
MapleStory
GameBy Wizet · Released Apr 29, 2003
Documents about MapleStory
Nexon Q2 2022 Investor Presentation
Nexon achieved record financial performance in the second quarter of 2022, reporting revenue of ¥84.1 billion, which represents a 50 percent year-over-year increase.
- Nexon reported record Q2 2022 revenue of ¥84.1 billion, a 50% year-over-year increase driven by core franchises including MapleStory, FIFA ONLINE 4, and Dungeon&Fighter Mobile.
- Net income surged 176% year-over-year, significantly aided by a ¥27.7 billion foreign exchange gain, while operating income grew by 47%.
- The company initiated a three-year share repurchase program valued at up to ¥100 billion to demonstrate financial stability and commitment to shareholder value.
Nexon Q1 2022 Investor Presentation
Nexon maintains a stable financial trajectory, anchored by a robust portfolio of long-standing, multi-billion dollar franchises.
- Nexon generated ¥91.0 billion in revenue during Q1 2022, marking a 3% year-over-year increase.
- Revenue growth was primarily driven by the successful launch of Dungeon&Fighter Mobile in Korea and the sustained performance of FIFA ONLINE 4.
- Operating income saw a marginal decline in Q1 2022 due to strategic investments in marketing and human resources.
NEXON Annual Securities Report: 20th Fiscal Year
The 20th Annual Securities Report for NEXON Co., Ltd. details the company’s financial performance, corporate governance, and strategic operations for the fiscal year ending December 31, 2021.
- Nexon reported a 104.4% surge in net income to ¥114,888 million for the 2021 fiscal year, despite a 6.3% decline in revenue to ¥274,462 million and a 17.9% drop in operating income to ¥91,541 million.
- The significant bottom-line growth was primarily driven by substantial foreign exchange gains and favorable shifts in income tax expenses.
- The company’s core strategy relies on leveraging established intellectual properties like MapleStory and Dungeon&Fighter to fund multi-platform expansion and new acquisitions, such as Embark Studios AB.
NEXON Q4 2021 Earnings Prepared Remarks
Nexon’s 2021 fiscal performance reflects a deliberate strategic pivot, prioritizing long-term franchise health and user engagement over immediate monetization.
- Nexon reported a year-over-year decline in 2021 revenue and operating income, attributed to a strategic shift prioritizing long-term franchise health over immediate monetization for core titles like MapleStory and Dungeon&Fighter.
- The company maintained a strong financial position in 2021, generating $1 billion in operating cash flow and achieving a surge in net income due to foreign exchange gains and deferred tax assets.
- Nexon is transitioning from a 2021 consolidation phase to a 2022 growth strategy, supported by a new game pipeline, proprietary technology investments, and a strategic stake in the production company AGBO.
NEXON FY2021 Q4 Earnings Conference Call: Q&A Summary
The Nexon FY2021 Q4 earnings conference call outlines the company’s strategic focus on revitalizing core franchises, expanding into global entertainment, and preparing for a period of significant revenue growth.
- Nexon is targeting 'step-function' revenue growth in 2022 and 2023 by layering a new pipeline of game launches over its existing portfolio of core franchises.
- The company is actively expanding into Western markets through new development at Embark Studios and a strategic partnership with the film production company AGBO.
- Nexon is leveraging the AGBO partnership to adapt its intellectual property into film and streaming content, aiming to increase the long-term economic value of its virtual worlds.
Nexon Earnings for Fourth Quarter and Full-Year 2021
Nexon’s financial results for the fourth quarter and full-year 2021 reflect a transitional period characterized by significant investment in new intellectual property and the optimization of existing virtual worlds.
- Nexon reported full-year 2021 revenue of ¥274.5 billion (down 6% YoY) and operating income of ¥91.5 billion (down 18% YoY).
- Net income surged 104% to ¥114.9 billion, driven primarily by foreign exchange gains and deferred tax assets.
