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Cover of Why AI Won't Save AAA Gaming?
22 min
Deconstructor of Fun22 min

Why AI Won't Save AAA Gaming?

The industry discourse surrounding the potential for artificial intelligence to revolutionize AAA gaming is currently dominated by a debate over whether the technology will drive massive efficiency gains or merely exacerbate existing structural problems.

  • The industry's growth will not stem from making existing AAA models cheaper, but from developing AI-native platforms that compete for user time against short-form video and social media.
  • Historical software development trends show that efficiency gains lead to increased product complexity and scope creep rather than cost reductions, as developers use new tools to build larger experiences.
  • The argument that AI will democratize creation ignores that successful franchises rely on non-replicable assets like established intellectual property, athlete licensing, and deep network effects.
Deconstructor of FunFeb 2026
Cover of How come Fuse Games gets to make a Star Wars racing game?
28 min
The Game Business28 min

How come Fuse Games gets to make a Star Wars racing game?

Fuse Games, a UK-based independent studio founded three years ago by former leaders from EA’s Criterion Games, is currently developing Star Wars: Galactic Racer.

  • Fuse Games, a 75-person independent studio founded by former Criterion Games leaders, is developing 'Star Wars: Galactic Racer' using Unreal Engine.
  • The studio employs a distributed development model, partnering with other UK studios to scale capacity and avoid the industry's traditional cycle of project-based hiring and layoffs.
  • The game aims to revitalize the racing genre by blending 4K 60fps visuals with 'racing adventure' elements that allow players to inhabit canonical Star Wars characters.
The Game BusinessFeb 2026
Cover of How He Sold 1.6 Million Copies Of His New Game (w/ Thomas Mahler) — FullTime GameDev Podcast Ep 62
69 min
Thomas Brush69 min

How He Sold 1.6 Million Copies Of His New Game (w/ Thomas Mahler) — FullTime GameDev Podcast Ep 62

The modern AAA game industry suffers from excessive corporate risk-aversion, where a reliance on playtester feedback and genre reskinning stifles creative evolution.

  • Maintaining creative independence is critical, as demonstrated by Thomas Mahler buying back his game rights from a publisher to avoid cancellation and retain control over the project's vision.
  • Relying solely on playtester feedback can lead to 'reskinning' existing games; true innovation requires the courage to ignore safe advice and push the boundaries of a genre.
  • The success of 'No Rest for the Wicked' was driven by hitting a 'tipping point' of product quality combined with a free weekend promotion that removed the barrier to entry for new players.
Thomas BrushFeb 2026
Cover of Panel: What Do The Google Updates Mean For You?
39 min
PocketGamer.biz39 min

Panel: What Do The Google Updates Mean For You?

The mobile gaming industry is currently undergoing a strategic pivot as developers respond to the tightening regulatory environment and restrictive payment policies enforced by major app store operators.

  • Mobile game developers are shifting toward direct-to-consumer web shops and cross-platform ecosystems to bypass the restrictive payment policies and high fees imposed by Apple and Google.
  • The adoption of proprietary web portals is becoming a standard industry strategy to reclaim control over player relationships and diversify revenue streams beyond mobile-only marketplaces.
  • While large studios are building internal payment stacks, smaller developers are leveraging third-party tools to minimize the technical overhead required to launch web-based storefronts.
PocketGamer.bizFeb 2026
Cover of TWiG #370: Supercell’s Annual Letter, Reading Between the KPIs
65 min
Deconstructor of Fun65 min

TWiG #370: Supercell’s Annual Letter, Reading Between the KPIs

The global gaming industry is currently defined by a stark consolidation of market share, where established live-service titles dominate revenue and monthly active users across PC and console platforms.

  • Supercell’s Squad Busters failed to achieve long-term viability despite reaching 75 million downloads and receiving a $100 million marketing investment.
  • Supercell is restructuring into a startup-like model with tighter budgets and profit-sharing to address internal complacency and move away from a reliance on high-spend user acquisition.
  • Roblox is struggling with low unit economics and market saturation due to a user base primarily under the age of 18, prompting a strategic pivot toward older, higher-income demographics.
Deconstructor of FunFeb 2026
Cover of Sustainability at Embracer Group: FY 2025/26 ESG Fact Sheet
Report8 pages

Sustainability at Embracer Group: FY 2025/26 ESG Fact Sheet

Embracer Group’s sustainability strategy for the 2025/26 fiscal year centers on integrating environmental, social, and governance (ESG) principles into its core business model to drive long-term value for stakeholders.

  • Embracer Group operates 55 internal studios with nearly 6,500 employees across 30 countries, utilizing a double materiality framework to assess both environmental/social impact and financial sustainability risks.
  • The company reported net sales of SEK 22,370 million for the 2024/25 fiscal year, with PC and console games accounting for 47% of total revenue and an adjusted EBIT margin of 15%.
  • The workforce is geographically concentrated with 64% of employees in Europe and 31% in North America, while maintaining a gender distribution of 27% women and 73% men.
Embracer GroupFeb 2026
Cover of AAA Publisher Struggles, Roblox’s Growth and Transmedia Success
72 min
Naavik72 min

AAA Publisher Struggles, Roblox’s Growth and Transmedia Success

The global gaming industry is currently undergoing a structural correction characterized by a divergence between legacy AAA publishers and emerging platform-based ecosystems.

