Consume Me
GameBy AP Thomson
7 documents in the library are about Consume Me, from writers such as Game Developers Conference, Mobilegamer.biz and Hit Points. Each has a summary and key insights with the page they come from.
Connections
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $120K
- Units sold
- 13K
- Last 12 months
- $103K
- 10K units
- Price
- $14.99
- Positive reviews
- 92%
- of 1,154 reviews
- Peak players
- 0
- at the same time
- Followers
- 3,692
- Average playtime
- 5 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2025 | $57K | 6,659 | |
| 2026 so far | $63K | 6,092 |
On Steam since Sep 24, 2025 · Developer AP Thomson, Jenny Jiao Hsia, Jie En Lee, Ken "coda" Snyder, Violet W-P · Publisher HexecutableSteam store page
Documents about Consume Me
2026 GDC Trends Report: 5 Insights on the Future of Game Development
The 2026 GDC Trends Report provides a comprehensive analysis of the evolving landscape of the global game development industry.
- Studios are increasingly relying on co-development models to manage the resource and staffing demands required for modern game production.
- Mobile game developers are shifting toward dual monetization strategies, prioritizing long-term user retention over new user acquisition, particularly as the Vietnamese hyper-casual market grows.
- Generative AI has reached a level of maturity where assistive tools are easily accessible, shifting the industry focus from technical feasibility to the ethics and implementation strategies of AI in development workflows.
Weekly Industry Briefing: Europe
This weekly industry briefing provides a comprehensive overview of significant developments within the mobile gaming sector as of early June 2026.
- Supercell, King, and Sybo executives have criticized new EU proposals, stating they could render free-to-play games "unplayable in Europe."
- Atari acquired Hipster Whale, the developer of Crossy Road, for an initial $29.3 million, with an additional $10 million in earnouts over three years, as part of Atari's expansion into mobile game development for platforms like Netflix and Amazon.
- Liftoff's IPO is back on, valuing the adtech firm at $3.83 billion after offering 19 million shares of common stock at $23 each, raising $437 million.
Supercell, King and Sybo slam EU plan, Atari buys Hipster Whale, Zynga's Mark Pincus, more
The mobile games industry is currently navigating significant regulatory, corporate, and strategic shifts.
- Industry leaders from Supercell, King, and Sybo are lobbying against EU legislative proposals, arguing that new regulations on free-to-play mechanics could render mobile games unplayable and threaten a sector that generated 7.5 billion euros in revenue and supported 63,000 jobs in 2025.
- Atari has acquired Hipster Whale, the developer behind Crossy Road, as part of a strategy to expand its retro-adjacent mobile portfolio through projects involving Amazon, Netflix, and Air Console.
- Zynga founder Mark Pincus, in his upcoming book 'Life at the Speed of Play,' advocates for a 'proven, better, new' design methodology, citing Supercell's Hay Day and Clash of Clans as examples of games that successfully adopted this iterative approach.
Clair Obscur: Expedition 33 Wins 5 Awards, Including Game of the Year, at GDCA 2026
The 26th annual Game Developers Choice Awards (GDCA) concluded with a significant victory for the dark fantasy role-playing game Clair Obscur: Expedition 33.
- Sandfall Interactive's 'Clair Obscur: Expedition 33' won five awards at the 26th annual Game Developers Choice Awards, including Game of the Year, Best Debut, Visual Art, Narrative, and Audio.
- Don Daglow received the Lifetime Achievement Award, recognizing a 55-year career that spanned pioneering work in baseball simulations, real-time strategy, and early MMORPGs.
- The late Rebecca Ann Heineman was posthumously honored with the Ambassador Award for her legacy as a trailblazing developer and early professional tournament champion.
'Titanium Court' Receives Grand Prize at the 2026 IGF Awards
The 28th annual Independent Games Festival (IGF) Awards, held in conjunction with the 2026 GDC Festival of Gaming in San Francisco, recognized the most innovative contributions to the global independent game development sector.
- The surreal strategy game Titanium Court, developed by AP Thomson and published by Fellow Traveller, won the Seumas McNally Grand Prize for Best Independent Game at the 2026 IGF Awards.
- AP Thomson is now a two-time Grand Prize winner, having previously contributed to the 2025 winning title, Consume Me.
- Titanium Court also received the Excellence in Design award for its integration of match-3 mechanics with tactical roguelike elements.
The Idiots Are Winning
The game industry is currently facing a significant shift in content moderation driven by external pressure from financial institutions.
- Itch.io has hidden all adult NSFW content from search and browse results following pressure from payment processors, leading to the mass delisting of both adult and non-adult indie games.
- Steam has updated its developer terms to prohibit content that violates the standards of its payment processors, resulting in the removal of dozens of titles from its storefront.
- The pressure group Collective Shout successfully lobbied payment processors like Visa, Mastercard, and Stripe to target platforms hosting games they deem offensive, effectively positioning financial institutions as moral arbiters of digital content.
2025 Independent Games Festival Awards
The 2025 Independent Games Festival Awards recognized Consume Me as the year’s premier independent title, honoring the project with both the Seumas McNally Grand Prize and the Nuovo Award.
- Jenny Jiao Hsia’s game 'Consume Me' won both the Seumas McNally Grand Prize and the Nuovo Award at the 2025 Independent Games Festival Awards.
- The Seumas McNally Grand Prize recognizes 'Consume Me' for overall excellence, while the Nuovo Award honors its success in challenging traditional gaming conventions.
- The game explores the creator’s personal history with dieting and disordered eating through a combination of dark humor and interactive mechanical systems.