
Europa Universalis V
GameBy Paradox Tinto · Released Nov 4, 2025
Documents about Europa Universalis V
Paradox Interactive Semi-Annual Report H1 2026
The semi-annual report for Paradox Interactive covering the first half of 2026 highlights a return to financial growth, marked by a 4% year-over-year revenue increase to SEK 955 million ($100.6 million).
- Paradox Interactive reported H1 2026 revenue of SEK 955 million ($100.6 million), a 4% increase compared to the same period in 2025.
- Operating profit for H1 2026 rose 1% to SEK 283 million ($29.8 million), with a significant 37% surge in Q2 profit to SEK 182 million ($19.2 million) following three consecutive quarters of decline.
- PC remains the company's dominant platform, accounting for 85% of total revenue (SEK 811 million), while console revenue grew to 12.25% (SEK 117 million) from 9.44% the previous year.
November 2025's Top New Steam Games Revealed
This analysis examines the performance of new video game releases on Steam and major console platforms during November 2025.
- Call of Duty: Black Ops 7 is underperforming significantly, with sales metrics showing a decline of more than 50% compared to its predecessor.
- The shooter genre is experiencing intense competition, as titles like ARC Raiders and Battlefield 6 draw player counts away from established franchises.
- November 2025 saw a cooling market trend characterized by a lack of high-volume breakout hits compared to the performance levels seen in October.
October 2025's Top New Steam & Console Games Revealed
The October 2025 market analysis provides a comprehensive overview of video game performance across Steam, PlayStation, Xbox, and Nintendo platforms.
- Battlefield 6 dominated the October 2025 market, selling 12 million units globally, including 7 million units on Steam alone.
- Nintendo’s Switch 2 achieved a strong launch with 10.36 million units sold by the end of September, supported by a 92% attach rate for Mario Kart World.
- Ghost of Yotei performed as a major console title with 2.7 million units sold, while the extraction shooter ARC Raiders grossed $55 million from 1.5 million units.
The Steam Games That Blew Up After Gamescom
This analysis examines the impact of the Gamescom event on Steam user engagement, specifically tracking follower growth between August 18 and August 25, 2025.
- Warhammer 40,000: Dawn of War IV secured 22.4K new Steam followers post-gamescom, reaching over 300K total wishlisters, with 60% of them having played the Soulstorm expansion.
- LEGO Batman: Legacy of the Dark Knight gained 15.2K new Steam followers between August 18 and 25, with 37% of its wishlisters having previously played Arkham Knight.
- The first-person souls-like Valor Mortis attracted 9.1K new followers post-gamescom and has surpassed 100K total Steam wishlisters.
How Your Steam Launch Players Relate to Week 1 Sales
The analysis examines the relationship between Steam launch concurrent user (CCU) counts and first-week sales performance, providing a framework for developers to estimate early commercial success.
- Games without pre-orders have a median first-week sales multiplier of 21.8x their Day 1 peak CCU, while titles with significant pre-orders have a lower multiplier of 15.4x due to frontloaded sales.
- Successful Steam debuts typically reach their peak CCU within 3.5 days of launch, with non-pre-order titles peaking faster at 2.5 days compared to 4 days for pre-order-heavy titles.
- A game with 1,000 Day 1 CCU can generally expect approximately 20,000 sales in its first week, assuming no significant pre-order volume.
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