Darkness Rises
Game
6 documents in the library are about Darkness Rises, from writers such as NEXON Co. and Gamota. Each has a summary and key insights with the page they come from.
Connections
The documents about Darkness Rises on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Nexon projects Q3 2018 revenue between 60.9 and 65.9 billion yen, driven by international expansion in North America and Europe via titles like Darkness Rises and MapleStory M.
NEXON Co., 2018 · NEXON Q2 2018 Earnings Prepared Remarks, p. 8
Nexon plans a ¥7.0 billion marketing expenditure in Q3 2018 to support the global and regional launches of Darkness Rises, MapleStory M, and OVERHIT.
NEXON Co., 2018 · Nexon FY2018 Q2 Earnings Presentation: Q&A Summary, p. 1
The mobile portfolio saw growth with Darkness Rises exceeding 10 million global downloads and the international release of MapleStory M across 140 countries.
NEXON Co., 2018 · Nexon Q2 2018 Financial Results, p. 1
Documents about Darkness Rises
Cracking the Code: What Drives Korean Games Performance in Vietnam
The performance of Korean games in the Vietnamese market is defined by a strategic trade-off between audience scale and execution complexity.
- Long-term retention in the Vietnamese market depends on onboarding depth, device accessibility, and perceived monetization fairness rather than initial download volume driven by IP or visuals.
- Monetization models that create power gaps or undermine competitive fairness in PvP titles lead to significant player churn and loss of trust.
- Successful Korean games in Vietnam cluster into four specific archetypes: AAA grind-driven RPGs, nostalgia-driven MMORPGs, PvP-heavy MMOs, and niche strategy RPGs.
Nexon FY 2018 Financial Results
Nexon achieved record-breaking financial performance in fiscal year 2018, driven by the sustained success of its flagship PC and mobile franchises across global markets.
- Nexon achieved record-breaking fiscal year 2018 results with ¥253.7 billion in revenue, an 8% year-over-year increase, alongside ¥98.4 billion in operating income and ¥107.7 billion in net income.
- Flagship titles drove performance, with Dungeon&Fighter achieving double-digit growth in China for the third consecutive year and MapleStory recording a 67% revenue increase in Korea.
- The company experienced a 13% year-over-year revenue decline in the fourth quarter, primarily due to underperforming new mobile titles in Japan and Korea.
Nexon Q3 2018 Financial Results: Record Results and Strategic Investment
Nexon’s third quarter 2018 financial results demonstrate strong global growth, characterized by record revenues and a strategic pivot toward future interactive technologies.
- Nexon achieved record Q3 2018 revenues of 69.3 billion yen, marking a 15% year-over-year increase, with an operating income of 23.7 billion yen.
- Growth was primarily driven by the National Day update for Dungeon&Fighter in China and the strong performance of MapleStory in Korea.
- Revenues in North America, Europe, and other regions more than doubled year-over-year, bolstered by the global launches of MapleStory M and Darkness Rises, alongside contributions from Pixelberry Studios.
NEXON Q2 2018 Earnings Prepared Remarks
Nexon’s second-quarter 2018 earnings report emphasizes a strategic commitment to long-term live service management over the industry-standard focus on new game releases.
- Nexon is prioritizing long-term live service management over new game releases to generate annuity-like cash flows, aiming to avoid the industry's typical boom-bust cycle.
- The 15-year-old MapleStory franchise achieved 61% year-over-year revenue growth in Korea, demonstrating the financial viability of sustained franchise support.
- The Dungeon&Fighter franchise remains a critical global asset, having generated over $10 billion in life-to-date gross revenue.
Nexon FY2018 Q2 Earnings Presentation: Q&A Summary
Nexon’s second-quarter 2018 earnings discussion focuses on strategic marketing investments, the transition of major sports franchises, and the performance of key titles in the Chinese market.
- Nexon plans a ¥7.0 billion marketing expenditure in Q3 2018 to support the global and regional launches of Darkness Rises, MapleStory M, and OVERHIT.
- The company successfully migrated users from EA SPORTS FIFA Online 3 to FIFA Online 4 by allowing the conversion of in-game assets into points for the new platform.
- Management expects revenue from the FIFA Online franchise to recover as users exhaust converted assets and begin engaging with the newly launched FIFA Online 4M mobile title.
Nexon Q2 2018 Financial Results
Nexon’s financial results for the second quarter of 2018 demonstrate the efficacy of a long-term live service business model, characterized by sustained growth in flagship intellectual properties.
- Nexon reported Q2 2018 revenues of 47.8 billion yen, a 2% year-over-year increase, with operating income of 16.0 billion yen and net income of 32.2 billion yen.
- Financial performance was bolstered by a 2.7 billion yen gain from the consolidation of NAT Games and a 15.5 billion yen foreign exchange gain on U.S. dollar-denominated assets.
- MapleStory revenue in Korea surged 61% year-over-year, driven by 15th-anniversary events and seasonal updates, while Dungeon&Fighter remained a primary revenue driver in China.