Echo
GameBy ULTRA ULTRA
18 documents in the library are about Echo, from writers such as PCF Group, People Can Fly Group and Extra Credits. Each has a summary and key insights with the page they come from.
Connections
The documents about Echo on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Despite the net loss, total revenue grew to 152.1 million PLN in the first nine months of 2025, up from 131.9 million PLN in 2024, driven by work-for-hire projects including Delta, Zulu, and Echo.
PCF Group, 2025 · Wyniki Finansowe 3Q25, p. 10
Annual revenue grew to PLN 190.4 million in 2024, up from PLN 150.1 million in 2023, bolstered by work-for-hire contributions from Project Maverick and Project Echo.
PCF Group, 2025 · People Can Fly Q4 2024 Financial Results Presentation, p. 12
Revenue grew 11% year-over-year to 76.3 million PLN, supported by work-for-hire development fees from partnerships with Square Enix (Project Gemini), Microsoft (Project Maverick), and Krafton (Project Echo).
PCF Group, 2024 · Półroczne Sprawozdanie Zarządu z Działalności Grupy Kapitałowej PCF Group S.A. oraz Spółki PCF Group S.A.: 2024, p. 8
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $862K
- Units sold
- 48K
- Last 12 months
- $31K
- 1,701 units
- Price
- $24.99
- Positive reviews
- 77%
- of 1,843 reviews
- Peak players
- 206
- at the same time
- Followers
- 24K
- Average playtime
- 4 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2019 | $155K | 8,986 | |
| 2020 | $75K | 4,096 | |
| 2021 | $59K | 3,330 | |
| 2022 | $33K | 1,625 | |
| 2023 | $45K | 2,496 | |
| 2024 | $30K | 1,629 | |
| 2025 | $33K | 1,809 | |
| 2026 so far | $24K | 1,288 |
On Steam since Sep 19, 2017 · Developer ULTRA ULTRASteam store page
Documents about Echo
PCF Group 2025 Financial Results Presentation
The 2025 financial results for PCF Group S.A. reflect a strategic pivot toward work-for-hire (WFH) development while managing the financial challenges associated with self-publishing and asset impairment.
- PCF Group reported 2025 revenue of PLN 199.6 million, with EBITDA rising to PLN 16.8 million from PLN 12.8 million in 2024.
- The company is pivoting toward a Work-for-Hire (WFH) model, currently managing four active projects including collaborations with Microsoft, Krafton, and a new agreement with 2K Games signed on November 1, 2025.
- The 'Xeno Point' mode for PUBG: Battlegrounds, developed by PCF, contributed to a 25% increase in player count and reached nearly 1 million concurrent users at launch.
Wyniki Finansowe 3Q25
This financial analysis details the third-quarter 2025 performance of PCF Group S.A. (People Can Fly), a global game development studio.
- PCF Group S.A. reported a net loss of 117 million PLN for the first nine months of 2025, a significant increase from the 33.3 million PLN loss recorded in the same period of 2024.
- A 92 million PLN write-down for the project 'Lost Rift' (Victoria) following its September 25, 2025, Early Access launch was the primary driver of the group's financial deficit.
- Despite the net loss, total revenue grew to 152.1 million PLN in the first nine months of 2025, up from 131.9 million PLN in 2024, driven by work-for-hire projects including Delta, Zulu, and Echo.
PCF Group Financial Results 1H25
The PCF Group financial results for the first half of 2025 detail a period of organizational restructuring and strategic realignment within the global game development sector.
- PCF Group reported a net loss of 21.3 million PLN and an EBITDA of -11.3 million PLN for the first half of 2025, driven by asset write-downs from the consolidation of PCF Chicago into PCF US.
- The company is executing a comprehensive reorganization plan ending in September 2025, involving personnel reductions and office space optimization to prioritize positive cash flow.
- The self-published title 'Lost Rift', launched in September 2025, showed strong technical stability and retention but failed to meet internal sales and concurrent user expectations.
Wyniki Finansowe 1H25
This financial summary details the performance of PCF Group (People Can Fly) for the first half of 2025, reflecting a period of organizational restructuring and portfolio transition.
- PCF Group revenue grew to 115.3 million PLN in 1H 2025, up from 76.3 million PLN in 1H 2024.
- EBITDA turned positive at 2.9 million PLN in 1H 2025, recovering from an 11.3 million PLN loss in the same period last year.
- The company narrowed its net loss to 21.3 million PLN in 1H 2025, compared to a 33.3 million PLN loss in 1H 2024, despite accounting write-offs from the Chicago studio merger.
Financial Results Q1 2025
The financial results for the first quarter of 2025 detail the operational and fiscal performance of PCF Group S.A., a global video game developer.
- PCF Group S.A. reported Q1 2025 revenue of 63.0 million PLN, an increase from 56.9 million PLN in Q1 2024.
- The company recorded a net loss of 3.9 million PLN in Q1 2025, widening from a 0.9 million PLN loss in the same period last year.
