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Infinity Nikki

GameBy Infold Games

9 documents in the library are about Infinity Nikki, from writers such as PocketGamer.biz, SocialPeta and Deconstructor of Fun. Each has a summary and key insights with the page they come from.

Documents
9
newest 27 Aug 2026
Sold on Steam
342K
units

Connections

The documents about Infinity Nikki on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$0
Units sold
342K
Price
Free
Positive reviews
57%
of 11K reviews
Peak players
5,584
at the same time
Followers
32K
Average playtime
35 h
Revenue by year
YearShare of the best yearRevenueUnits
2025$0260K
2026 so far$082K

On Steam since Apr 28, 2025 · Developer Infold GamesSteam store page

Documents about Infinity Nikki

Cover of Gamescom reaction, Clash Royale drama, Rovio's studio closure, Google's AI hypeman and more
18 min
Mobilegamer.biz18 min

Gamescom reaction, Clash Royale drama, Rovio's studio closure, Google's AI hypeman and more

The mobile games industry is currently experiencing a significant shift in market dominance, as evidenced by the recent Gamescom event in Cologne.

  • Supercell’s internal review of Clash Royale revealed that aggressive changes, such as removing the season shop, caused significant community backlash due to poor communication and lack of transparency.
  • Rovio is closing its Copenhagen studio and cancelling the hybrid card-action game Sonic Blitz, impacting approximately 20 employees.
  • Gamescom 2024 was dominated by Chinese publishers like Tencent, Hoyoverse, and NetEase, who are successfully launching cross-platform titles on mobile, PC, and console simultaneously, while Western studios increasingly lag in mobile integration.
Mobilegamer.bizAug 2026
Cover of Top Mobile Game Ad Creatives and Advertising Trends: January 2026
Article

Top Mobile Game Ad Creatives and Advertising Trends: January 2026

The mobile gaming landscape in January 2026 was defined by aggressive user acquisition strategies and the dominance of high-volume ad creative deployments.

  • High-profile mobile titles are increasingly reliant on console platforms, with some games reporting that console earnings now account for 70% to 80% of their total revenue.
  • Successful user acquisition in January 2026 required massive, phased advertising campaigns, with top performers like Arknights: Endfield and Heartopia deploying tens of thousands of deduplicated ad creatives.
  • Video-first advertising dominates the mobile gaming landscape, with horizontal formats preferred for anime-style open-world games and vertical formats prioritized for casual simulation titles.
SocialPetaMar 2026
Cover of The 2025 Growth Shift: From Tactics to Alignment
Article

The 2025 Growth Shift: From Tactics to Alignment

The 2025 growth landscape for mobile applications underwent a fundamental transition from isolated, tactical execution to a more cohesive, systemic approach.

  • The gaming industry's growth in 2025 shifted from isolated tactics to integrated systems, with successful teams aligning product, positioning, distribution, and monetization.
  • AppLovin's strategic shift in 2025 from gaming-first to solely focusing on its ad business, including selling its gaming studios to Tripledot, resulted in a 108% stock increase.
  • Brand and game collaborations matured in 2025, expanding beyond entertainment IPs to include fashion and food, and evolving into long-term content and growth engines with sophisticated in-app events and live-ops strategies.
Neo AdsJan 2026
Cover of Roblox's car crash interview and Ubisoft's curious Tencent deal | Week in Mobile Games podcast
30 min
PocketGamer.biz30 min

Roblox's car crash interview and Ubisoft's curious Tencent deal | Week in Mobile Games podcast

Ubisoft has finalized a €1.16 billion agreement with Tencent, establishing a new subsidiary, Vantage Studios, to manage core intellectual properties such as Assassin’s Creed and Far Cry.

