
Overcooked!
GameBy Ghost Town Games · Released Aug 3, 2016
Overcooked! is a co-op cooking game for 1-4 players. Working as a team, you and your fellow chefs must prepare, cook and serve up a variety of tasty orders before the baying customers storm out.
Connections
Each row is a game or company named alongside Overcooked!, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Aug 3, 2016
- Developer
- Ghost Town Games
- Publisher
- Team17
- Genres
- Simulator, Indie, Arcade
- Platforms
- PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch
- Links
- Wikipedia
Game data from IGDB.com
Documents about Overcooked!
Does Trust Spill Over: Exploring Asymmetric Trust Dynamics Between Teammate AI and Guide AI
Does Trust Spill Over?: Exploring Asymmetric Trust Between Teammate AI and Guide AI in Cooperative Games SOTA IKEJIMA,The University of Tokyo, Japan RYO OHARA,The University of Tokyo, Japan YUSUKE KOSEKI, The University of Tokyo, Japan TAKUJI NARUMI, The University of Tokyo, Japan HIDEAKI KUZUOKA, The University of Tokyo, Japan…
- Trust in multi-agent AI systems is asymmetric: a teammate AI’s performance significantly influences trust in a secondary guide AI, but the guide AI’s accuracy has no reciprocal impact on trust in the teammate.
- The teammate AI’s performance is the primary driver of overall user experience, with high-ability teammates significantly increasing user ratings for competence, autonomy, presence, and relatedness.
- Negative trust spillover occurs when errors in a guide AI’s advice lead users to doubt the predictability and competence of the teammate AI, creating a 'chain reaction' of mistrust.
Finite Automata Extraction: Low-data World Models as Programs from Gameplay Video
Finite Automata Extraction (FAE) provides a neuro-symbolic framework for synthesizing executable world models from minimal gameplay video data.
- Finite Automata Extraction (FAE) uses the Retro Coder domain-specific language to convert raw gameplay video into executable, human-readable code rather than opaque neural networks.
- FAE demonstrates superior precision in environment modeling compared to established neural baselines like GameGAN when tested on classic titles such as Pac-Man and River Raid.
- The framework enables rapid design iteration and reverse-engineering of game engines by extracting a comprehensive sprite dictionary and formalizing game mechanics into structured, editable programs.
Everplay FY 2025 Final Results
Everplay Group's FY 2025 results present a year of profitable growth built on its portfolio model, with Team17, astragon and StoryToys divisions covering the twelve months to 31 December 2025.
- Everplay reported flat total revenues of £166.0 million for FY 2025, though underlying revenue grew by 5% when excluding the exit from astragon's low-margin physical distribution business.
- Profitability improved significantly, with adjusted EBITDA rising 11.3% to £48.5 million and basic earnings per share increasing 35% to 18.9 pence.
- Team17 achieved record revenue of £106 million, while StoryToys grew 25% to £30.4 million, bolstered by partnerships with Netflix Games and Apple Arcade.
Raising Money A Perspective from Both Sides | Develop:Brighton 2024
Securing capital in the UK games industry requires a strategic alignment between a studio’s long-term vision and the specific motivations of potential backers.
- A successful pitch requires a compelling 20-second hook; if you cannot capture an investor's interest in that timeframe, you will not succeed in a longer meeting.
- Venture capitalists prioritize companies with the potential for 100x returns, making them unsuitable for stable, profitable businesses like those focused on licensed IP, which are better suited for private equity.
- When applying for government grants, you must appeal to 100% of the audience to avoid rejection, whereas VC pitching requires a polarizing approach where 90% of investors can dislike your idea as long as the remaining 10% are fully committed.
Why VC Bets on ex-Riot & ex-Blizzard Founders Are Failing
Venture capital investment in PC gaming startups founded by former Riot Games and Blizzard Entertainment developers has faced a recurring pattern of failure, characterized by high-budget projects that struggle to gain market traction.
- Venture capital investment in studios led by former Riot and Blizzard developers is failing because high-budget, traditional development models are struggling to gain traction in the current PC gaming market.
- Elodie Games shuttered its studio and cancelled its MOBA extraction title, Seekers of Skyveil, only 18 days after launch despite having secured $32.5 million in funding.
- Founder pedigree is no longer a reliable predictor of success, as modern players prioritize gameplay innovation and accessibility over the historical industry credentials of studio leadership.
Everplay FY 2024 Results Presentation
Everplay Group (formerly Team17 Group) reported a strong FY 2024, with revenues up 5% to £166.6m against market growth of just 0.6%, and adjusted EBITDA rising 46% to £43.5m, lifting margins 740bps to 26.1%.
- Everplay Group reported £167 million in total revenue, a 5% year-over-year increase, alongside a 46% rise in adjusted EBITDA to £44 million.
- The company’s back catalogue grew by 39% and now accounts for 76% of total sales, providing significant revenue stability.
- Operational margins expanded by 740 basis points to 26.1%, supported by a strong cash position of £62.9 million and the announcement of a maiden dividend of 2.7p per share.
Team17 Full Year Results 2020
Team17 achieved its sixth consecutive year of record financial performance in 2020, characterized by a 34% increase in annual revenue to £83 million.
- Team17 achieved record financial performance in 2020, with annual revenue growing 34% to £83 million and adjusted EBITDA increasing 36% to £30.1 million.
- The company’s business model is heavily reliant on digital distribution, which accounted for 93% of total revenue in 2020.
- Third-party publishing remains the primary revenue driver at 79% of total income, with 78% of that segment derived from publishing-only agreements and 22% from co-development.
Companies behind it
As the documents state it.
