The Coalition
CompanyCanada
5 documents in the library are about The Coalition, from writers such as Alinea Analytics, Hit Points and PCF Group. Each has a summary and key insights with the page they come from.
Connections
The documents about The Coalition on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as developer
- $48.0M
- 4 games
- Units sold
- 1.4M
- as publisher or developer
- Headquarters
- Canada
The Coalition’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Gears 5Developer | 2019 | $25.7M | 806K | |
| Gears of War: E-DayDeveloper | 2026 | $10.3M | 184K | |
| Gears TacticsDeveloper | 2020 | $8.4M | 234K | |
| Gears of War: ReloadedDeveloper | 2025 | $3.7M | 160K |
Documents about The Coalition
Gears of War: E-Day Sales and Revenue Estimates
Gears of War: E-Day achieved a total of 230,000 unit sales following its October 2026 launch, with 168,000 copies sold on Steam and 62,000 on Xbox platforms.
- Gears of War: E-Day generated $37 million in total revenue, despite selling only 230,000 standalone copies across all platforms.
- Of the 1.7 million players who accessed the game via Xbox Game Pass, 722,000 paid for the $30 premium early-access upgrade, generating $21.7 million in revenue.
- Standalone unit sales were split between 168,000 copies on Steam and 62,000 copies on Xbox (console and PC).
PCF Group Investor Presentation: Trigon TMT & Gaming 2026
The PCF Group Investor Presentation for 2026 outlines the company’s strategic positioning, operational scale, and financial performance within the global video game industry.
- As of September 30, 2026, PCF Group employs 688 staff across studios in Warsaw, Montreal, Newcastle, and Katowice, with 288 developers dedicated to work-for-hire (WFH) projects.
- The company maintains four active WFH projects for major partners, including Microsoft (Maverick, Zulu/Bravo/Lima) and Krafton (Delta, Florence), with the Microsoft-partnered 'Gears of War: E-Day' achieving an 87/100 Xbox rating and 32,000 peak concurrent players.
- The third-party publishing division is preparing to release 'Trine 6: Together in Time' on March 4, 2027, across PC, Nintendo Switch 1 & 2, PlayStation 5, and Xbox Series X|S.
Deckchairs on the Titanic
The September 2026 analysis examines the latest organizational restructuring within Microsoft’s Xbox division, characterizing the move as a futile attempt to address systemic failures through administrative consolidation.
- Microsoft has initiated a major restructuring of its Xbox division, resulting in 268 additional layoffs and the consolidation of several business units under Activision.
- The company aims to reach a total of 3,200 layoffs for the current fiscal year, with approximately 800 more job cuts expected to follow the 1,600 positions eliminated in July.
- Key organizational changes include folding Halo Studios, Rare, and World’s Edge into Activision, merging Turn10 with Playground Games, and placing Obsidian under Bethesda’s management.
Xbox Game Studios Boss Craig Duncan Steps Down
Craig Duncan has stepped down as the head of Xbox Game Studios after serving in the role for approximately 18 months.
- Craig Duncan has stepped down as the head of Xbox Game Studios after more than 18 months in the role, having replaced Alan Hartman in November 2024.
- Duncan oversaw 14 studios including Halo Studios, The Coalition, and Rare, and his studios will now report to Xbox Chief Content Officer Matt Booty until a replacement is found.
- Louise O’Connor, Xbox Game Studios chief of staff, is also departing the company; she joined Rare in 1999 and became chief of staff in September 2025 after leaving Rare following the cancellation of Everwild.
Summer Game Fest: Live Reporting Notes
The Summer Game Fest in Hollywood showcased a lineup dominated by sequels and franchise extensions, reflecting the industry’s risk-averse strategy amid economic uncertainty.
- Summer Game Fest was dominated by sequels and franchise extensions, signaling a industry-wide shift toward risk-averse strategies amid economic uncertainty.
- Studios are prioritizing established intellectual property over new projects because historical data shows new IP consistently underperforms compared to proven brands.
- High-profile updates included Final Fantasy VII Revelation, which features new playable characters Vincent and Cid, updated character designs, and a sky-diving traversal mechanic.
