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Tomb Raider

GameBy Crystal Dynamics · Released Mar 5, 2013

Documents about Tomb Raider

Article

PlayStation VR2: What Big Launch Games, and Why?

The launch of PlayStation VR2 marks a strategic attempt by Sony to differentiate its console ecosystem through high-end virtual reality, despite the hardware currently occupying a niche market position.

  • The global console market experienced a 7.8% decline in 2022, primarily driven by hardware supply constraints and software release delays.
  • Meta has reached nearly 20 million Quest headset sales, though data indicates that engagement levels among newer users are lower than those of early adopters.
  • PlayStation VR2 adoption is currently driven by a mix of first-party titles like Horizon Call of the Mountain and VR-enhanced versions of established hits such as Gran Turismo 7 and Resident Evil Village.
GameDiscoverCoMar 2023
Cover of Embracer Group Annual Financial Report 2022
Article

Embracer Group Annual Financial Report 2022

The Embracer Group fiscal year 2022 financial report highlights a period of significant expansion and robust revenue growth for the Swedish holding company.

  • Embracer Group reported SEK 17 billion ($1.7 billion) in net sales for fiscal year 2022, an 89% year-over-year increase driven primarily by a 116% surge in video game operations.
  • EBITDA grew by 53.9% year-over-year to reach SEK 6.13 billion ($613 million).
  • The company maintains a development pipeline of 223 titles, including a strategic commitment to release over 25 AAA games by March 2026.
Embracer GroupMay 2022
Cover of Embracing the Future
Article

Embracing the Future

The acquisition of Square Enix’s Western studio network by Embracer Group represents a significant strategic realignment for both entities.

  • Embracer Group acquired Square Enix’s Western studio network—including Crystal Dynamics, Eidos Montreal, and Square Enix Montreal—along with IPs like Tomb Raider and Deus Ex for $300 million.
  • The acquisition adds over 1,000 development staff to Embracer Group, bringing its total headcount to more than 14,000 employees across 124 studios in over 40 countries.
  • Square Enix offloaded these studios to reduce costs, viewing the Western division as a high-expenditure operation that consistently underperformed relative to expectations.
Hit PointsMay 2022
Cover of Microsoft Paid $100 Million for Rise of the Tomb Raider Timed Exclusive
Article

Microsoft Paid $100 Million for Rise of the Tomb Raider Timed Exclusive

The financial terms of the 2015 timed exclusivity agreement for the video game Rise of the Tomb Raider have surfaced, revealing that Microsoft paid $100 million to secure the title for the Xbox platform.

  • Microsoft reportedly paid $100 million to secure a one-year timed exclusivity deal for the 2015 release of Rise of the Tomb Raider on Xbox.
  • The financial detail was revealed on the LinkedIn profile of Fabien Rossini, the former director of strategic planning at Square Enix, before being removed.
  • Rise of the Tomb Raider sold over 1 million units within its first two months of release.
Game World ObserverSep 2021
Cover of Gamescom 2018: Square Enix Line-up
Article

Gamescom 2018: Square Enix Line-up

Square Enix utilized Gamescom 2018 to showcase a significant portfolio of upcoming titles, emphasizing its strong presence in the German market.

  • Square Enix showcased a major 2018 release portfolio at Gamescom 2018, utilizing a 1,500-square-meter booth in Hall 9.1.
  • The exhibition featured over 200 individual playstations to provide hands-on demonstrations for attendees.
  • The primary lineup included high-profile titles such as Kingdom Hearts III, Shadow of the Tomb Raider, Dragon Quest XI, Just Cause 4, Final Fantasy XIV, and the premiere of Life is Strange 2.
Gamecity Hamburg