PCF Group S.A. has scheduled the early access release of its new title, 'Lost Rift' (formerly codenamed 'Victoria'), for September 25, 2025.
The game will launch globally on the Steam platform as part of the company's 2025 fiscal year operational objectives.
The release utilizes an early access model to facilitate iterative development and gameplay refinement based on direct player feedback.
This launch marks the project's transition from internal development to the commercialization phase.
The announcement serves as a formal regulatory update to provide stakeholders with clarity on the company's product roadmap and revenue generation timeline.
PCF Group S.A. has officially scheduled the early access release of its upcoming title, Lost Rift, for September 25, 2025. This announcement confirms the transition of the project, previously identified by the codename Victoria, into the commercialization phase on the Steam platform. The decision follows previous corporate disclosures regarding the development progress of the title, marking a significant milestone in the company’s current production pipeline.
The release strategy focuses on the early access model, a common industry practice that allows developers to gather player feedback and refine gameplay mechanics while the title remains in active development. By leveraging the Steam ecosystem, the company aims to establish an initial user base and facilitate iterative improvements ahead of a potential full-scale launch. This move aligns with the company’s broader operational objectives for the 2025 fiscal year, reflecting a strategic shift from internal development to public market engagement.
The scope of this release is global, as the Steam platform provides immediate international distribution for the title. The announcement serves as a formal regulatory update, ensuring transparency for stakeholders regarding the company’s product roadmap and revenue generation timelines. By setting a definitive date for the early access launch, the management team provides clarity on the project’s status and its readiness for public consumption within the competitive PC gaming market.