
MapleStory
GameBy Wizet · Released Apr 29, 2003
Documents about MapleStory
Nexon Q3 2018 Financial Results: Record Results and Strategic Investment
Nexon’s third quarter 2018 financial results demonstrate strong global growth, characterized by record revenues and a strategic pivot toward future interactive technologies.
- Nexon achieved record Q3 2018 revenues of 69.3 billion yen, marking a 15% year-over-year increase, with an operating income of 23.7 billion yen.
- Growth was primarily driven by the National Day update for Dungeon&Fighter in China and the strong performance of MapleStory in Korea.
- Revenues in North America, Europe, and other regions more than doubled year-over-year, bolstered by the global launches of MapleStory M and Darkness Rises, alongside contributions from Pixelberry Studios.
NEXON Investor Presentation: Q3 2018
Nexon achieved record-high financial results in the third quarter of 2018, generating ¥69.3 billion in revenue, which represents a 15% year-over-year increase.
- Nexon reported record Q3 2018 revenue of ¥69.3 billion, a 15% year-over-year increase driven by the performance of Dungeon&Fighter in China and MapleStory in Korea.
- The company projects an 8–10% annual revenue growth for fiscal year 2018, with net income expected to rise by 92–95%.
- Nexon remains heavily reliant on the PC segment, which generates 78% of total revenue, and the Chinese market, which accounted for 49% of annual revenue as of 2017.
NEXON Q2 2018 Earnings Prepared Remarks
Nexon’s second-quarter 2018 earnings report emphasizes a strategic commitment to long-term live service management over the industry-standard focus on new game releases.
- Nexon is prioritizing long-term live service management over new game releases to generate annuity-like cash flows, aiming to avoid the industry's typical boom-bust cycle.
- The 15-year-old MapleStory franchise achieved 61% year-over-year revenue growth in Korea, demonstrating the financial viability of sustained franchise support.
- The Dungeon&Fighter franchise remains a critical global asset, having generated over $10 billion in life-to-date gross revenue.
Nexon FY2018 Q2 Earnings Presentation: Q&A Summary
Nexon’s second-quarter 2018 earnings discussion focuses on strategic marketing investments, the transition of major sports franchises, and the performance of key titles in the Chinese market.
- Nexon plans a ¥7.0 billion marketing expenditure in Q3 2018 to support the global and regional launches of Darkness Rises, MapleStory M, and OVERHIT.
- The company successfully migrated users from EA SPORTS FIFA Online 3 to FIFA Online 4 by allowing the conversion of in-game assets into points for the new platform.
- Management expects revenue from the FIFA Online franchise to recover as users exhaust converted assets and begin engaging with the newly launched FIFA Online 4M mobile title.
Nexon Q2 2018 Financial Results
Nexon’s financial results for the second quarter of 2018 demonstrate the efficacy of a long-term live service business model, characterized by sustained growth in flagship intellectual properties.
- Nexon reported Q2 2018 revenues of 47.8 billion yen, a 2% year-over-year increase, with operating income of 16.0 billion yen and net income of 32.2 billion yen.
- Financial performance was bolstered by a 2.7 billion yen gain from the consolidation of NAT Games and a 15.5 billion yen foreign exchange gain on U.S. dollar-denominated assets.
- MapleStory revenue in Korea surged 61% year-over-year, driven by 15th-anniversary events and seasonal updates, while Dungeon&Fighter remained a primary revenue driver in China.
Nexon Q2 2018 Investor Presentation
Nexon’s financial performance for the second quarter of 2018 demonstrates a reliance on the enduring popularity of core PC franchises, specifically Dungeon&Fighter in China and MapleStory in Korea.
- Nexon generated ¥47.8 billion in Q2 2018 revenue, a 2% year-over-year increase driven primarily by core PC franchises Dungeon&Fighter in China and MapleStory in Korea.
- The company remains heavily concentrated in Asia, with Korea and China accounting for 83% of total revenue.