- Adjusted EBITDA fell significantly year-over-year, dropping from 11.0 million PLN to 1.7 million PLN.
People Can Fly Q4 2024 Financial Results Presentation
People Can Fly presents a strategic pivot toward cash flow optimization and a refined production focus as of April 2025.
- People Can Fly is exiting the virtual reality market following the release of Project Bison in late 2025, citing the cessation of platform subsidies as the primary driver.
- The company reported a net loss of PLN 175.3 million for fiscal year 2024, driven by significant one-off write-offs for Projects Red and Bifrost and the impairment of its Incuvo subsidiary.
- Annual revenue grew to PLN 190.4 million in 2024, up from PLN 150.1 million in 2023, bolstered by work-for-hire contributions from Project Maverick and Project Echo.
Current Report No. 30/2024: Decision to Reduce the Gemini Project Development Team
The Board of PCF Group S.A., headquartered in Warsaw, resolved on 10 December 2024 to downsize the development team dedicated to Project Bifrost, a self-published title financed from the Group’s own resources.
- PCF Group S.A. has officially abandoned the production and publishing timetable for its self-published title, Project Bifrost, cancelling its planned 2026 early-access launch.
- The decision to downsize the Project Bifrost development team and place surplus staff on temporary layoff was driven by the Group's failure to secure sufficient funding to maintain the original budget and schedule.
- The Group will conduct an impairment test on Project Bifrost’s capitalized expenditures as of 31 December 2024, in accordance with International Accounting Standard 36, to determine the loss of asset value.
People Can Fly 3Q24 Financial Results
The People Can Fly Group’s financial results for the third quarter of 2024 highlight a period of operational transition and strategic realignment.
- People Can Fly reported a net loss of PLN 33.3 million for the first nine months of 2024, driven by a write-off for Project Red and contract adjustments with Square Enix.
- Revenue for the first nine months of 2024 reached PLN 131.9 million, up from PLN 111.3 million in the same period of 2023, though EBITDA fell to PLN 5.1 million.
- The company is targeting PLN 3.3 billion in total revenue between 2024 and 2028, with an estimated financing requirement of PLN 350 million for 2025–2026.
Półroczne Sprawozdanie Zarządu z Działalności Grupy Kapitałowej PCF Group S.A. oraz Spółki PCF Group S.A.: 2024
PCF Group S.A. experienced a period of significant strategic realignment and financial volatility during the first half of 2024.
- PCF Group reported a 155% increase in net loss to 33.3 million PLN for H1 2024, driven by a 63% surge in operating costs and over 76 million PLN in write-offs from the cancellation of Project Dagger and Project Red.
- The company requires approximately 350 million PLN in new financing between 2025 and 2026 to support its transition toward a self-publishing business model.
- Revenue grew 11% year-over-year to 76.3 million PLN, supported by work-for-hire development fees from partnerships with Square Enix (Project Gemini), Microsoft (Project Maverick), and Krafton (Project Echo).
Raport Bieżący Nr 20/2024
The report announces that PCF Group S.A., headquartered in Warsaw, formally decided on 10 September 2024 to cease all development work on Project Red, a title the Group intended to launch either through an external publisher or via self-publishing using its own capital.
- PCF Group S.A. officially terminated development of Project Red on 10 September 2024 due to a lack of external publishing partners and insufficient internal capital.
- The company will reallocate the development team previously assigned to Project Red to a new project, Project Echo, which is backed by an external publisher.
- The cancellation resulted in a 100 percent impairment of capital invested in Project Red as of 30 June 2024.
Current Report No. 19/2024
The announcement confirms that PCF Group S.A., operating under the People Can Fly brand, entered into a Master Services Agreement with Krafton Inc. of Seoul on 10 September 2024 to develop and publish a new gameplay mode, code-named Project Echo, for an existing Krafton title.
- On 10 September 2024, People Can Fly (PCF Group S.A.) entered a Master Services Agreement with Krafton Inc. to develop a new gameplay mode codenamed Project Echo.
- The partnership is structured as a work-for-hire arrangement where PCF Group receives pre-negotiated fees for development services on an existing Krafton title.
- The agreement is a multi-year framework that will define specific deliverables, timelines, and remuneration through subsequent Statements of Work.
S8UL to Promote Bullet Echo India
The Indian esports organization S8UL has entered into a strategic partnership with South Korean publisher Krafton to facilitate the official launch of the mobile game Bullet Echo India.
- Indian esports organization S8UL has partnered with publisher KRAFTON to promote the official launch of the mobile game Bullet Echo India.
- Bullet Echo India is a multiplayer PvP tactical top-down shooter developed in collaboration with ZeptoLab, which entered a soft launch phase on April 4, 2024.
- The promotional campaign will feature S8UL content creators, including Mortal, Scout, Regaltos, Snax, JokerKiHaveli, PayalGaming, and KaashPlays, producing YouTube content for their audiences.