Star Citizen
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Documents about Star Citizen
Weekly Gaming Reports Recap: June 1 – June 5, 2026
The recap delivers a snapshot of global mobile and PC gaming performance for the week of June 1–5, 2026.
- Star Citizen has raised over $1 billion from 6.56 million people since 2010, despite no full release date.
- The Witcher 3: Wild Hunt sold 5 million copies in the last year, reaching over 65 million total, and its franchise revenue grew 36% year-over-year in Q1 2026 to $12.3 million.
- Subnautica 2 sold 4.1 million copies in five days after its Early Access launch, generating over $100 million and becoming the fastest-selling PC release of 2026.
Games and Numbers: May 20 – June 2, 2026
The bi-weekly snapshot covers major milestones for PC, console, and mobile titles released between May 20 and June 2, 2026.
- Forza Horizon 6 generated over $325 million in revenue from 5 million copies sold in its opening days, bolstered by 1.7 million premium early-access purchases.
- Subnautica 2 became the fastest PC launch of 2026, reaching 4.1 million sales and $100 million in revenue within five days, with a total reach of 6.5 million including Game Pass users.
- Star Citizen has officially surpassed $1 billion in total crowdfunding, supported by 6.56 million backers since development began in 2010.
Morocco Gaming Expo 2026: Africa's Largest Gaming Event
The Morocco Gaming Expo 2026 concluded on 24 May in Rabat, establishing itself as the largest gaming event ever held on the African continent.
- Morocco’s gaming sector has grown to 100 active companies, representing a 900% increase since 2022 and generating $227 million in revenue in 2025.
- The government has set a strategic goal to capture 1% of global gaming revenues and create 10,000 industry jobs by 2030.
- The Morocco Gaming Expo 2026 saw attendance surge to 72,623 visitors, solidifying its status as the largest gaming event on the African continent.
Cloud Imperium Games Lays Off Several Executives to Meet Star Citizen and Squadron 42 Deadlines
Cloud Imperium Games has initiated a significant leadership restructuring as part of a broader effort to finalize the development of its long-standing projects, Star Citizen and the single-player campaign Squadron 42.
- Cloud Imperium Games has laid off at least three executives with a combined 25 years of experience as part of a broader effort to meet development deadlines for Star Citizen and Squadron 42.
- Squadron 42 is now scheduled for release in 2026, while the studio is prioritizing the completion of the Star Citizen 1.0 roadmap.
- The company has faced multiple rounds of layoffs this year, including an undisclosed number of staff in November and approximately 100 earlier in 2024.
Former Star Citizen Devs Report Layoffs at Cloud Imperium Games
Cloud Imperium Games, the developer behind the long-running project Star Citizen, has confirmed a series of layoffs as part of an internal restructuring effort.
- Cloud Imperium Games implemented staff layoffs in early 2024, impacting high-profile, long-tenured employees including lead producers and quality assurance managers.
- The layoffs are linked to a mandatory relocation policy requiring US-based staff to move to the studio's Manchester, UK, office on short notice.
- Former employees allege the relocation policy functioned as a mass layoff, citing a difficult internal culture as a contributing factor to the departures.