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Pokémon GO

GameBy Niantic Labs · Released Jul 6, 2016

Documents about Pokémon GO

Article

Pokémon GO Has Best Year Ever in 2019

Pokémon GO achieved its most successful year since its 2016 launch, generating an estimated $894 million in gross player spending throughout 2019.

  • Pokémon GO achieved its highest annual revenue since its 2016 launch, generating $894 million in gross player spending during 2019.
  • The game ranked as the fifth highest-earning mobile game globally in 2019, trailing only behind titles like Candy Crush Saga and Honor of Kings.
  • Revenue growth in 2019 was driven by consistent live operations and in-game events, specifically the introduction of Team Rocket in July, which led to $116 million and $126 million in revenue for August and September respectively.
Sensor TowerJan 2020
Article

Minecraft Earth Builds Up 1.4 Million Downloads After U.S. Rollout

This analysis examines the early performance of the location-based augmented reality game Minecraft Earth following its November 2019 expansion into the United States.

  • Following its November 12, 2019, U.S. launch, Minecraft Earth generated 1.4 million downloads in one week, bringing its total early access downloads to approximately 2.5 million.
  • The game's initial performance trails other major location-based AR titles, significantly behind the 32.7 million first-week downloads of Pokémon GO and the 3.1 million of Harry Potter: Wizards Unite.
  • The United States market dominated the launch week, accounting for 1.2 million downloads (86.2% of the total) and $86,000 in gross revenue (92.8% of the total).
Sensor TowerNov 2019
Article

Top Mobile Games by Worldwide Revenue: October 2019

The mobile gaming industry experienced significant revenue shifts in October 2019, characterized by the dominance of established titles and the rapid ascent of new market entrants.

  • PUBG Mobile by Tencent was the highest-earning mobile game in October 2019, generating $153.9 million in worldwide revenue, a 7x increase compared to October 2018.
  • Honor of Kings, also from Tencent, ranked second with $116.2 million in gross revenue, with 92% of its earnings originating from the Chinese market.
  • Moon Active’s Coin Master entered the top 10 global revenue rankings for the first time in October 2019, generating $63.1 million.
Sensor TowerNov 2019
Article

Pokémon GO Catches $3 Billion in Lifetime Gross Revenue

Niantic’s location-based mobile title, Pokémon GO, has officially surpassed $3 billion in lifetime gross revenue.

  • Pokémon GO has surpassed $3 billion in lifetime gross revenue since its 2016 launch, with an average revenue per download of approximately $5.60.
  • The game is on track to exceed its 2016 record of $832.4 million in annual revenue, having already generated $774.3 million through the first ten months of 2019.
  • The United States is the top-grossing market with $1.1 billion in lifetime revenue (36.2%), followed by Japan with $884.5 million (29.4%).
Sensor TowerOct 2019
Article

Top Mobile Games by Worldwide Revenue: September 2019

This analysis details the top-performing mobile games by worldwide gross revenue for September 2019, utilizing data from the Store Intelligence platform.

  • PUBG Mobile was the top-earning mobile game globally in September 2019, generating over $158.5 million in revenue, a 7.6x increase compared to September 2018.
  • Pokémon GO secured the second-highest worldwide revenue at approximately $116 million, marking a 33% year-over-year growth.
  • Square Enix’s Dragon Quest Walk, released exclusively in Japan on September 11, 2019, debuted in ninth place with $59.2 million in revenue from 1.5 million downloads.
Sensor TowerOct 2019
Article

Pokémon Masters Catches $33 Million Globally in Its First Month

Pokémon Masters achieved significant commercial success during its initial month of availability, generating $33.3 million in global player spending following its August 29, 2019, release.

