Updated Mar 21, 2026 by Bandai Namco
Report
Published by Bandai Namco
The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, arcade game machines, home video game software, visual software, network content, and amusement facilities. In April 2012, we started a Mid-term Plan that includes the vision of “Empower, Gain Momentum, Accelerate Evolution.” Aiming to be No. 1 with strong conviction, we are committed to being the “Leading Innovator in Global Entertainment” and recording strong growth.
The BANDAI NAMCO Group develops entertainment-related products and services in a wide range of fields, including toys, arcade game machines, home video game software, visual software, network content, and amusement facilities. In April 2012, we started a Mid-term Plan that includes the vision of “Empower, Gain Momentum, Accelerate Evolution.” Aiming to be No. 1 with strong conviction, we are committed to being the “Leading Innovator in Global Entertainment” and recording strong growth. Our Mission Statement DREAMS, FUN AND INSPIRATION Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. CONTENTS 2 The Strengths of the BANDAI NAMCO Group 20 Review of Strategic Business Units (SBUs) Operations and 4 Looking Back at Previous Mid-term Plans Focus Strategies 6 Mid-term Plan of BANDAI NAMCO Group 26 The BANDAI NAMCO Group’s CSR Initiatives From April 2012 to March 2015 28 Corporate Governance 8 Consolidated Financial Highlights 31 Financial Section 10 Board of Directors and Corporate Auditors 65 Corporate Data 12 Top Message 66 Overview of Main Group Companies — This section provides more detailed information about the Mid-term Plan 2012.4-2015.3.
to March 2015 28 Corporate Governance 8 Consolidated Financial Highlights 31 Financial Section 10 Board of Directors and Corporate Auditors 65 Corporate Data 12 Top Message 66 Overview of Main Group Companies — This section provides more detailed information about the Mid-term Plan 2012.4-2015.3. Forward-Looking Statements The forward-looking statements in this annual report are based on the information available to management as of August 2012 and include various risks and uncertainties. Accordingly, Notes actual results may differ materially from these projections for a variety of reasons. Major factors 1. All figures in this report are rounded to the nearest unit. that could influence actual results include changes in the BANDAI NAMCO Group’s operating 2. FY 2012.3 and the year under review represent the one-year period ended March 31, 2012. environment, market trends, and exchange rate fluctuations. 3. Figures in this annual report are as of August 2012.
Our Vision THE LEADING INNOVATOR IN GLOBAL ENTERTAINMENT As an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as the “Leading Innovator in Global Entertainment.” Group Organization: Strategic Business Units (SBUs) Toys and Hobby Core Company: Bandai NAMCO BANDAI Holdings Content Core Company: NAMCO BANDAI Games Amusement Facility Core Company: NAMCO Affiliated Business Companies
THE STRENGTHS OF THE BANDAI NAMCO GROUP In a wide range of business areas, the BANDAI NAMCO Group is conducting speedy development of its IP (characters and other intellectual property), which has fans around the world. The full potential of our IP is brought out by our advanced planning and development capabilities, our high levels of technical skill, and our employees, who are passionate about entertainment. Leveraging these distinctive strengths of the Group, we will strive to realize sustained growth in the years ahead. Game software Distribution of video on demand (VOD) content Vending machine capsule toys Amusement facilities
Toys Apparel Visual content Business Social Networking development Services (SNS) capabilities Network online games Technology Prizes for Content (IP*) amusement machines Planning and Human Development Resources Plastic models Business development capabilities Music content Arcade game machines Cards Web Candy toys * IP: Characters and other intellectual property
> **[Chart page]** This page contains visual data — view in PDF for the best experience. LOOKING BACK AT PREVIOUS MID-TERM PLANS Mid-term Plan 2006.4 – 2009.3 Bolster Management Foundations Leveraging Synergies •<sub>Organizational </sub>restructuring •<sub>Bolstering </sub>financial position • Integrating human resources and corporate cultures (¥ billion) 500 459.1 460.5 426.4 400 42.2 300 33.4 200 22.3 2007 2008 2009 Net Sales (left scale) Operating Income (right scale)
The 2021 Fact Book presents a comprehensive overview of Bandai Namco Holdings’ strategic direction, emphasizing its transformation into a globally integrated entertainment conglomerate and its commitment to corporate social responsibility. Central to the narrative is the thesis that sustained growth across toys, video games, animation and amusement can be achieved through diversified product portfolios, expansive international operations, and proactive sustainability initiatives. The company’s evolution is traced from a collection of independent toy, arcade‑machine and media firms to a unified group after the 2005‑2007 merger of Bandai and Namco. Key milestones include the launch of flagship lines such as Gundam models (over 500 million units shipped), Tamagotchi (exceeding 20 million units), and Zatchbell Battle (300 million units), as well as the development of major video‑game franchises—TEKKEN, DARK SOULS III and Tales—collectively surpassing 50 million sales. International expansion is evident through subsidiaries and regional headquarters in North America, Europe and Asia, reinforced by repeated listings on the Tokyo Stock Exchange and industry recognitions such as Cannes Best Actor and TSE awards. Environmental and social performance data for fiscal year 2021 highlight a suite of CSR actions, including CO₂ reduction targets, supply‑chain safety measures and work‑life‑balance programmes, all framed within the “NEXT STAGE” mid‑term plan aimed at deepening engagement with a mature fan base and broadening cross‑media offerings. The Fact Book thus underscores Bandai Namco’s dual focus on market leadership and sustainable corporate practices across a worldwide footprint and multiple entertainment segments.
Bandai Namco’s 2017 integrated report presents a comprehensive account of the company’s financial, strategic, and governance performance, emphasizing the central role of its “IP‑axis” strategy in achieving record results. By leveraging core intellectual properties across games, toys, visual media, and music, the group generated ¥620.1 billion in net sales and ¥63.2 billion in operating profit, a 27.7 % year‑on‑year increase, while free‑cash flow rose 47.7 %. The Network Entertainment segment contributed 57.9 % of sales and 63.8 % of profit, with flagship franchises such as Mobile Suit Gundam (¥74 billion) and Dragon Ball (¥61 billion) underpinning cross‑media expansion and overseas growth in Asia, Europe, and the Americas. Strategic outlook is framed by the newly launched three‑year “NEXT STAGE” plan, which targets global IP expansion, regional autonomy, and continued innovation to meet mid‑term objectives a year ahead of schedule. Governance is reinforced through a ten‑member board—including three independent directors—and an audit‑supervisory board meeting Japanese Corporate Governance Code standards. A robust compliance and risk‑management framework, performance‑linked director compensation, and extensive investor‑relations activities underscore the company’s commitment to transparency and stakeholder trust. Corporate‑social‑responsibility initiatives achieved a 27 % reduction in CO₂ emissions since FY2012 and introduced universal‑design products and supplier audits. Financially, profit attributable to owners reached ¥44.2 billion, EPS rose to ¥201, and dividends of ¥15.4 billion were declared. Acquisitions such as
HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE SIX MONTHS ENDED 30 JUNE DEAR SHAREHOLDERS AND INVESTORS, It is our pleasure to present to you the half-year report of 11 bit studios S.A. for the six months ended 30 June 2025. During the period, we earned PLN 57.24 million in revenue, a year-on-year increase of 86.09%.
FUN AND OUR MISSION “Dreams, Fun and Inspiration” are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. As an entertainment leader across the ages, exploring new areas and heights in entertainment.