- The company maintained strong liquidity, generating over ¥100 billion in operating cash flow throughout 2021.
Nexon Q4 2021 Investor Presentation
Nexon is currently navigating a transitional period characterized by a strategic pivot toward the development of immersive virtual worlds.
- Nexon reported an 18% year-over-year revenue decline in Q4 2021, primarily due to difficult comparisons against record-breaking performance in the prior year.
- The company holds a strong liquidity position with ¥365.2 billion in cash and cash equivalents to fund proprietary technology, IP partnerships, and new titles like Mobile Dungeon&Fighter and ARC Raiders.
- Q1 2022 revenue is projected to remain flat year-over-year, as growth in the Chinese market is expected to be offset by volatility in Korea.
NEXON Q3 2021 Earnings Prepared Remarks
Nexon’s third-quarter 2021 earnings report outlines a strategic transition period characterized by the stabilization of core franchises and the preparation for a significant expansion of the company’s creative pipeline.
- Nexon reported Q3 2021 revenue of 75.9 billion yen, a 4% year-over-year decline, while operating income rose 8% to 29.8 billion yen and net income surged 132% to 37.9 billion yen.
- The company is prioritizing long-term growth through a 100 billion yen share repurchase program scheduled for completion by November 2023.
- Management is focused on stabilizing core franchises, specifically China Dungeon&Fighter and Korea MapleStory, to maintain a stable revenue foundation for new investments.
NEXON FY2021 Q3 Earnings Conference Call: Q&A Summary
The NEXON FY2021 Q3 earnings conference call provides an overview of the company’s strategic recovery efforts, focus on virtual world development, and updates on key intellectual properties.
- Nexon’s core franchises are stabilizing, with China’s Dungeon&Fighter reporting year-over-year revenue growth in Q3 2021 following leadership changes that reduced player burden.
- MapleStory performance is recovering after the company disclosed probability-based item mechanics, a move that successfully improved Net Promoter Scores and user trust.
- The company reported a 2.8% year-over-year revenue decline for the first nine months of 2021, primarily driven by earlier setbacks in the MapleStory and Dungeon&Fighter franchises.
Nexon Earnings for Third Quarter 2021
Nexon’s financial results for the third quarter of 2021 demonstrate a period of operational resilience and strategic growth, characterized by strong performance in key franchises despite a slight year-over-year revenue decline.
- Nexon reported Q3 2021 net income of ¥37.9 billion, a 132% increase year-over-year, alongside an 8% rise in operating income to ¥29.8 billion.
- Group revenue for Q3 2021 was ¥75.9 billion, representing a 4% year-over-year decline.
- The Dungeon&Fighter franchise in China saw a 45% revenue increase, while the Sudden Attack title in Korea grew by over 200% year-over-year.
NEXON Q3 2021 Investor Presentation
Nexon’s financial performance during the third quarter of 2021 demonstrates the resilience of its established PC-based franchises, even as the company navigates a period of transition in its mobile segment.
- Nexon reported Q3 2021 revenue of ¥75.9 billion, a 4% year-over-year decline driven by a 44% contraction in the mobile segment.
- Net income surged 132% year-over-year, primarily due to favorable foreign exchange movements and the revaluation of bitcoin holdings.
- PC gaming remains the company's core revenue driver, accounting for 75% of total Q3 2021 revenue.
NEXON Q2 2021 Earnings Prepared Remarks
Nexon’s second quarter 2021 earnings report characterizes the period as a strategic operational inflection point, prioritizing long-term player trust and product quality over short-term monetization.
- Nexon reported Q2 2021 revenue of 56.0 billion yen, representing a 13% year-over-year decline.
- Core franchise performance was mixed, with growth in The Kingdom of the Winds: Yeon and Sudden Attack offset by underperformance in MapleStory (Korea) and Dungeon&Fighter (China).
- Management is prioritizing long-term player trust over short-term monetization, specifically by increasing transparency regarding in-game purchase probabilities in MapleStory.
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