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Night City

Game

6 documents in the library are about Night City, from writers such as CD Projekt, DiGRA and Extra Credits. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside Night City, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Night City

Cover of Earnings Call: First Half 2026
Financial report9 pages

Earnings Call: First Half 2026

CD PROJEKT RED’s first-half 2026 earnings report highlights a period of strong financial performance and strategic expansion across its two core franchises, Cyberpunk and The Witcher.

  • CD PROJEKT RED reported strong H1 2026 financial growth, with revenue reaching 435 million zloty (up 23% YoY) and net profit hitting 250 million zloty (up 37% YoY).
  • The company’s core franchises continue to drive long-term sales, with Cyberpunk 2077 surpassing 40 million units and The Witcher 3: Wild Hunt exceeding 65 million units sold.
  • The development pipeline is set for the next three years, featuring The Witcher 3: Remastered in September 2026, the 'Songs of the Past' expansion in 2027, and The Witcher 4 in 2028.
CD ProjektSep 2026
Cover of Cyberpunk: Legends FIRST GAMEPLAY LOOK with Mike Pondsmith and James Portnow
117 min
Extra Credits117 min

Cyberpunk: Legends FIRST GAMEPLAY LOOK with Mike Pondsmith and James Portnow

Cyberpunk: Legends represents a strategic effort to translate the high-stakes, narrative-driven essence of the Cyberpunk tabletop RPG into an accessible, cooperative card game.

  • Cyberpunk: Legends is a cooperative card game for one to four players that utilizes poker-inspired mechanics and restricted communication to emphasize team synergy over individual heroics.
  • The game is developed through a partnership between Talsorian and CD Projekt Red to ensure strict adherence to established franchise lore and the master timeline.
  • The design features a modular, scenario-based structure that supports non-linear storytelling and long-term character progression without the need for a game master.
Extra CreditsJun 2025
Cover of How Latinidad and Border Politics Construct Cyberpunk 2077
Article

How Latinidad and Border Politics Construct Cyberpunk 2077

Luke Hernandez's paper argues that Cyberpunk 2077 (CD Projekt Red, 2020) helps define the cyberpunk genre's aesthetic through the visual and narrative linking of Latinx people with tragedy, border violence, and surveillance.

  • The paper argues that Cyberpunk 2077 (CD Projekt Red, 2020) helps define the cyberpunk genre's aesthetic by linking Latinx people visually and narratively with tragedy, border violence, and surveillance.
  • Drawing on dark play theory, the author contends the game reinforces 'borderveillant' logics: media that sustains border surveillance infrastructure rooted in racial capitalism.
  • The author applies Molina-Guzmán's concept of symbolic colonization to argue the game homogenizes diverse Latin American cultures into a single, consumable 'Hispanic' category.
DiGRASep 2024
Cover of Ludic Prognostication: Games as Sites for Simulating the Future
Article

Ludic Prognostication: Games as Sites for Simulating the Future

Ludic Prognostication argues that video games are well suited to simulating possible futures, and that their rule-bound, systemic structure allows players to experience speculative worlds rather than simply observe them.

  • The article argues that video games are well suited to simulating possible futures because their rule-bound, systemic structure lets players experience speculative worlds rather than merely observe them.
  • All three analysed games (Detroit: Become Human, Deus Ex: Mankind Divided, and Cyberpunk 2077) depict dystopian futures in which technology amplifies existing inequalities rather than producing utopian outcomes.
  • Surveillance, economic disparity, and exploitation persist or take new forms in these games despite technological advancement, and their geographies are read as plausible models of socio-political trajectories.
gamevironmentsJul 2022
Cover of CD PROJEKT H1 2020 Financial Results
Financial report2 pages

CD PROJEKT H1 2020 Financial Results

CD PROJEKT experienced significant financial growth during the first half of 2020, driven by the sustained popularity of its established intellectual properties and a surge in global demand for digital entertainment.

  • CD PROJEKT reported 364 million PLN in sales revenue for H1 2020, a nearly 70% increase compared to the same period in 2019.
  • Net profit nearly tripled year-over-year to reach 147 million PLN, driven by increased demand for digital entertainment during the COVID-19 pandemic.
  • The company invested 114 million PLN into development projects during H1 2020, bringing cumulative expenditures on future titles—primarily Cyberpunk 2077—to 483 million PLN.
CD ProjektSep 2020
Cover of CD PROJEKT Q1 2020 Financial Results
Financial report8 pages

CD PROJEKT Q1 2020 Financial Results

CD PROJEKT’s financial results for the first quarter of 2020 represent the strongest opening quarter in the company’s history.

  • CD PROJEKT recorded its strongest Q1 in history with 193 million PLN in consolidated revenue, a 2.4-fold increase year-over-year, and a fivefold increase in net profit to 92 million PLN.
  • The Witcher series reached a cumulative 50 million units sold, serving as a primary revenue driver alongside the release of Thronebreaker on Nintendo Switch and Gwent on mobile.
  • Cyberpunk 2077 remains on track for its September 17, 2020 release date despite the transition to remote work caused by the COVID-19 pandemic.
CD ProjektMay 2020