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Report
19 pages
Global Gaming Report Q1 2023
The Drake Star Gaming Index rose 12% in Q1 2023, signaling a robust public market recovery despite a temporary dip in M&A volume to 43 deals.
Private financing remained resilient with over 200 deals raising $1.3 billion, driven primarily by early-stage investments and a strategic pivot away from blockchain toward AI and gaming tools.
Embracer Group remained the most active consolidator, completing 18 deals totaling over $1.1 billion during the quarter.
Market Analysis
Mergers & Acquisitions
Investment
+1
Drake Star Partners
Mar 2023
Report
5 pages
State of Blockchain Gaming Q1 2023 Report
Blockchain gaming and metaverse projects secured $739 million in investment during Q1 2023.
Investment in the sector grew by 12.95% quarter-over-quarter compared to the $654.5 million recorded in Q4 2022.
The $739 million total for Q1 2023 represents a sustained upward trajectory in capital interest for blockchain-based gaming.
Market Analysis
Investment
Blockchain
+1
DappRadar
Mar 2023
Report
15 pages
Japanese Esports on the Rise: Five Teams to Watch
Japan's esports market reached $77 million in 2022, marking an 11% growth following the 2019 removal of restrictive anti-gambling laws and the establishment of the Japan Esports Union (JeSU).
Non-endemic brand involvement is surging, evidenced by companies like Nissin Foods entering the space and sponsorship fees increasing tenfold over the last five years.
Leading organizations including Crazy Raccoon, DetonatioN FocusMe, FENNEL, SCARZ, and ZETA DIVISION are operating as lifestyle brands to monetize through merchandise, content partnerships, and sponsorships.
Esports
Market Analysis
Investment
+1
Niko Partners
Feb 2023
Presentation
11 pages
Aktualizacja Strategii Nowe Otwarcie: Polska
People Can Fly aims to generate at least 3 billion PLN in combined revenue between 2023 and 2027 through a portfolio of six new releases.
The studio is transitioning from a single-title developer to a multi-project, self-publishing entity capable of simultaneous AAA production.
The development pipeline includes the AAA work-for-hire title Gemini (2026), three self-funded AAA projects (Dagger, Bifrost, and Victoria) slated for 2025-2026, and various compact-AAA and VR titles.
Investment
Funding
Mergers & Acquisitions
+1
PCF Group
Jan 2023
Report
24 pages
Global Gaming Report 2022
The global gaming market reached a record $127 billion in deal value across 1,320 transactions in 2022, driven by a threefold increase in M&A volume headlined by Microsoft’s $68.9 billion pending acquisition of Activision Blizzard and Take-Two’s $12.7 billion purchase of Zynga.
Public gaming stocks faced significant volatility with many market capitalizations dropping over 30%, while private financing deal counts rose 29% despite a decline in total capital raised to $11.1 billion due to cooling late-stage investment.
Blockchain gaming proved resilient, securing $4 billion in funding across nearly 400 companies, bolstered by over $13 billion in specialized venture capital fund commitments.
Market Analysis
Mergers & Acquisitions
Investment
+1
Drake Star Partners
Jan 2023
Report
33 pages
White Paper Catalan Video Game Industry 2023
Catalonia’s video game industry generated €709 million in revenue during 2022, representing a 7.5 percent decline from the previous year.
Total employment in the sector grew by 8.7 percent in 2022, reaching a workforce of 4,619 people.
The simultaneous decrease in revenue and increase in headcount indicates a strategic shift toward more labor-intensive development and ancillary service activities.
Market Analysis
Europe
Investment
+2
DEV
Jan 2023
Presentation
17 pages
Aktualizacja Strategii Nowe Otwarcie 2023
PCF Group targets a revenue multiplier for 2023–2027 comparable to the 4.9-fold growth seen between 2018 and 2022, when cumulative revenue reached 608 million złoty.
