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WWE 2K

Game

6 documents in the library are about WWE 2K, from writers such as Take-Two Interactive, Deconstructor of Fun and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
6
newest 17 Aug 2026
Steam revenue
$65.4M
estimate, 10 games
Sold on Steam
1.7M
units

Connections

The documents about WWE 2K on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Games on Steam
10
with sales
Revenue to date
$65.4M
all of them
Units sold
1.7M
GameReleasedShare of the best sellerRevenueUnits
WWE 2K222022$12.1M301K
WWE 2K252025$11.0M286K
WWE 2K242024$9.3M238K
WWE 2K232023$8.5M229K
WWE 2K202019$7.7M213K
WWE 2K162016$5.2M149K
WWE 2K192018$4.4M112K
WWE 2K182017$3.4M81K
WWE 2K172017$2.7M75K
WWE 2K BATTLEGROUNDS2020$962K37K

Documents about WWE 2K

Cover of 2K Is the Only One That Could Take on EA Sports FC
Article

2K Is the Only One That Could Take on EA Sports FC

The establishment of Small Axe Studios by 2K Games marks a strategic expansion into the competitive sports simulation market.

  • 2K Games has launched a new Vancouver-based studio, Small Axe Studios, specifically tasked with developing a new blockbuster sports franchise.
  • The new studio is staffed by high-level industry veterans formerly of EA Sports, including leaders who worked on EA Sports FC, Madden, FIFA, UFC, and Skate.
  • Small Axe Studios originated from the 2K Sports Lab, an internal research and development unit established by 2K in 2023.
The Game BusinessAug 2026
Cover of Take-Two’s Financials Are In — Is the House of Grand Theft Auto Wobbling?
9 min
Deconstructor of Fun9 min

Take-Two’s Financials Are In — Is the House of Grand Theft Auto Wobbling?

Take-Two Interactive’s recent financial performance reveals a company in transition, balancing a massive legacy console business with a struggling mobile strategy.

  • Take-Two Interactive has recorded a cumulative $6.21 billion impairment charge against its Zynga acquisition, consisting of a $3.7 billion write-down this year following a $2.5 billion charge last year.
  • While mobile games now account for 52% of Take-Two’s $5.6 billion total net revenue, the company projects flat growth for the mobile segment in the upcoming fiscal year.
  • Take-Two’s 33% increase in market capitalization since the Zynga acquisition is driven primarily by investor anticipation for Grand Theft Auto VI rather than operational success from the Zynga integration.
Deconstructor of FunMay 2025
Cover of Best-Selling Video Games of 2024: Steam and Console Market Analysis
Article

Best-Selling Video Games of 2024: Steam and Console Market Analysis

The 2024 video game market analysis highlights a significant divergence in consumer behavior between PC and console platforms.

  • Indie titles dominated the 2024 Steam charts, occupying seven of the top 10 spots by units sold, including hits like Palworld, Chained Together, and Supermarket Simulator.
  • Black Myth: Wukong was the top-selling game on Steam in 2024, following a massive launch that saw it reach 10 million units sold across PC and PS5 in just three days.
  • Sports simulation games dominated console platforms in 2024, accounting for half of the top 10 best-selling titles on both PlayStation and Xbox.
GameDiscoverCoDec 2024
Cover of 2K to Launch New FIFA Game in 2024 After Reportedly Securing Official License
Article

2K to Launch New FIFA Game in 2024 After Reportedly Securing Official License

Speculation has emerged regarding a potential partnership between 2K Games and FIFA, suggesting that the publisher may have secured the official license to develop a new football video game series.

  • 2K Games is reportedly in negotiations to secure the official FIFA license to develop a new football video game series, potentially titled FIFA 2K25, for a 2024 release.
  • The potential partnership follows the 2022 dissolution of the long-standing licensing agreement between FIFA and Electronic Arts.
  • If confirmed, the deal would place 2K in direct market competition with Electronic Arts, which successfully rebranded its franchise to EA Sports FC.
Game World ObserverMay 2024
Financial report1 page

Take-Two Interactive Annual Report: Form 10-K FY2018

Take-Two Interactive’s fiscal year 2018 annual report outlines a strategic pivot toward digital-first distribution and recurring consumer spending to sustain long-term growth.

  • Take-Two Interactive reported a significant increase in net income to $173.5 million for the fiscal year ended March 31, 2018, compared to $67.3 million in the prior year.
  • Console platforms (Sony PS4/PS3, Microsoft Xbox One/360, and Nintendo Switch) remained the primary revenue driver, accounting for 81.6% of net revenue in fiscal year 2018.
  • The company experienced a 25.9% increase in net revenue, growing from $1.41 billion in fiscal 2016 to $1.78 billion in fiscal 2017.
Take-Two InteractiveMay 2018
Financial report1 page

Take-Two Interactive Annual Report: Fiscal Year 2016

Take-Two Interactive’s 2016 fiscal year was defined by a strategic transition toward a digital-first business model, leveraging its Rockstar Games and 2K labels to drive long-term engagement through recurring online revenue and virtual currency.

  • Take-Two's revenue concentration is high, with three customers accounting for 35.2%, 16.8%, and 12.1% of gross accounts receivable as of March 31, 2016.
  • The company recognizes revenue upon transfer of title and risk of loss, with digital download revenue recognized when the content is made available to the consumer.
  • For products with a 'street date,' revenue is recognized on the later of the street date or the actual sale date.
Take-Two InteractiveMay 2016