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Summoners War: Chronicles

Game

10 documents in the library are about Summoners War: Chronicles, from writers such as Com2uS, GameRefinery and Deconstructor of Fun. Each has a summary and key insights with the page they come from.

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Each row is a game or company named alongside Summoners War: Chronicles, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Summoners War: Chronicles

Cover of Com2uS 2023 4Q and Annual Financial Results
Financial report14 pages

Com2uS 2023 4Q and Annual Financial Results

Com2uS reports consolidated results under K-IFRS for 4Q23 and full-year 2023, with figures provided before the external audit of Q4 2023 is complete and subject to change.

  • Consolidated 2023 revenue rose 7.7% YoY to 772.2 bn KRW, while full-year operating profit was a loss of 39.3 bn KRW.
  • 4Q23 consolidated revenue fell to 164.5 bn KRW, down 19.5% YoY and 11.9% QoQ.
  • Full-year 2023 game revenue grew 13.5% YoY to 562.0 bn KRW, while media, etc. revenue fell 5.3% to 210.1 bn KRW.
Com2uSFeb 2024
Cover of Com2uS 2023 3Q Financial Results
Financial report11 pages

Com2uS 2023 3Q Financial Results

Com2uS released its consolidated K-IFRS earnings results for the third quarter of 2023, provided before the external audit of those results was completed, so parts of the document may change.

  • Consolidated 3Q23 operating profit was a deficit of 1.6 bn KRW, while parent-company standalone operating profit was 13.9 bn KRW, up 13.1% year on year.
  • Consolidated 3Q23 net profit was 9.6 bn KRW, down 56.4% year on year.
  • In 3Q23, parent-company sports game sales rose 54.8% year on year, driven by the success of MLB 9 Innings Rivals and strong performance of existing baseball games.
Com2uSNov 2023
Cover of Median Revenue and Player Count for Top Free-to-Play Games on Steam
Article

Median Revenue and Player Count for Top Free-to-Play Games on Steam

An analysis of the free-to-play (F2P) segment on Steam reveals median revenue and player count for top titles, addressing the challenge of data scarcity in the PC market compared to mobile.

  • The median gross revenue for top-tier new free-to-play Steam releases is approximately $1.82 million, with a median player count of 763,000.
  • The median revenue per player (RpP) is $2.02, though top-performing titles can achieve an RpP as high as $53.49.
  • Library additions for free-to-play titles consistently exceed actual active player counts by a factor of 1.5 to 2.
Game World ObserverOct 2023
Article

How Are New F2P Games Doing on Steam in 2023?

GameDiscoverCo's newsletter examines how newly launched free-to-play games have performed on Steam over the past year, an area it describes as a data "black hole" compared with the well-instrumented mobile F2P market.

  • Top-performing new free-to-play titles on Steam in 2023 achieved a median player count of approximately 763,000, with total library additions often doubling that figure.
  • The market is dominated by cross-platform titles, as nearly all top-grossing free-to-play games on Steam maintain active mobile versions to drive retention and engagement.
  • Monetization varies widely across the sector, with a median lifetime revenue per player of $2.02, ranging from $1.35 for titles like Trackmania to $17.00 for Magic The Gathering: Arena.
GameDiscoverCoOct 2023
Cover of Fireside Chat: The Future of Web3 Gaming - Aneta Mrozek, Steel Media Michael Lee, Com2uS USA
21 min
PocketGamer.biz21 min

Fireside Chat: The Future of Web3 Gaming - Aneta Mrozek, Steel Media Michael Lee, Com2uS USA

The future of Web3 gaming centers on the integration of blockchain technology into established, high-quality gaming ecosystems to enhance user retention and asset utility.

