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Knockout City

Game

5 documents in the library are about Knockout City, from writers such as GameDiscoverCo, Game Developers Conference and Hit Points. Each has a summary and key insights with the page they come from.

Documents
5
newest 13 Oct 2026

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The documents about Knockout City on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Documents about Knockout City

Cover of Star Fox developer Velan: How to survive as a North American game studio
53 min
The Game Business53 min

Star Fox developer Velan: How to survive as a North American game studio

Operating within the high-cost North American game development landscape requires a strategic shift away from the traditional, multi-year development cycles that often stifle innovation.

  • Studios should adopt a lean, agile development model that prioritizes rapid prototyping and tight feedback loops to avoid the financial risks of multi-year, large-scale projects.
  • Financial stability is best achieved by balancing a portfolio of stable, partner-funded AA-scope projects with smaller, self-funded original intellectual properties.
  • Operational efficiency relies on maintaining a compact core team of highly skilled talent for creative direction while utilizing strategic outsourcing to manage production scaling.
The Game BusinessOct 2026
Cover of Death in Service
Article

Death in Service

The recent wave of live-service game closures highlights a systemic failure in the gaming industry’s pursuit of perpetual revenue models.

  • A wave of high-profile live-service game closures occurred in early 2023, including Rumbleverse, Knockout City, Apex Legends Mobile, Battlefield Mobile, CrossfireX, and Echo VR.
  • The console and PC sectors lack the 'soft launch' efficiency of the mobile industry, where developers test titles in select territories and kill underperforming projects before global release.
  • Supercell’s development model demonstrates the high failure rate of live-service titles, with the company’s cancelled projects outnumbering its actual releases by a ratio of nearly four to one.
Hit PointsFeb 2023
Cover of Plus 'sample': Biomutant Attacks, Elite's Odyssey Perplexes
Article

Plus 'sample': Biomutant Attacks, Elite's Odyssey Perplexes

The newsletter focuses on identifying which premium PC and console titles are positioned for success or already performing well, using a mix of automated data scrapes and manual chart reviews.

  • Biomutant is the leading Steam hype title with 182,000 followers, ranking second overall in unreleased game wishlists.
  • Top-performing titles on Steam currently include Biomutant, Days Gone, Mass Effect Remaster, Resident Evil Village, and Subnautica: Below Zero.
  • Elite Dangerous: Odyssey is generating high revenue on Steam despite facing significant technical issues and mixed user reviews.
GameDiscoverCoJun 2021
Article

Plus: Going Medieval, or Finding a Hokko Life?

This analysis examines current market trends and sales performance for PC and console titles, focusing on the Steam, Nintendo Switch, and Epic Games Store platforms during late May 2021.

  • The colony builder Going Medieval entered Steam Early Access with approximately 300,000 wishlists, demonstrating strong market demand for deep, pastoral-themed gameplay.
  • High-budget 'AA' titles like Biomutant face significant sales risks when high price points ($60) do not align with perceived gameplay depth, potentially damaging long-term performance.
  • The Epic Games Store Mega Sale successfully utilized deep discounts and coupons to drive older titles like NBA 2K21 and Red Dead Redemption 2 back to the top of sales rankings.
GameDiscoverCoJun 2021
Cover of Making Magic: A Business Model for Divergent Thinkers
28 min
Game Developers Conference28 min

Making Magic: A Business Model for Divergent Thinkers

Velan Studios, founded in 2016 by Guha and Karthik Bala, operates on a business model centered on divergent thinking to create unique, breakthrough gaming experiences.

  • Velan Studios, founded in 2016 by Guha and Karthik Bala, prioritizes divergent thinking and rapid prototyping to discover an 'atomic core of fun' before committing to full-scale production.
  • The studio decouples R&D from traditional financing, favoring iterative experimentation over market studies or pitch decks to ensure projects possess a defensible 'secret sauce.'
  • Projects must meet three core criteria: simplicity, technical defensibility that is difficult for competitors to replicate, and the potential for long-term player engagement.
Game Developers ConferenceApr 2021