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University of Alberta

Organization5 reports

5 reports, presentations and talks by University of Alberta in the Game Industry Library, the newest “Solving 7x7 Hex: Virtual Connections and Game-State Reduction” (2004).

Documents

Cover of Solving 7x7 Hex: Virtual Connections and Game-State Reduction
Whitepaper18 pages

Solving 7x7 Hex: Virtual Connections and Game-State Reduction

The game of Hex presents a significant computational challenge due to its PSPACE-complete nature, which necessitates advanced strategies to navigate its vast state space.

University of AlbertaJan 2004
Cover of First Experimental Results of ProbCut Applied to Chess
Whitepaper13 pages

First Experimental Results of ProbCut Applied to Chess

This research explores the application of ProbCut and Multi-ProbCut (MPC) heuristics to computer chess, aiming to enhance the standard alpha-beta search algorithm.

University of British ColumbiaJan 2004
Cover of Solving the Oshi-Zumo Game
Whitepaper6 pages

Solving the Oshi-Zumo Game

The Japanese game Oshi-Zumo, a two-player, zero-sum game of incomplete information, is analyzed to determine its Nash-optimal mixed strategies.

University of AlbertaJan 2004
Cover of Evaluation Function Tuning via Ordinal Correlation
Whitepaper18 pages

Evaluation Function Tuning via Ordinal Correlation

Static evaluation functions in computer chess are most effectively optimized by prioritizing the relative ordering of positions rather than the absolute numerical values assigned to them.

University of AlbertaJan 2004
Cover of Building the Checkers 10-Piece Endgame Databases
Whitepaper18 pages

Building the Checkers 10-Piece Endgame Databases

The computation of 10-piece checkers endgame databases represents a significant milestone in computational game theory, providing a foundational step toward the definitive weak solution of the game.

University of AlbertaJan 2004

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