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Dragalia Lost

Game

Documents about Dragalia Lost

Cover of It's 2045, I Spent $700 Rolling for Klee, and Genshin Impact Shut Down: Copyright Law, Media Preservation, and Gacha Games
Article

It's 2045, I Spent $700 Rolling for Klee, and Genshin Impact Shut Down: Copyright Law, Media Preservation, and Gacha Games

This paper examines the copyright implications of preserving gacha games, a genre whose live-service model, reliance on remote servers, and periodic updates make archival far harder than for traditional software or established media like books, music, and film.

  • Gacha games are harder to preserve than traditional software or established media because their live-service model depends on remote servers and periodic updates.
  • The paper argues that technical preservation methods such as emulation, copy-protection circumvention, and server reimplementation may conflict with copyright law.
  • Shutting down servers is the typical sunset response, whereas converting a game to run offline is the most archivally valuable outcome but is rare, and such conversions are sometimes sold for a fee to offset development costs.
DiGRASep 2026
Cover of Mario Kart Tour Approaching $300 Million in Revenue
Article

Mario Kart Tour Approaching $300 Million in Revenue

Mario Kart Tour has reached a significant financial milestone, generating $293 million in global lifetime player spending on iOS and Android platforms.

  • Mario Kart Tour has reached $293 million in lifetime global player spending, positioning it as Nintendo’s second highest-grossing mobile title.
  • Nintendo’s physical game sales remain robust at 45.5% of total volume as of 2026, significantly outperforming the industry trend toward digital-only distribution.
  • Fire Emblem Heroes remains Nintendo’s top-performing mobile game with over $1 billion in lifetime revenue.
Game World ObserverSep 2022
Cover of Take Your Game's Retention to the Next Level With Collaboration Events
Article

Take Your Game's Retention to the Next Level With Collaboration Events

Promotional collaboration events serve as a strategic tool for mobile game developers to enhance player retention and increase lifetime value through live operations.

  • Collaboration events can drive significant revenue spikes, as seen with Identity V, where a Persona 5 event increased US iOS revenue from 3K to 49K and a Danganronpa event boosted it from 9K to 65K.
  • Dragalia Lost leveraged partnerships with major franchises like Fire Emblem, Megaman, and Monster Hunter to achieve peak US iOS revenues exceeding 60K per event.
  • Collaboration events function as powerful live ops tools to re-engage existing players through unique, limited-time content and to acquire new users with high affinity for the partner brand.
GameRefineryJul 2020
Article

Nintendo Mobile Games Reach $1 Billion in Lifetime Player Spending

Nintendo has surpassed $1 billion in lifetime gross revenue across its mobile gaming portfolio, according to data from Sensor Tower Store Intelligence.

  • Nintendo’s six mobile titles have generated over $1 billion in lifetime gross revenue across the App Store and Google Play, supported by 452 million total downloads.
  • Fire Emblem Heroes is the primary revenue driver, accounting for 61% ($656 million) of total lifetime mobile earnings despite representing only 4% of total downloads.
  • Japan is the most significant market for Nintendo’s mobile revenue, contributing $581 million (54% of the total), followed by the U.S. at $316 million (29%).
Sensor TowerJan 2020
Article

Nintendo's Mobile Revenue: Q1 2019 Analysis

Nintendo’s mobile gaming division experienced a period of moderate growth in the first quarter of 2019, generating approximately $85 million in worldwide gross revenue across the Apple App Store and Google Play.

  • Nintendo's mobile gaming revenue reached $85 million in Q1 2019, marking a 6% year-over-year increase from $80 million in Q1 2018.
  • Fire Emblem Heroes remained the top performer with $46.6 million in revenue, though this figure represents a 30% decline compared to Q1 2018.
  • Dragalia Lost generated $23.4 million in Q1 2019, a 55% quarter-over-quarter decline that nonetheless prevented an overall year-over-year revenue drop for the company.
Sensor TowerApr 2019
Cover of Overview of the Mobile RPG Market
Article

Overview of the Mobile RPG Market

This analysis examines the performance and market positioning of mobile role-playing games (RPGs) across the United States, Japan, and China as of early 2019.

  • In the US iOS market, RPGs account for slightly less than 10% of total revenue, ranking as the fifth-largest genre behind shooters.
  • RPG market penetration varies significantly by region: RPGs comprise approximately 50% of the top-grossing games in both China and Japan, while remaining a smaller niche in the US.
  • Puzzle RPGs are a dominant force in the US, with 'Empires & Puzzles' by Small Giant Games increasing its subgenre revenue share from 6% to 35% during 2018.
GameRefineryJan 2019
Article

Nintendo's Mobile Revenue: 2018 Performance

Nintendo’s mobile gaming division experienced significant growth in 2018, generating a total of $348 million in worldwide player spending across the App Store and Google Play.

  • Nintendo's total mobile revenue reached $348 million in 2018, representing a 15% year-over-year growth compared to 2017.
  • Fire Emblem Heroes remained the primary revenue driver, accounting for approximately 66% of the company's total 2018 mobile earnings with over $230 million in player spending.
  • Dragalia Lost generated $58.4 million in 2018 despite only being available for one quarter and limited to five territories, with 66% of its revenue originating from Japan.
Sensor TowerJan 2019
Cover of Dragalia Lost: Meet Nintendo's New Cash Dragon
Article

Dragalia Lost: Meet Nintendo's New Cash Dragon

Dragalia Lost serves as a strategic case study in the intersection of Nintendo’s intellectual property and the specialized free-to-play design expertise of Cygames.

  • Dragalia Lost represents a strategic partnership between Nintendo’s brand-building expertise and Cygames’ proven free-to-play monetization systems, aiming to replicate the success of titles like Fire Emblem Heroes.
  • The game utilizes a complex, multi-layered progression system—including adventurers, dragons, weapons, and a Halidom kingdom builder—to drive a high ARPI (Average Revenue Per Install) of approximately $15.
  • Cygames employs a massive gacha pool containing 190 items, including 70 characters, 40 dragons, and 80 Wyrmprints, supported by a pity mechanic to mitigate player churn caused by poor pull luck.
Deconstructor of FunNov 2018