  • Pokémon Masters generated $33.3 million in global player spending during its first month following its August 29, 2019, release.
  • While the title achieved the second-highest grossing launch month for a Pokémon mobile game, it earned significantly less than Pokémon GO, which grossed $302 million in its first month.
  • The game significantly outperformed recent franchise releases, earning roughly 4.4 times more than Pokémon Quest ($7.6 million) and 44 times more than Pokémon Rumble Rush ($760,000) in their respective first months.
Sensor TowerOct 2019
Article

Pokémon Masters Revenue Surpasses $25 Million in Its First Week

Pokémon Masters achieved a strong commercial debut, generating an estimated $26 million in gross revenue during its first week of availability in September 2019.

  • Pokémon Masters grossed approximately $26 million in its first week of release, marking the second-best mobile launch in the franchise's history.
  • Japan was the primary market for the game's launch, accounting for $16 million or 62% of total first-week revenue.
  • The title significantly outperformed other recent franchise entries, such as Pokémon Quest ($3 million), Pokémon: Magikarp Jump ($1 million), and Pokémon Rumble Rush ($300,000).
Sensor TowerSep 2019
Article

Pokémon GO: August 2019 Revenue Analysis

Pokémon GO experienced a significant financial resurgence in August 2019, achieving its highest monthly revenue in three years.

  • Pokémon GO generated $110 million in worldwide revenue in August 2019, marking its highest monthly earnings since September 2016.
  • The August revenue represented a 76% month-over-month increase and a 44% year-over-year increase, largely driven by the introduction of Team Rocket in late July.
  • The United States and Japan were the top markets, contributing 40% ($44 million) and 31% ($34 million) of total monthly revenue, respectively.
Sensor TowerSep 2019
Article

Top Grossing Mobile Games Worldwide: August 2019

The mobile gaming landscape in August 2019 was characterized by significant revenue generation from established titles, with Sony’s Fate/Grand Order securing the top position globally.

  • Sony’s Fate/Grand Order was the top-grossing mobile game worldwide in August 2019, generating $162.7 million with a 27 percent year-over-year revenue increase.
  • Tencent’s PUBG Mobile ranked second globally with over $160 million in revenue, marking a 6.4x increase compared to August 2018.
  • Japan was the primary market for Fate/Grand Order, contributing 81 percent of the title's total global revenue.
Sensor TowerSep 2019
Article

Pokémon GO Grossed More Than Candy Crush in Its First Three Years

Pokémon GO has established itself as a dominant force in the mobile gaming industry, grossing $2.65 billion worldwide during its first three years of operation.

  • Pokémon GO grossed $2.65 billion worldwide in its first three years, positioning it to surpass $3 billion in total revenue by the end of 2019.
  • The game outperformed other major titles in its first three years, exceeding the $1.86 billion generated by Candy Crush Saga and the $2.3 billion earned by Clash Royale.
  • Clash of Clans remains a higher-earning peer, having grossed approximately $3.15 billion outside of China during its own first three-year period.
Sensor TowerJul 2019
Cover of Harry Potter: Wizards Unite – Gameplay and Features
Article

Harry Potter: Wizards Unite – Gameplay and Features

The mobile augmented reality (AR) and location-based gaming market remains a niche segment, accounting for approximately 2.6% of in-app purchase (IAP) revenue within the US iOS market.

  • Pokémon GO dominates the AR/location-based mobile gaming market, accounting for 93% of the subgenre's total IAP revenue on US iOS.
  • The AR/location-based genre remains a niche segment, representing only approximately 2.6% of total IAP revenues within the US iOS market.
  • Harry Potter: Wizards Unite utilizes a core gameplay loop centered on collecting 'foundables' to fill a Registry, which rewards players with currency for character progression via a three-class profession system.
GameRefineryJul 2019
Article

Pokémon GO Revenue Reaches $2.6 Billion

Pokémon GO continues to demonstrate significant commercial longevity, reaching a cumulative global revenue of $2.6 billion as of June 2019.

  • As of May 2019, Pokémon GO has generated $2.6 billion in total global player spending, with $55 million earned in May alone.
  • Year-to-date revenue for 2019 reached $368 million, representing a 21% increase compared to the $304 million generated during the same period in 2018.
  • The United States leads 2019 revenue for the title at 35% of total spending, followed closely by Japan at 31%.
Sensor TowerJun 2019