Dragalia Lost
Game
Documents about Dragalia Lost
It's 2045, I Spent $700 Rolling for Klee, and Genshin Impact Shut Down: Copyright Law, Media Preservation, and Gacha Games
This paper examines the copyright implications of preserving gacha games, a genre whose live-service model, reliance on remote servers, and periodic updates make archival far harder than for traditional software or established media like books, music, and film.
- Gacha games are harder to preserve than traditional software or established media because their live-service model depends on remote servers and periodic updates.
- The paper argues that technical preservation methods such as emulation, copy-protection circumvention, and server reimplementation may conflict with copyright law.
- Shutting down servers is the typical sunset response, whereas converting a game to run offline is the most archivally valuable outcome but is rare, and such conversions are sometimes sold for a fee to offset development costs.
Mario Kart Tour Approaching $300 Million in Revenue
Mario Kart Tour has reached a significant financial milestone, generating $293 million in global lifetime player spending on iOS and Android platforms.
- Mario Kart Tour has reached $293 million in lifetime global player spending, positioning it as Nintendo’s second highest-grossing mobile title.
- Nintendo’s physical game sales remain robust at 45.5% of total volume as of 2026, significantly outperforming the industry trend toward digital-only distribution.
- Fire Emblem Heroes remains Nintendo’s top-performing mobile game with over $1 billion in lifetime revenue.
Take Your Game's Retention to the Next Level With Collaboration Events
Promotional collaboration events serve as a strategic tool for mobile game developers to enhance player retention and increase lifetime value through live operations.
- Collaboration events can drive significant revenue spikes, as seen with Identity V, where a Persona 5 event increased US iOS revenue from 3K to 49K and a Danganronpa event boosted it from 9K to 65K.
- Dragalia Lost leveraged partnerships with major franchises like Fire Emblem, Megaman, and Monster Hunter to achieve peak US iOS revenues exceeding 60K per event.
- Collaboration events function as powerful live ops tools to re-engage existing players through unique, limited-time content and to acquire new users with high affinity for the partner brand.
Nintendo Mobile Games Reach $1 Billion in Lifetime Player Spending
Nintendo has surpassed $1 billion in lifetime gross revenue across its mobile gaming portfolio, according to data from Sensor Tower Store Intelligence.
- Nintendo’s six mobile titles have generated over $1 billion in lifetime gross revenue across the App Store and Google Play, supported by 452 million total downloads.
- Fire Emblem Heroes is the primary revenue driver, accounting for 61% ($656 million) of total lifetime mobile earnings despite representing only 4% of total downloads.
- Japan is the most significant market for Nintendo’s mobile revenue, contributing $581 million (54% of the total), followed by the U.S. at $316 million (29%).
Nintendo's Mobile Revenue: Q1 2019 Analysis
Nintendo’s mobile gaming division experienced a period of moderate growth in the first quarter of 2019, generating approximately $85 million in worldwide gross revenue across the Apple App Store and Google Play.
- Nintendo's mobile gaming revenue reached $85 million in Q1 2019, marking a 6% year-over-year increase from $80 million in Q1 2018.
- Fire Emblem Heroes remained the top performer with $46.6 million in revenue, though this figure represents a 30% decline compared to Q1 2018.
- Dragalia Lost generated $23.4 million in Q1 2019, a 55% quarter-over-quarter decline that nonetheless prevented an overall year-over-year revenue drop for the company.
Overview of the Mobile RPG Market
This analysis examines the performance and market positioning of mobile role-playing games (RPGs) across the United States, Japan, and China as of early 2019.
- In the US iOS market, RPGs account for slightly less than 10% of total revenue, ranking as the fifth-largest genre behind shooters.
- RPG market penetration varies significantly by region: RPGs comprise approximately 50% of the top-grossing games in both China and Japan, while remaining a smaller niche in the US.
- Puzzle RPGs are a dominant force in the US, with 'Empires & Puzzles' by Small Giant Games increasing its subgenre revenue share from 6% to 35% during 2018.
Nintendo's Mobile Revenue: 2018 Performance
Nintendo’s mobile gaming division experienced significant growth in 2018, generating a total of $348 million in worldwide player spending across the App Store and Google Play.
- Nintendo's total mobile revenue reached $348 million in 2018, representing a 15% year-over-year growth compared to 2017.
- Fire Emblem Heroes remained the primary revenue driver, accounting for approximately 66% of the company's total 2018 mobile earnings with over $230 million in player spending.
- Dragalia Lost generated $58.4 million in 2018 despite only being available for one quarter and limited to five territories, with 66% of its revenue originating from Japan.
Dragalia Lost: Meet Nintendo's New Cash Dragon
Dragalia Lost serves as a strategic case study in the intersection of Nintendo’s intellectual property and the specialized free-to-play design expertise of Cygames.
- Dragalia Lost represents a strategic partnership between Nintendo’s brand-building expertise and Cygames’ proven free-to-play monetization systems, aiming to replicate the success of titles like Fire Emblem Heroes.
- The game utilizes a complex, multi-layered progression system—including adventurers, dragons, weapons, and a Halidom kingdom builder—to drive a high ARPI (Average Revenue Per Install) of approximately $15.
- Cygames employs a massive gacha pool containing 190 items, including 70 characters, 40 dragons, and 80 Wyrmprints, supported by a pity mechanic to mitigate player churn caused by poor pull luck.
Companies behind it
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