Company of Heroes
Game
3 documents in the library are about Company of Heroes, from writers such as Extra Credits, GameDiscoverCo and Sega Sammy Holdings. Each has a summary and key insights with the page they come from.
Connections
The documents about Company of Heroes on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 6
- with sales
- Revenue to date
- $154.8M
- all of them
- Units sold
- 10.1M
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Company of Heroes 2 | 2013 | $90.6M | 7.8M | |
| Company of Heroes 3 | 2023 | $51.0M | 1.2M | |
| Company of Heroes | 2006 | $6.8M | 494K | |
| Company of Heroes - Legacy Edition | 2007 | $4.0M | 414K | |
| Company of Heroes: Tales of Valor | 2009 | $1.6M | 126K | |
| Company of Heroes: Opposing Fronts | 2007 | $763K | 58K |
Documents about Company of Heroes
Competitive Gaming and Neurodiversity With The Good Game Project! | Design Club
The Good Game Project serves as a critical research initiative dedicated to understanding the intersection of mental health, physical well-being, and performance within the global esports landscape.
- The Good Game Project utilized a massive, rapid-response survey that grew from 300 to over 2,500 responses in 24 hours, providing a robust dataset for multiple academic papers on esports and mental health.
- Research suggests that individuals struggling with mental health may be more drawn to esports, rather than esports inherently causing those mental health impacts, though high-performance levels introduce unique stressors that can exacerbate existing conditions.
- The project is developing a Massive Open Online Course (MOOC) to provide mental health literacy and first-aid training specifically tailored for those working with esports players.
Sons of the Forest: So Big It Broke Steam?
The late February 2023 gaming market was defined by a surge of high-performing PC debuts and the continued commercial dominance of major triple-A franchises.
- Hogwarts Legacy dominated the global market with 12 million units sold and $850 million in revenue, leading download charts across PlayStation, Xbox, and the Epic Games Store.
- Sons of the Forest achieved the year's second-largest Steam debut with 330,000 concurrent users, causing temporary storefront instability while maintaining an 88% positive rating.
- Atomic Heart and Company of Heroes 3 saw moderate PC success with 38,500 and 36,600 concurrent users respectively, though the latter faced mixed reviews due to technical issues.
Sega Sammy Holdings Summary of 3rd Quarter Results for FY Ending March 2013
Sega Sammy Holdings experienced a significant decline in financial performance during the first three quarters of the fiscal year ending March 2013.
- Sega Sammy Holdings saw a sharp financial decline in the first three quarters of FY2013, with net sales dropping 33.6% to 207.0 billion yen and operating income falling 89.1% to 7.0 billion yen.
- The primary cause of the earnings downturn was the postponement of key pachislot and pachinko title releases, leading to a significant reduction in full-year forecasts.
- Pachislot and pachinko unit sales suffered substantial declines, reaching approximately 130,000 and 89,000 units respectively.