The company is shifting to a self-publishing model to support the launch of four core AAA projects and three supplementary titles, including two VR games scheduled for 2025–2026.
Strategic monetization will pivot toward a 'games-as-a-service' model, incorporating micro-transactions and seasonal passes to scale independent AAA publishing.
Market Analysis
Game Development
Investment
+1
PCF Group
Jan 2023
Report
18 pages
H1 2023 Gaming Deals Report: Navigating Turbulence
H1 2023 saw a significant contraction in gaming deal-making, with private investments falling to $1.5 billion across 239 deals compared to the same period in 2022.
M&A activity experienced a sharp decline as strategic investors prioritized internal restructuring and portfolio management over new acquisitions.
Public offerings remained largely stagnant throughout the first half of 2023 due to unfavorable market conditions and necessary valuation corrections.
Market Analysis
Mergers & Acquisitions
Investment
+2
InvestGame
Jan 2023
Report
24 pages
Brazilian Game Industry 2023
The Brazilian game industry grew by 3% in 2022, bucking the global trend of a 4.3% market decline.
International revenue is a primary driver for the sector, with 58% of studios selling abroad and 70% of those studios generating more than half of their turnover from foreign markets.
The industry consists of approximately 1,042 active development studios, with 85% of these entities formally registered.
Market Analysis
Investment
Brazil
Abragames
Jan 2023
Report
15 pages
Q1 2023 Gaming Deals Report: Cooling Off After Years of Blistering Growth
Q1 2023 marked a significant industry-wide cooling period, characterized by a sharp decline in private investments, M&A activity, and public offerings compared to previous years of rapid growth.
M&A activity hit a low point in Q1 2023, recording approximately half the volume seen in previous years.
Late-stage funding has stalled significantly, with only two closed transactions recorded throughout the entire first quarter.
Market Analysis
Mergers & Acquisitions
Investment
+2
InvestGame
Jan 2023
Report
14 pages
Australian Game Development Survey FY 2023
The Australian game development industry generated $345.5 million in revenue during FY2023, marking a 21% year-over-year increase.
Total industry employment grew by 17% to 2,458 full-time equivalent employees, with 63% of studios planning further hiring in the coming year.
The sector is highly export-focused, with 87% of total revenue derived from international markets.
Market Analysis
Employment
Investment
+1
Interactive Games & Entertainment Association
Jan 2023
Presentation
14 pages
Results Presentation: First Nine Months 2022
People Can Fly is aggressively pivoting from a work-for-hire model to self-publishing, evidenced by a surge in development work in progress from 25.9 million PLN at the end of 2021 to 95.7 million PLN by September 30, 2022.
The company experienced a financial contraction in the first nine months of 2022, with EBITDA falling to 40.3 million PLN from 54.9 million PLN and net profit dropping to 42.1 million PLN, largely due to the termination of a major development agreement with Take-Two Interactive.
The studio is scaling its global operations rapidly, increasing its total headcount by 44% from 425 employees in September 2021 to 614 by September 2022 across nine locations in Europe and North America.
Investment
Game Publishing
Mergers & Acquisitions
PCF Group
Nov 2022
Report
54 pages
2022 Blockchain Gaming Report: New Frontiers And The Path Forward
The blockchain gaming sector shifted from speculative 'Play-to-Earn' models toward 'Free-to-Own' and 'Play-and-Own' frameworks that prioritize gameplay over yield-focused mechanics.
Market valuations for major projects dropped by over 90% in 2022, while NFT transaction volumes fell 30% to $500 million despite unique active wallets stabilizing at approximately one million.
Investment activity transitioned toward seed-stage game studios and user-friendly wallets, resulting in a 2.6x increase in the number of funding deals even as total deal value declined 19% year-over-year to $875 million in Q3.
Market Analysis
Blockchain
NFT
+2
CMC Research
Oct 2022
Report
29 pages
Gaming Industry Report: Q4 2022
The global gaming market reached $184.4 billion in 2022, a 2.3% year-over-year increase, with projections estimating growth to $283 billion by 2027.