  • Web3 gaming is shifting toward integrating blockchain features into established AAA mobile titles rather than creating standalone crypto-native games, aiming to leverage existing player bases like Com2uS's 'Summoners War'.
  • Developers are adopting a cautious, iterative strategy that treats blockchain elements as optional layers to avoid alienating traditional players with complex onboarding, wallet management, or gas fees.
  • The industry is moving toward vertical integration by building or contributing to proprietary layer-one blockchain solutions to ensure infrastructure stability and better alignment with specific gaming requirements.
PocketGamer.bizJun 2023
Cover of Com2uS 2023 1Q Financial Results
Financial report18 pages

Com2uS 2023 1Q Financial Results

Com2uS presents its consolidated 1Q 2023 financial results under K-IFRS, noting the figures are provided before the external audit of Q1 2023 is complete and may change.

  • Com2uS reported record-breaking Q1 sales of KRW 192.7 billion, up 44.5% year on year.
  • Operating profit was a loss of KRW 14.8 billion, with the YoY decrease attributed by the company to marketing costs for the global release of Chronicles.
  • Net profit was KRW 40.6 billion, with the QoQ and YoY increase attributed by the company to gains on investment asset sales and valuation gains on financial instruments.
Com2uSMay 2023
Cover of Analyst Bulletin: Mobile Game Market Review November 2022
Article

Analyst Bulletin: Mobile Game Market Review November 2022

The "Analyst Bulletin: Mobile Game Market Review November 2022" provides an overview of key trends and significant updates in the mobile gaming market during November 2022, focusing on the US, China, and Japan.

  • Major mobile titles including Call of Duty Mobile, PUBG Mobile, and Mobile Legends: Bang Bang leveraged the November 2022 World Cup to drive engagement through athlete-themed character skins and in-game events.
  • Goddess of Victory: Nikke achieved significant international success, ranking in the top 30 grossing in the US and the top 5 in Japan following its early November launch.
  • My Singing Monsters, a title released in 2012, returned to the top 50 grossing charts in November 2022, driven primarily by viral popularity on TikTok.
GameRefineryDec 2022
Cover of Playtika Goes From Social Casino to Casual
Article

Playtika Goes From Social Casino to Casual

Deconstructor of Fun, in an article published 15 November 2022, examines Playtika's Q3 2022 earnings release, which showed its revenue mix shifting from social casino to casual games.

  • Playtika's casual portfolio grew revenue 14.4% year-over-year in Q3 2022 and comprised 54.9% of total revenue.
  • Social casino portfolio revenue declined 10.2% year-over-year in the same quarter, making up 45.1% of total revenue.
  • The author notes that the company's statements do not mention Apple's depreciation of IDFA as a possible cause of the shift.
Deconstructor of FunNov 2022
Cover of Four Mobile Game Trends to Look Out for in 2021
Article

Four Mobile Game Trends to Look Out for in 2021

GameRefinery's analyst team identifies four mobile game design trends expected to shape 2021, drawing on observations across Chinese, Japanese, and Western markets.

  • Match3 puzzle games remain the most significant sub-genre in the US market, accounting for just over 17% of all mobile game revenue on iOS.
  • Mobile games are increasingly adopting 'social 2.0' features, such as virtual live event spaces and avatar-based social hubs, to foster community interaction similar to PC and console titles.
  • Chinese developers are successfully exporting high-quality, feature-rich casual games to Western markets, as evidenced by the performance of titles like Project Makeover.
GameRefineryJan 2021
Cover of Analyst Bulletin: Mobile Game Market Review December 2020
Article

Analyst Bulletin: Mobile Game Market Review December 2020

GameRefinery's December 2020 analyst bulletin reviews notable mobile game updates, events, and market developments across the US, China, and Japan, drawing on data from its game intelligence service, and closes with a Q&A with a senior US analyst on design and 2021 trends.

  • Tencent successfully launched Call of Duty: Mobile in China in December 2020, where it immediately secured a top-10 grossing position following over 70 million pre-registrations.
  • The Chinese mobile market saw a rare concentration of three shooter games—Game for Peace, Call of Duty: Mobile, and Crossfire—simultaneously occupying the top 10 grossing charts, all of which are published by Tencent.
  • Apple removed approximately 39,000 game applications from its China store in December 2020 due to the lack of required government-issued licenses.
GameRefineryJan 2021