
Gears 5
GameBy The Coalition · Released Sep 9, 2019
From one of gaming’s most acclaimed sagas, Gears is bigger than ever, with five thrilling modes and the deepest campaign yet. With all-out war descending, Kait Diaz breaks away to uncover her connection to the enemy and discovers the true danger to Sera – herself.
Connections
Each row is a game or company named alongside Gears 5, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Sep 9, 2019
- Developer
- The Coalition
- Publisher
- Xbox Game Studios
- Genres
- Shooter, Adventure
- Platforms
- Xbox Series X|S, PC (Microsoft Windows), Xbox One
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures from the reports
Xbox player data indicates strong genre preferences, with 57% of Space Marine II players having previously played Gears 5 and 35% having engaged with the non-Game Pass title Helldivers 2.
Alinea Analytics, 2026 · Game Pass Numbers: January Additions
The release of Gears 5 served as a significant performance driver, reaching 3 million players during its launch week.
Game World Observer, 2019 · Microsoft Gaming Revenue Down 7% YoY
Documents about Gears 5
Gears of War: E-Day Sales and Revenue Estimates
Gears of War: E-Day has sold an estimated 230K copies since advance access began on October 1 and full release on October 6, 2026, with Steam contributing 168K and Xbox (console and PC) 62K.
- Gears of War: E-Day generated $37 million in total revenue, despite selling only 230,000 standalone copies across all platforms.
- Of the 1.7 million players who accessed the game via Xbox Game Pass, 722,000 paid for the $30 premium early-access upgrade, generating $21.7 million in revenue.
- Standalone unit sales were split between 168,000 copies on Steam and 62,000 copies on Xbox (console and PC).
Game Pass Numbers: January Additions
This analysis evaluates the performance of January 2026 Game Pass additions, focusing on how high-profile third-party titles drive user acquisition across console, PC, and cloud platforms.
- Star Wars Outlaws added nearly 600,000 new players to the Xbox ecosystem via Game Pass following its January 13, 2026, integration, effectively doubling its total reach on the platform.
- Warhammer 40,000: Space Marine II saw 544,000 new players join via Game Pass by February 23, 2026, with daily active users (DAUs) rising from a 20,000–30,000 baseline to over 50,000.
- Resident Evil Village added 160,000 new players via Game Pass on January 20, 2026, significantly trailing the 852,000 engagement figure achieved by the same title on PlayStation Plus Extra.
Major Layoffs Hit Splash Damage
UK-based game developer Splash Damage has initiated a studio-wide consultation process, resulting in an undisclosed number of staff layoffs.
- UK-based game developer Splash Damage has initiated a studio-wide consultation process resulting in an undisclosed number of layoffs.
- The company cited the need to remain agile and adaptable in a challenging market as the primary driver for the workforce reduction.
- Splash Damage, which has an estimated headcount between 51 and 200 employees, has committed to providing support to affected staff during the transition.
Microsoft Gaming Revenue Down 7% YoY
Microsoft’s gaming division experienced a 7% year-over-year revenue decline during the first fiscal quarter of 2020, which corresponds to the third calendar quarter of 2019.
- Microsoft's gaming revenue for the first fiscal quarter of 2020 (July–September 2019) fell to $2.54 billion, a 7% year-over-year decline.
- The revenue drop was primarily driven by a 34% decrease in Xbox hardware sales as the console generation neared its end.
- Xbox software and services revenue grew 1% year-over-year, bolstered by an increase in Xbox Live and Game Pass subscriptions despite lower revenue from third-party microtransactions.
Microsoft E3 Press Conference | Games ReCAP Episode 002
Microsoft’s E3 2019 presentation signaled a strategic pivot toward long-term ecosystem building, characterized by aggressive studio acquisitions and a focus on service-based growth.
- Microsoft is aggressively acquiring studios, including Obsidian, Ninja Theory, and Double Fine, to build an exclusive content library for the upcoming Scarlett console launch.
- The industry is shifting toward double-A development as a sustainable financial alternative to the high-risk, blockbuster-scale projects that currently dominate the market.
- Microsoft’s E3 2019 presentation prioritized service-based growth through the Game Pass model, though it faced criticism for lacking the surprise announcements needed to drive momentum for Gears 5 and Halo Infinite.
Companies behind it
As the documents state it.