  • Ubisoft has finalized a 1.16 billion euro investment deal with Tencent, resulting in the creation of a new subsidiary, Vantage Studios, in which Tencent holds a 26.32% economic stake.
  • Roblox CEO David Baszucki faced significant criticism for a combative and dismissive interview regarding child safety, where he appeared unprepared to address concerns raised by Hindenburg Research and other investigators.
  • Dream Games' title Royal Kingdom generated over $300 million in its first year, matching the performance of its predecessor, Royal Match, while maintaining an upward revenue trend that reached $43.6 million in October 2024.
PocketGamer.bizNov 2025
Cover of Analyst Bulletin: Mobile Game Market Review December 2024
Article

Analyst Bulletin: Mobile Game Market Review December 2024

The mobile game market in December 2024 was characterized by significant content expansions and innovative live event strategies across both casual and midcore genres.

  • Pokémon TCG Pocket experienced a 470% spike in daily US revenue on December 17, 2024, following the launch of its first card pack expansion containing 68 new cards.
  • Brawl Stars launched its first-ever collaboration with Disney Pixar to bring Toy Story content to the game, featuring a 14-day login event that provided players with a fully upgraded Buzz character for free.
  • Monopoly GO! scaled its live operations by launching its largest partner event to date, the 'Haunted Mansion' event, which required eight players to complete collaborative tasks.
GameRefineryJan 2025
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: December 2024

The mobile gaming industry experienced a robust performance in December 2024, characterized by a 5.1% month-over-month increase in global consumer spending, which reached an estimated $6.98 billion.

  • Global mobile game consumer spending reached $6.98 billion in December 2024, a 5.1% increase over the previous month, with the U.S. accounting for 31.8% of total revenue.
  • Last War: Survival became the top-grossing mobile game globally in December 2024, driven by a Christmas event and aggressive user acquisition spending on Facebook, Instagram, and TikTok.
  • Pokémon TCG Pocket secured the #2 spot in global revenue following its late November 2024 launch, generating over $390 million in total gross revenue to-date.
Sensor TowerJan 2025
Cover of Global Mobile Games in October 2024
Article

Global Mobile Games in October 2024

The October 2024 snapshot of the global mobile gaming market highlights a dominant Chinese publisher presence, with 99.999% of advertising spend concentrated in that region.

  • MONOPOLY GO! has become the fastest mobile game to reach $1 billion in revenue, supported by a massive October advertising push featuring 16,000 deduplicated creatives.
  • Advertising strategy for top-performing titles heavily favors square-format video ads under 30 seconds, which accounted for 72.8% of MONOPOLY GO!'s creative output.
  • Royal Match led App Store revenue with $90 million (a 25% MoM increase), while Lineage M topped Google Play at $40 million (a 23% MoM increase).
SocialPetaDec 2024
Cover of TWIG #312 THE GREATEST WEEK IN F2P. EVER? EVER!
69 min
Deconstructor of Fun69 min

TWIG #312 THE GREATEST WEEK IN F2P. EVER? EVER!

The gaming industry is currently navigating a period of intense volatility defined by a surge in high-profile free-to-play releases alongside a contraction in studio stability.

  • Steam reached a record 39.2 million concurrent users, a milestone driven primarily by growth in the Chinese market.
  • Developers are increasingly adopting a dual-skew strategy, launching high-fidelity titles like Marvel Rivals, Delta Force, and Infinity Nikki simultaneously across mobile, PC, and console.
  • Traditional pre-launch metrics such as wishlists are becoming unreliable indicators of success, as many new releases experience rapid post-launch retention decay.
Deconstructor of FunDec 2024
Cover of Week in Mobile Games E39 - Mobile's hot new releases and the loot box investigation unpacked
54 min
PocketGamer.biz54 min

Week in Mobile Games E39 - Mobile's hot new releases and the loot box investigation unpacked

The mobile gaming industry is currently undergoing a structural transformation defined by the rise of high-fidelity, cross-platform titles that bridge the gap between mobile and console experiences.

  • Nexon’s 'Dungeon and Fighter Mobile' generated over $1 billion in iOS revenue in China within six months, highlighting the massive financial potential of successful mobile titles.
  • The mobile industry is shifting toward high-fidelity, cross-platform experiences like 'Infinity Nikki' and 'Delta Force' that emphasize cross-progression to bridge the gap between mobile and console.
  • Investors are increasingly prioritizing daily active user counts over traditional retention metrics, seeking shorter return on investment windows of two to three years.
PocketGamer.bizDec 2024