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Alberta Machine Intelligence Institute

Organization2 reports

2 reports, presentations and talks by Alberta Machine Intelligence Institute in the Game Industry Library, the newest “Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning” (2026).

Documents

Cover of Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning
Whitepaper11 pages

Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning

The cake representation and Playtrace Reconstructive Partitioning (PRP) algorithm offer a novel, domain-independent framework for procedural content generation by encoding game levels as a series of temporal slices.

  • The Playtrace Reconstructive Partitioning (PRP) algorithm achieves 100% playability in Sokoban by generating levels from existing player data rather than hand-authored constraints.
  • PRP outperforms or matches six state-of-the-art procedural generation baselines regarding tile diversity and duplication rates.
  • The methodology demonstrates cross-game versatility, successfully generalizing to different mechanics in OvercookedAI and SkeleWalker with minimal domain-specific adjustments.
Alberta Machine Intelligence InstituteJul 2026
Cover of Finite Automata Extraction: Low-data World Models as Programs from Gameplay Video
Whitepaper10 pages

Finite Automata Extraction: Low-data World Models as Programs from Gameplay Video

Finite Automata Extraction (FAE) provides a neuro-symbolic framework for synthesizing executable world models from minimal gameplay video data.

  • Finite Automata Extraction (FAE) uses the Retro Coder domain-specific language to convert raw gameplay video into executable, human-readable code rather than opaque neural networks.
  • FAE demonstrates superior precision in environment modeling compared to established neural baselines like GameGAN when tested on classic titles such as Pac-Man and River Raid.
  • The framework enables rapid design iteration and reverse-engineering of game engines by extracting a comprehensive sprite dictionary and formalizing game mechanics into structured, editable programs.
Alberta Machine Intelligence InstituteJul 2026

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