  • Roblox currently accounts for over 3% of total industry revenue, with a strategic trajectory aiming to capture 10% of the market.
  • The gaming industry is undergoing a structural correction marked by the stagnation of traditional console hardware models, exemplified by Microsoft's ongoing struggle to balance exclusive content with multi-platform distribution requirements.
  • Legacy AAA publishers are experiencing a divergence in performance, with Electronic Arts showing resilience through franchise rejuvenation while Ubisoft faces operational headwinds from management friction and pandemic-era over-hiring.
NaavikFeb 2026
Cover of Speed Panel: New Revenue Pipeline: How To Effectively Monetise HTML5 Games.
19 min
PocketGamer.biz19 min

Speed Panel: New Revenue Pipeline: How To Effectively Monetise HTML5 Games.

The panel discussion at Pocket Gamer Connects London 2026 explores the evolving monetization landscape for HTML5 games, emphasizing the transition from purely ad-supported models to more sophisticated, multi-layered revenue strategies.

  • HTML5 games are evolving beyond simple ad-supported models to include sophisticated, multi-layered revenue strategies like in-app purchases (IAP).
  • Developers can expect web versions of successful mobile titles to generate approximately 10% of their total revenue, with further growth potential as distribution channels expand.
  • The web platform offers a strategic advantage by allowing developers to reach new audiences while reclaiming revenue shares typically lost to mobile platform fees.
PocketGamer.bizFeb 2026
Cover of Session: How Cross-Platform Publishing Is The Next Frontier For Game Growth.
20 min
PocketGamer.biz20 min

Session: How Cross-Platform Publishing Is The Next Frontier For Game Growth.

Cross-platform publishing has emerged as a critical growth strategy for game developers, positioning the web as a vital, high-growth ecosystem rather than a legacy platform.

  • The web is a high-growth distribution layer that allows developers to bypass the prohibitive user acquisition costs of mobile app stores while achieving instant, massive scale.
  • Web gaming platforms like Crazy Games have reached 50 million monthly active users, demonstrating the viability of the web for large-scale audience engagement.
  • Game submissions to web platforms have tripled year-over-year, reflecting a rapid industry shift toward browser-based distribution.
PocketGamer.bizFeb 2026
Cover of Session: Reddit Has Games: Build, Distribute, And Monetize On A Global Platform - Edgar Neto, Reddit
19 min
PocketGamer.biz19 min

Session: Reddit Has Games: Build, Distribute, And Monetize On A Global Platform - Edgar Neto, Reddit

Reddit has introduced a dedicated HTML5 gaming platform, known as Devit, designed to integrate interactive experiences directly into the Reddit user interface.

  • Reddit's developer platform, Devit, enables the creation, hosting, and distribution of HTML5 games directly within the Reddit feed, community drawers, and dedicated gaming feeds.
  • Successful games on Reddit frequently leverage user-generated content (UGC) and level editors, which can drive viral growth by allowing communities to create and share their own challenges.
  • Daily puzzle and arcade-style games are currently the most effective formats on the platform, as they encourage high user retention and repeat daily visits.
PocketGamer.bizFeb 2026
Cover of Panel/Workshop: Workshopping A Web Shop With Xsolla, A Thinking Ape & Lab Cave.
38 min
PocketGamer.biz38 min

Panel/Workshop: Workshopping A Web Shop With Xsolla, A Thinking Ape & Lab Cave.

Web shops have emerged as a critical strategic asset for mobile game developers seeking to bypass platform limitations and establish direct-to-consumer relationships.

  • Web shops allow mobile developers to bypass app store constraints, enabling greater flexibility in pricing, rapid SKU testing, and the creation of exclusive bundles for high-spending players.
  • External storefronts drive incremental revenue growth by capturing spending from previously unmonetized segments rather than cannibalizing existing in-game sales.
  • Modern integration tools allow studios to scale web shop operations without increasing headcount by utilizing automated event calendars and existing quality assurance workflows.
PocketGamer.bizFeb 2026
Cover of Session: AI vs. Your Game: The New Era Of Social Media Attacks - Naveh Ben Dror, Spikerz
20 min
PocketGamer.biz20 min

Session: AI vs. Your Game: The New Era Of Social Media Attacks - Naveh Ben Dror, Spikerz

The rapid advancement of artificial intelligence has fundamentally altered the threat landscape for gaming studios, shifting the nature of social media attacks from manual, labor-intensive efforts to automated, scalable, and highly sophisticated operations.

  • One in five gaming studios will experience a security breach, as AI-driven threats have shifted from manual efforts to automated, scalable operations.
  • Major industry players including Riot Games, Activision Blizzard, and Xbox have already been targeted by sophisticated AI-enabled attacks.
  • Attackers are using AI to scrape professional networks for employee data and generate hyper-personalized phishing content in any language to bypass traditional security.
PocketGamer.bizFeb 2026

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