Mobile gaming remains the primary revenue driver, accounting for 64% of total industry spend, or $116 billion in 2021.
Venture capital funding for the gaming sector contracted significantly in 2022, falling from $8.8 billion to $5.3 billion, with web3 gaming experiencing a global downturn and an 83% funding collapse in Latin America.
Market Analysis
Investment
Global
+2
Konvoy
Oct 2022
Presentation
13 pages
Financial Results Presentation: Half Year 2022
PCF Group S.A. achieved a 17.2% revenue increase to 90.6 million PLN and a 17.5% net profit rise to 25.5 million PLN for the first half of 2022.
The company is executing a dual-track production strategy aiming for at least one game release annually starting in 2024 through a mix of publisher-funded and self-publishing models.
Investment in development work in progress surged by 152.9% during the period, signaling a significant ramp-up in production activity across the group's seven active projects.
Investment
Market Analysis
PCF Group
Sept 2022
Report
22 pages
Drake Star Global Gaming Report Q3 2022
The global gaming industry recorded $123 billion in deal value across 976 transactions during the first nine months of 2022.
Blockchain and Web3 gaming dominated private investment in Q3 2022, accounting for 40% of all deal rounds and nearly half of total private financing value.
Public market volatility has significantly impacted valuations, with major entities like Ubisoft and Roblox experiencing stock declines exceeding 45% since early 2021.
Market Analysis
Mergers & Acquisitions
Investment
+1
Drake Star Partners
Sept 2022
Report
21 pages
Global Gaming Report H1 2022
The gaming industry saw record-breaking activity in H1 2022 with $107 billion in total deal value across 651 transactions, dominated by $95 billion in M&A activity.
Strategic consolidation was driven by major acquisitions, most notably Microsoft’s purchase of Activision Blizzard and Take-Two’s acquisition of Zynga.
Blockchain gaming and metaverse infrastructure became the primary growth catalysts, accounting for over 50% of all financing transactions in Q2 and attracting $2.2 billion in funding.
Market Analysis
Mergers & Acquisitions
Investment
+3
Drake Star Partners
Jul 2022
Report
76 pages
Value Creation in the Metaverse: The Real Business of the Virtual World
Senior leaders project the metaverse will generate up to $5 trillion in economic value by 2030, a scale comparable to the economy of Japan.
Investment in the metaverse ecosystem reached over $120 billion in early 2022, bolstered by major corporate commitments like Microsoft’s $69 billion acquisition of Activision and Meta’s $10 billion annual budget.
Gaming serves as the primary market catalyst with three billion users and a $200 billion valuation, while virtual goods sales have already reached approximately $40 billion.
Metaverse
Market Analysis
Investment
+1
McKinsey & Company
Jun 2022
Presentation
9 pages
Omówienie Wyników Q1 2022
PCF Group S.A. reported Q1 2022 total revenues of 50.4 million PLN, representing a 63.1% year-over-year increase.
Net profit for the first quarter of 2022 reached 13.9 million PLN, a 78.8% increase compared to the same period in 2021.
EBITDA grew by 77.2% to 16.5 million PLN, while adjusted EBITDA rose 61.5% to 16.8 million PLN.
Investment
Market Analysis
PCF Group
May 2022
Presentation
24 pages
Omówienie Wyników Finansowych FY 2021
PCF Group achieved significant financial growth in 2021, with revenue rising 73.7% to 180.3 million PLN, EBITDA increasing 129.2% to 73.2 million PLN, and net profit growing 149.7% to 61.4 million PLN.
The company is transitioning from a work-for-hire model to a balanced strategy featuring major publisher partnerships and independent self-publishing.
The project pipeline includes two major titles slated for 2024 release: Gemini in collaboration with Square Enix and Bifrost with Take-Two Interactive.
Investment
Market Analysis
PCF Group
Apr 2022
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