
Europa Universalis V
GameBy Paradox Tinto · Released Nov 4, 2025
Use war, trade or diplomacy to satisfy your grandest ambitions and dominate five centuries of history in the newest version of Europa Universalis, Paradox Interactive's flagship historical grand strategy game.
Connections
Each row is a game or company named alongside Europa Universalis V, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Nov 4, 2025
- Developer
- Paradox Tinto
- Publisher
- Paradox Interactive
- Genres
- Strategy
- Platforms
- PC (Microsoft Windows)
- Links
- Official site
Game data from IGDB.com
Key figures from the reports
Despite a 23 percent revenue increase in Q4 2025 driven by the release of Europa Universalis V, the company posted an operating loss of MSEK 245.4 for that period.
Paradox Interactive, 2026 · Year-End Report: January – December 2025, p. 2
Paradox Interactive’s Europa Universalis V gained 7.6K new followers, featuring a new population-based simulation and expanded localization for the Chinese and Turkish markets.
Alinea Analytics, 2025 · The Steam Games That Blew Up After Gamescom
Documents about Europa Universalis V
Paradox Interactive Semi-Annual Report H1 2026
The semi-annual report for Paradox Interactive covering the first half of 2026 highlights a return to financial growth, marked by a 4% year-over-year revenue increase to SEK 955 million ($100.6 million).
- Paradox Interactive reported H1 2026 revenue of SEK 955 million ($100.6 million), a 4% increase compared to the same period in 2025.
- Operating profit for H1 2026 rose 1% to SEK 283 million ($29.8 million), with a significant 37% surge in Q2 profit to SEK 182 million ($19.2 million) following three consecutive quarters of decline.
- PC remains the company's dominant platform, accounting for 85% of total revenue (SEK 811 million), while console revenue grew to 12.25% (SEK 117 million) from 9.44% the previous year.
Interim Report: January–March 2026
Paradox Interactive experienced a period of financial contraction during the first quarter of 2026, characterized by a 7 percent decline in revenue to MSEK 431.1 and a 31 percent reduction in operating profit, which fell to MSEK 100.8.
- Paradox Interactive reported a 7% revenue decline to MSEK 431.1 and a 31% drop in operating profit to MSEK 100.8 for Q1 2026.
- Financial performance was negatively impacted by significant amortization and write-downs related to the titles Vampire: The Masquerade - Bloodlines 2 and Europa Universalis V.
- Despite fiscal challenges, the company maintains a strong liquidity position with MSEK 308.7 in operating cash flow and MSEK 1,055 in cash and cash equivalents.
Annual Report 2025: Paradox Interactive
Paradox Interactive’s 2025 fiscal year was defined by a strategic pivot toward core internal development and long-term franchise sustainability.
- Operating profit dropped significantly to MSEK 146.0 in 2025 from MSEK 721.4 in 2024, primarily due to a KSEK 355,343 impairment charge related to Vampire: The Masquerade – Bloodlines 2.
- Annual revenue remained stable at MSEK 2,191.9, supported by a business model focused on digital distribution and continuous downloadable content for a six-million-strong monthly active user base.
- The company invested KSEK 917,407 in development during 2025 and completed the strategic acquisition of Haemimont Games to strengthen its management game portfolio.
Year-End Report: January – December 2025
Paradox Interactive experienced a period of significant financial volatility throughout 2025, characterized by stagnant revenue growth and a sharp contraction in profitability.
- Paradox Interactive’s annual operating profit fell sharply to MSEK 146.0 in 2025, down from MSEK 721.4 the previous year, while annual revenue remained stagnant at MSEK 2,191.9.
- The company recorded MSEK 355.3 in write-downs and amortization costs specifically tied to the development of Vampire: The Masquerade – Bloodlines 2.
- Paradox is pivoting its strategy to focus exclusively on internal development of deep strategy and management titles, abandoning projects outside of this core expertise.
November 2025's Top New Steam Games Revealed
This analysis examines the performance of new video game releases on Steam and major console platforms during November 2025.
- Call of Duty: Black Ops 7 is underperforming significantly, with sales metrics showing a decline of more than 50% compared to its predecessor.
