
Sid Meier's Civilization
GameBy MPS Labs · Released Sep 30, 1991
Documents about Sid Meier's Civilization
Take-Two Interactive Investor Presentation: May 2026
Take-Two Interactive maintains a dominant position in the global interactive entertainment market by leveraging a diversified portfolio of industry-leading intellectual property.
- Take-Two Interactive is scheduled to launch Grand Theft Auto VI in November 2026, serving as the primary anchor for the company’s largest development pipeline in history.
- The company reported $6.721 billion in net bookings for fiscal year 2026, supported by a portfolio that includes 13 franchises with over 5 million units sold each.
- Mobile gaming currently accounts for 49% of total net bookings, with the company's broader mobile catalog exceeding 10 billion total downloads.
Take-Two Interactive Investor Presentation: August 2025
Take-Two Interactive occupies a dominant position in the global interactive entertainment market, underpinned by a diversified portfolio of thirteen major intellectual properties and a strategic focus on long-term engagement.
- Take-Two Interactive is prioritizing the May 2026 release of Grand Theft Auto VI as the cornerstone of a development pipeline extending through fiscal year 2028.
- Mobile gaming is now the company's primary revenue driver, accounting for 51% of the $5.648 billion in total net bookings reported for fiscal year 2025.
- The company's revenue distribution is split between mobile (51%), console (38%), and PC (11%), reflecting a strategic shift toward hybrid-casual mobile titles following the integration of Zynga.
Take-Two Interactive Investor Presentation: May 2025
Take-Two Interactive occupies a dominant position in the global interactive entertainment market, underpinned by a diversified portfolio of thirteen major franchises that have each surpassed five million units in lifetime sales.
- Take-Two Interactive generated $5.6 billion in net bookings for fiscal year 2025, supported by a portfolio of thirteen franchises that have each exceeded five million units in lifetime sales.
- Mobile gaming has become the company's primary revenue driver, accounting for 51% of total net bookings.
- The company is targeting sustained growth through fiscal year 2028, anchored by a development pipeline that includes Grand Theft Auto VI, Borderlands 4, and Mafia: The Old Country.
Take-Two Interactive Q3 Fiscal Year 2025 Earnings Results
Take-Two Interactive’s third-quarter fiscal year 2025 earnings report highlights a period of solid financial performance, characterized by significant outperformance in the NBA 2K franchise that successfully offset moderation within the company’s mobile gaming portfolio.
- Take-Two Interactive reported Q3 fiscal 2025 net bookings of $1.37 billion, maintaining its full-year guidance of $5.55 to $5.65 billion.
- NBA 2K25 drove significant growth with a 30% increase in recurrent consumer spending and a 20% rise in daily active users.
- Grand Theft Auto V has surpassed 210 million units sold-in, while Red Dead Redemption 2 has reached over 70 million units.
Take-Two Interactive First Quarter Fiscal 2025 Results
Take-Two Interactive’s first-quarter fiscal 2025 results reflect a period of transition characterized by strategic investments in its development pipeline and ongoing operational adjustments.
- Take-Two Interactive reported Q1 fiscal 2025 GAAP net revenue of $1.338 billion, alongside a GAAP net loss of $262 million driven by reorganization costs, acquisition expenses, and currency devaluation.
- The company maintains its fiscal year 2025 net bookings guidance of $5.55 billion to $5.65 billion, anticipating future growth from the releases of Grand Theft Auto VI and Sid Meier's Civilization 7.
- Recurrent consumer spending remained flat year-over-year, as mobile growth from Match Factory! and Toon Blast was offset by declines in hyper-casual titles, Grand Theft Auto Online, and NBA 2K.
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