- Nexon maintains a strong financial position with ¥601.4 billion in total assets and ¥169.3 billion in cash reserves, which are earmarked for aggressive M&A activity.
Nexon First Quarter 2018 Financial Results
Nexon’s first quarter 2018 financial results demonstrate significant growth, characterized by a record-breaking performance that saw revenues rise 21% year-over-year to 90.5 billion yen.
- Nexon achieved record-breaking Q1 2018 financial results with revenue rising 21% year-over-year to 90.5 billion yen and operating income reaching 54.7 billion yen.
- Net income for the first quarter of 2018 more than doubled compared to the same period in the previous year.
- The Dungeon&Fighter franchise in China served as the primary growth driver, maintaining double-digit year-over-year growth following a successful Lunar New Year update.
NEXON Q1 2018 Investor Presentation
Nexon achieved record-breaking financial performance in the first quarter of 2018, characterized by a 21 percent year-over-year revenue increase to ¥90.5 billion and a 38 percent rise in operating income to ¥54.7 billion.
- Nexon reported record Q1 2018 financial results with a 21% year-over-year revenue increase to ¥90.5 billion and a 38% rise in operating income to ¥54.7 billion.
- Core franchises remain the primary revenue drivers, specifically Dungeon&Fighter in China and MapleStory in Korea, with additional contributions from North American acquisition Pixelberry Studios.
- Despite a strategic shift toward mobile, PC titles continue to dominate the company's portfolio, accounting for 78% of total revenue.
NEXON Annual Securities Report: 16th Fiscal Year
The 16th Annual Securities Report for NEXON Co., Ltd. details the company’s financial and operational performance for the fiscal year ending December 31, 2017.
- Nexon achieved significant financial growth in the 2017 fiscal year, with consolidated revenue rising 28.3% to 234,929 million yen and net income increasing 181.9% to 56,750 million yen.
- The company’s financial performance was heavily driven by its free-to-play, microtransaction-based model, anchored by flagship titles such as Dungeon&Fighter and MapleStory.
- Strategic reliance on the Chinese market remains a core pillar of the business, supported by a critical partnership with Tencent Holdings Limited for royalty-based revenue.
NEXON Q4 2017 Investor Presentation
Nexon achieved record-breaking annual financial results in 2017, underpinned by the sustained dominance of core intellectual properties such as Dungeon&Fighter and MapleStory.
- Nexon achieved record-breaking 2017 annual results, driven by the sustained performance of core intellectual properties Dungeon&Fighter and MapleStory.
- Q4 2017 revenue increased 22% year-over-year, though the company recorded a net loss due to impairment charges and foreign exchange losses on U.S. dollar-denominated assets.
- The company remains heavily concentrated in Asia, with 83% of total revenue generated by the Korean and Chinese markets.
Nexon Second Quarter 2017 Financial Results
Nexon’s financial performance for the second quarter of 2017 demonstrates significant growth, characterized by a 23% year-over-year revenue increase to 47.1 billion yen.
- Nexon reported a 23% year-over-year revenue increase to 47.1 billion yen for the second quarter of 2017, exceeding initial financial outlooks.
- Operating income reached 16.3 billion yen, while net income totaled 19.4 billion yen, bolstered by 6.3 billion yen in foreign exchange gains.
- Growth was primarily driven by live operations for flagship titles, specifically the 9th anniversary update for Dungeon&Fighter in the Chinese market.
Nexon Q2 2017 Investor Presentation
Nexon achieved significant financial growth during the second quarter of 2017, recording revenues of ¥47.1 billion.
- Nexon reported Q2 2017 revenue of ¥47.1 billion, representing a 23% year-over-year increase driven largely by the 9th anniversary update for Dungeon&Fighter in China.
- The company outperformed internal financial outlooks across all major metrics, including operating and net income, while maintaining high user engagement.
- China and Korea remain the company's primary revenue drivers, collectively accounting for 82% of total 2016 revenue through core franchises like MapleStory and Dungeon&Fighter.
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