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Crusader Kings cover

Crusader Kings

GameBy Paradox Development Studio · Released Jul 15, 2004

Documents about Crusader Kings

Cover of Paradox Interactive Interim Report: January – March 2020
Financial report21 pages

Paradox Interactive Interim Report: January – March 2020

The Paradox Interactive interim report for the first quarter of 2020 details a period of significant financial growth, characterized by a 68% increase in revenue to SEK 400.4 million compared to the same period in 2019.

  • Paradox Interactive reported a 68% year-over-year revenue increase to SEK 400.4 million and a 164% rise in operating profit to SEK 165.9 million for Q1 2020.
  • Financial performance was driven by record-breaking sales from three major expansions: La Résistance for Hearts of Iron IV, Federations for Stellaris, and Sunset Harbor for Cities: Skylines.
  • The company increased investment in game development by 57% compared to the previous year to support upcoming titles including Crusader Kings III and Vampire: The Masquerade - Bloodlines 2.
Paradox InteractiveMay 2020
Cover of Year-end Report and Quarterly Report: October–December 2019
Financial report22 pages

Year-end Report and Quarterly Report: October–December 2019

Paradox Interactive concluded the 2019 fiscal year with sustained financial growth, characterized by a 14 percent increase in annual revenue to SEK 1,289.3 million and an operating profit of SEK 473.5 million.

  • Paradox Interactive achieved a 14 percent annual revenue increase to SEK 1,289.3 million in 2019, with an operating profit of SEK 473.5 million.
  • The company reached a record of over 4 million monthly active users, supported by a cash position of SEK 554.2 million and a proposed dividend of SEK 1.00 per share.
  • PC gaming remains the dominant revenue source, accounting for more than 83 percent of total annual sales.
Paradox InteractiveFeb 2020
Cover of Paradox Interactive Interim Report: January – September 2019
Financial report23 pages

Paradox Interactive Interim Report: January – September 2019

Paradox Interactive demonstrated robust financial health and sustained growth during the first nine months of 2019, characterized by a 15 percent year-over-year revenue increase to SEK 908.0 million.

  • Paradox Interactive reported a 15 percent year-over-year revenue increase to SEK 908.0 million for the first nine months of 2019.
  • Third-quarter performance showed significant momentum with revenue rising 26 percent to SEK 282.6 million and operating profit increasing 36 percent to SEK 93.1 million.
  • Financial growth was driven by the launch of Age of Wonders: Planetfall and the continued commercial success of core titles Cities: Skylines and Stellaris.
Paradox InteractiveNov 2019
Cover of Paradox Interactive Interim Report: January – March 2019
Financial report22 pages

Paradox Interactive Interim Report: January – March 2019

Paradox Interactive experienced a period of financial contraction during the first quarter of 2019, characterized by an 11 percent decline in revenue to SEK 238.3 million and a 55 percent reduction in operating profit to SEK 62.7 million compared to the same period in the previous year.

  • Paradox Interactive reported a revenue decline of 11% to SEK 238.3 million and a 55% drop in operating profit to SEK 62.7 million for Q1 2019 compared to the same period in 2018.
  • The financial downturn was driven by a lighter release schedule for major titles and a strategic shift toward record-high investments in marketing, organizational expansion, and game development.
  • The company reached a milestone of over ten million registered users across its platform during the first quarter of 2019.
Paradox InteractiveMay 2019
Cover of Year-End Report 2018
Financial report20 pages

Year-End Report 2018

Paradox Interactive achieved significant financial growth throughout 2018, characterized by a 39 percent increase in annual revenue to SEK 1,127.7 million and a 34 percent rise in operating profit to SEK 455.1 million.

  • Paradox Interactive achieved a 39% increase in annual revenue to SEK 1,127.7 million and a 34% rise in operating profit to SEK 455.1 million during 2018.
  • The company’s business model relies on long-term lifecycle management and consistent content updates for established franchises rather than rapid release cycles.
  • The firm recorded its most profitable quarter to date in Q4 2018, despite launching no new games during that period, proving the resilience of its back-catalog strategy.
Paradox InteractiveFeb 2019
Cover of Year-End Report 2017: Paradox Interactive
Financial report19 pages

Year-End Report 2017: Paradox Interactive

Paradox Interactive’s 2017 year-end report highlights a period of significant financial growth and organizational expansion.

  • Paradox Interactive achieved annual revenues of SEK 813.8 million in 2017, a 24% increase over the previous year, with operating profit rising 10% to SEK 339.8 million.
  • Financial growth was driven by the sustained performance of core titles, specifically Cities: Skylines, Stellaris, Europa Universalis IV, Hearts of Iron IV, and Crusader Kings II.
  • The company expanded its development capabilities through the acquisition of Triumph Studios and a 33% stake in Hardsuit Labs.
Paradox InteractiveFeb 2018
Cover of Paradox Interactive Interim Report: January – June 2017
Financial report21 pages

Paradox Interactive Interim Report: January – June 2017

Paradox Interactive demonstrated robust financial growth during the first half of 2017, characterized by significant revenue increases and strong operating margins.

  • Paradox Interactive reported a 25% revenue increase to 410.7 million SEK and a 20% operating profit rise to 200.3 million SEK for the first half of 2017 compared to the same period in 2016.
  • The company maintains a strong financial position with 253.2 million SEK in cash and cash equivalents and a 75% equity ratio as of June 30, 2017.
  • Growth is driven by a core portfolio of established titles including Stellaris, Cities: Skylines, Europa Universalis IV, Hearts of Iron IV, and Crusader Kings II.
Paradox InteractiveAug 2017
Cover of Paradox Interactive Interim Report: Q1 2017
Financial report18 pages

Paradox Interactive Interim Report: Q1 2017

The Paradox Interactive interim report for the first quarter of 2017 outlines the company’s financial performance and operational developments, highlighting a period of significant growth driven by its established portfolio of strategy games.

  • Paradox Interactive reported Q1 2017 revenue of SEK 121.3 million, representing a 30% increase compared to the same period in 2016.
  • Operating profit grew by 51% year-over-year to reach SEK 38.0 million, with a profit after tax of SEK 29.2 million.
  • The company maintained a strong liquidity position with cash and short-term placements totaling SEK 288.0 million as of March 31, 2017.
Paradox InteractiveMay 2017
Cover of Paradox Interactive Year-End Report 2015
Financial report4 pages

Paradox Interactive Year-End Report 2015

The 2015 year-end report for Paradox Interactive details a period of significant financial growth and organizational expansion, driven by a robust portfolio of new game releases and successful expansions.

  • Paradox Interactive achieved significant financial growth in 2015, with net sales rising 241% to 604 million SEK and operating profit increasing 442% to 242 million SEK.
  • The company’s operating margin improved to 40% in 2015, up from 25% in the previous year.
  • Financial performance was driven by the successful launches of Cities: Skylines and Pillars of Eternity, alongside continued engagement with established titles like Europa Universalis IV and Crusader Kings II.
Paradox InteractiveFeb 2016