WWE 2K
Game
Documents about WWE 2K
Financial report1 page
Take-Two Interactive Annual Report: Form 10-K FY2018
Take-Two Interactive’s fiscal year 2018 annual report outlines a strategic pivot toward digital-first distribution and recurring consumer spending to sustain long-term growth.
- Take-Two Interactive reported a significant increase in net income to $173.5 million for the fiscal year ended March 31, 2018, compared to $67.3 million in the prior year.
- Console platforms (Sony PS4/PS3, Microsoft Xbox One/360, and Nintendo Switch) remained the primary revenue driver, accounting for 81.6% of net revenue in fiscal year 2018.
- The company experienced a 25.9% increase in net revenue, growing from $1.41 billion in fiscal 2016 to $1.78 billion in fiscal 2017.
Take-Two InteractiveMay 2018
Financial report1 page
Take-Two Interactive Annual Report: Fiscal Year 2016
Take-Two Interactive’s 2016 fiscal year was defined by a strategic transition toward a digital-first business model, leveraging its Rockstar Games and 2K labels to drive long-term engagement through recurring online revenue and virtual currency.
- Take-Two's revenue concentration is high, with three customers accounting for 35.2%, 16.8%, and 12.1% of gross accounts receivable as of March 31, 2016.
- The company recognizes revenue upon transfer of title and risk of loss, with digital download revenue recognized when the content is made available to the consumer.
- For products with a 'street date,' revenue is recognized on the later of the street date or the actual sale date.
Take-Two InteractiveMay 2016
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