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Sid Meier's Civilization cover

Sid Meier's Civilization

GameBy MPS Labs · Released Sep 30, 1991

Documents about Sid Meier's Civilization

Cover of On Being Stuck in Sid Meier's Civilization: The Promise of Freedom in Historical Games
Whitepaper16 pages

On Being Stuck in Sid Meier's Civilization: The Promise of Freedom in Historical Games

Sid Meier's Civilization promises players the freedom to rewrite world history through counterfactual "what-if" play, yet this promise is argued here to erode as the game advances.

  • The report argues that Sid Meier's Civilization promises freedom to rewrite history through counterfactual play but progressively erodes that freedom as the game advances, leaving late-game play feeling stuck and unrewarding.
  • It proposes three freedoms as an evaluative framework for historical games: the freedom to move, to disobey, and to create, drawing on David Graeber and David Wengrow's The Dawn of Everything.
  • Civilization constrains player agency through mechanics such as cultural borders, algorithmically hardened diplomacy, locked government structures, and punishing government reversions.
DiGRAJun 2023
Cover of Wargaming and Computer Games: Fun with the Future
Report10 pages

Wargaming and Computer Games: Fun with the Future

Patrick Crogan's essay traces the history of wargaming to argue that modern computer games carry forward a distinctive relationship to the future, one rooted in the Enlightenment project of rational prediction and control.

  • Patrick Crogan argues that modern computer games extend a relationship to the future rooted in the Enlightenment project of rational prediction and control, with the core activity being modelling and simulation.
  • Narrative and cultural 'texture' are treated as marginal in games because the central pleasure lies in modelling complex systems, a claim that positions the essay within the ludological tradition while challenging its positivist tendencies.
  • Wargaming is traced from Helwig's 1780 squared-board game through Reisswitz's 1824 Kriegsspiel, which impressed the Prussian military and was adopted into officer training, and on through postwar American military and research simulation.
DiGRAJan 2003