- The shooter genre is experiencing intense competition, as titles like ARC Raiders and Battlefield 6 draw player counts away from established franchises.
- November 2025 saw a cooling market trend characterized by a lack of high-volume breakout hits compared to the performance levels seen in October.
October 2025's Top New Steam & Console Games Revealed
The October 2025 market analysis provides a comprehensive overview of video game performance across Steam, PlayStation, Xbox, and Nintendo platforms.
- Battlefield 6 dominated the October 2025 market, selling 12 million units globally, including 7 million units on Steam alone.
- Nintendo’s Switch 2 achieved a strong launch with 10.36 million units sold by the end of September, supported by a 92% attach rate for Mario Kart World.
- Ghost of Yotei performed as a major console title with 2.7 million units sold, while the extraction shooter ARC Raiders grossed $55 million from 1.5 million units.
Paradox Interactive Interim Report: January – September 2025
Paradox Interactive experienced a period of financial recalibration during the first nine months of 2025, characterized by a 12 percent year-over-year revenue decline to MSEK 1,317.2.
- Paradox Interactive reported a 12% year-over-year revenue decline to MSEK 1,317.2 for the first nine months of 2025, driven by a lighter release schedule and currency headwinds.
- Operating profit increased by 20% to MSEK 391.4, demonstrating improved operational efficiency despite the contraction in top-line revenue.
- Capitalized development expenses reached MSEK 1,738.2, highlighting a significant investment in the future pipeline, specifically the upcoming launch of Europa Universalis V.
The Steam Games That Blew Up After Gamescom
This analysis examines the impact of the Gamescom event on Steam user engagement, specifically tracking follower growth between August 18 and August 25, 2025.
- Warhammer 40,000: Dawn of War IV secured 22.4K new Steam followers post-gamescom, reaching over 300K total wishlisters, with 60% of them having played the Soulstorm expansion.
- LEGO Batman: Legacy of the Dark Knight gained 15.2K new Steam followers between August 18 and 25, with 37% of its wishlisters having previously played Arkham Knight.
- The first-person souls-like Valor Mortis attracted 9.1K new followers post-gamescom and has surpassed 100K total Steam wishlisters.
Interim Report: January – June 2025
Paradox Interactive experienced a period of financial recalibration during the first half of 2025, characterized by a strategic shift toward long-term development and operational efficiency.
- Paradox Interactive reported a 53% increase in operating profit to MSEK 279.6 for H1 2025, driven by the absence of previous asset write-downs and steady DLC revenue from titles like Victoria 3 and Age of Wonders 4.
- Revenue declined by 13% for the first half of 2025 and 20% during the second quarter, reflecting a period of financial recalibration.
- The company maintains a strong financial position with an operating cash flow of 528.17 million KSEK and total equity of 2.61 billion KSEK as of June 30, 2025.
How Your Steam Launch Players Relate to Week 1 Sales
The analysis examines the relationship between Steam launch concurrent user (CCU) counts and first-week sales performance, providing a framework for developers to estimate early commercial success.
- Games without pre-orders have a median first-week sales multiplier of 21.8x their Day 1 peak CCU, while titles with significant pre-orders have a lower multiplier of 15.4x due to frontloaded sales.
- Successful Steam debuts typically reach their peak CCU within 3.5 days of launch, with non-pre-order titles peaking faster at 2.5 days compared to 4 days for pre-order-heavy titles.
- A game with 1,000 Day 1 CCU can generally expect approximately 20,000 sales in its first week, assuming no significant pre-order volume.
Interim Report: January-June 2026
Paradox Interactive demonstrated robust financial growth during the first half of 2026, characterized by a significant recovery in profitability and a successful transition to the Nasdaq Stockholm Main Market.
- Paradox Interactive achieved a 14% revenue increase in Q2 2026 to MSEK 524, contributing to a total H1 2026 revenue of MSEK 955, a 4% year-over-year growth.
- Operating margins significantly improved to 35% in Q2 2026, a substantial recovery from the 7% margin recorded for the full year of 2025.
- The company successfully transitioned to the Nasdaq Stockholm Main Market in June 2026, signaling a shift toward greater corporate stability.
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