Skip to main content

Riders Republic

GameBy Ubisoft

5 documents in the library are about Riders Republic, from writers such as GameDiscoverCo, Game File and The Game Business. Each has a summary and key insights with the page they come from.

Documents
5
newest 22 Oct 2026
Steam revenue
$17.5M
estimate, to date
Sold on Steam
997K
units

Connections

The documents about Riders Republic on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$17.5M
Units sold
997K
Last 12 months
$4.1M
255K units
Price
$39.99
Positive reviews
82%
of 33K reviews
Peak players
8,145
at the same time
Followers
82K
Average playtime
7 h
Revenue by year
YearShare of the best yearRevenueUnits
2023$5.4M312K
2024$4.1M199K
2025$5.1M313K
2026 so far$2.9M173K

On Steam since Jun 8, 2023 · Developer UbisoftSteam store page

Documents about Riders Republic

Cover of Peak Developer Can Explain the Game’s Console Price
Article

Peak Developer Can Explain the Game’s Console Price

The pricing strategy for the indie game Peak illustrates the psychological nuances of consumer value perception in the video game market.

  • Microsoft's Xbox content and services revenue declined by 6.0% for the fiscal year ending June 30, 2026, missing the company's internal target of 4.3% growth.
  • The average consumer price for a PS5 in the U.S. rose to $646 in September 2026, up from $551 a year prior, while Xbox average prices increased from $497 to $663 over the same period.
  • Microsoft is testing new cloud gaming bundles for Xbox Insiders, offering 10 hours for $3.99, 25 hours for $7.99, and 50 hours for $11.99 to supplement existing subscription allotments.
Game FileOct 2026
Cover of Assassin’s Creed creator Patrice Désilets: “I have two or three games left”
40 min
The Game Business40 min

Assassin’s Creed creator Patrice Désilets: “I have two or three games left”

The independent development landscape is currently undergoing a significant shift as veteran creators move away from the constraints of large-scale publishing toward self-determined, iterative production models.

  • Patrice Désilets, creator of Assassin’s Creed, is shifting toward a self-determined production model at his 70-person studio, Panache, to maintain creative autonomy over projects like 1666: Amsterdam.
  • Désilets estimates he has only two or three major titles left in his career, signaling a move toward high-impact, iterative development rather than large-scale corporate output.
  • Independent developers are increasingly rejecting the volatile live-service model in favor of sustainable, player-focused projects that prioritize long-term viability over aggressive monetization.
The Game BusinessAug 2026
Article

Plus: Amnesia: The Bunker Shows Its Horror Chops

Amnesia: The Bunker serves as the primary case study for mid-year game performance across Steam and console platforms.

  • Diablo IV achieved significant cross-platform success, selling over three million units across PlayStation and Xbox, alongside low-digit millions on PC.
  • Amnesia: The Bunker debuted on Steam with approximately 2,450 concurrent users and 30,000 units sold, while simultaneously reaching over 100,000 players via Xbox Game Pass.
  • Street Fighter 6 maintains strong market momentum, exceeding 500,000 units sold on the Steam platform alone.
GameDiscoverCoJun 2023
Article

Plus: Back to the Jurassic Forza Era?

The analysis provides a comprehensive overview of the PC and console gaming landscape for early November 2021, focusing on upcoming releases and recent performance trends.

  • Forza Horizon 5 is the top-hyped upcoming title with approximately 96,000 Steam followers, projecting to reach nearly one million wishlists.
  • Jurassic World Evolution 2 is positioned for strong performance, building on the success of its predecessor which achieved nearly two million total sales.
  • The indie title Unpacking significantly outperformed expectations, securing over 900 positive reviews shortly after its early November 2021 launch.
GameDiscoverCoNov 2021
Cover of Ubisoft First-Quarter 2021-22 Sales
Financial report8 pages

Ubisoft First-Quarter 2021-22 Sales

Ubisoft’s first-quarter financial results for fiscal year 2021-22 demonstrate performance in line with internal expectations, characterized by a 3.8% increase in net bookings compared to the same period in 2019-20.

  • Ubisoft reported Q1 2021-22 net bookings of €326.0 million, exceeding the €320.0 million target but reflecting a 20.5% decline compared to Q1 2020-21.
  • The company reaffirmed its full-year 2021-22 outlook, projecting single-digit growth in net bookings and non-IFRS operating income between €420 million and €500 million.
  • Revenue stability was driven by double-digit growth in the back-catalog, with North America (50%) and Europe (33%) remaining the primary geographic markets.
UbisoftJul 2021