The Game Business Show 2025

The modern gaming industry is undergoing a fundamental shift away from rigid, committee-led development toward more agile, creative, and player-centric models.

  • Studios are shifting from rigid, committee-led development to agile, player-centric models that prioritize immediate gameplay hooks to compete with the rapid engagement cycles of short-form social media.
  • The industry is moving away from predatory monetization like loot boxes toward sustainable, trust-based economies that prioritize long-term player retention.
  • Successful live-service titles such as The Finals, MapleStory Mobile, and Apex Legends demonstrate that initial launch metrics are poor predictors of long-term success, necessitating a focus on post-launch iteration and core mechanical fun.
The Game BusinessDec 2025
Cover of Analysis of K-Game Global Localization Strategies: Successful Market Expansion Models
Report24 pages

Analysis of K-Game Global Localization Strategies: Successful Market Expansion Models

The Korean gaming industry currently faces a structural crisis characterized by an over-reliance on mobile platforms and the Chinese market, coupled with mounting geopolitical and regulatory pressures.

  • The global gaming market is projected to grow at an average annual rate of 3.3% through 2028, reaching an estimated 3.95 billion players, with mobile gaming currently dominating at 83% of the total player base.
  • Successful global expansion requires a shift from mobile-only strategies to multi-platform development across PC and console, as console gaming is experiencing high global growth despite localized declines in markets like Japan.
  • To mitigate geopolitical and regulatory risks, developers must adopt 'China-specific builds' from the planning stage, as evidenced by the necessity of rebranding PUBG to 'Game for Peace' to satisfy Chinese censorship and licensing requirements.
Korea Creative Content AgencyDec 2025
Cover of Unity shenanigans, Space Ape postmortem, your games of the year, 2025 wrapped, more
19 min
Mobilegamer.biz19 min

Unity shenanigans, Space Ape postmortem, your games of the year, 2025 wrapped, more

The mobile gaming industry is currently navigating significant shifts in corporate strategy, consolidation, and monetization models.

  • Unity is reportedly introducing a new 'Enterprise minimum commitment' fee for studios with over $25 million in annual gross revenue, with costs scaling from $250,000 for $25M+ earners up to $2 million for those exceeding $250M in revenue.
  • Supercell completed its acquisition of Space Ape Games in November 2024, rebranding the studio as Supercell London and tasking it with applying lean live-ops expertise to legacy titles like Hay Day and Boom Beach.
  • Space Ape Games' history under Supercell involved testing approximately 25 different games and numerous prototypes, a process that highlighted the studio's struggle to focus on winners and kill underperforming projects quickly enough.
Mobilegamer.bizDec 2025
Cover of The secret benefit Valve gives to developers
12 min
How To Market A Game12 min

The secret benefit Valve gives to developers

The phenomenon known as chocolate tier refers to an informal incentive program where Valve sends high-end, luxury chocolate gift boxes to developers who achieve significant revenue milestones on the Steam platform.

  • Valve operates an informal 'chocolate tier' incentive program that rewards developers with luxury gift boxes upon reaching specific annual gross revenue milestones on Steam.
  • Developers generating between $800,000 and $2 million in annual gross revenue receive a $150 gift box, while those exceeding $2 million receive a $250 premium box.
  • For the 2025 calendar year, approximately 138 games qualified for the lower tier and 158 games qualified for the upper tier.
How To Market A GameDec 2025

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