Captain Tsubasa: Dream Team
Game
40 documents in the library are about Captain Tsubasa: Dream Team, from writers such as KLab. Each has a summary and key insights with the page they come from.
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Key figures from the reports
Core mobile titles, including BLEACH Brave Souls and Captain Tsubasa: Dream Team, underperformed, contributing to a decline in mobile gaming segment profits from ¥1.13 billion to ¥830.5 million.
KLab, 2026 · Summary of Financial Results for Fiscal Year Ended December 31, 2025 (Japanese GAAP), p. 5
Operating income remained negative at -359 million yen as core titles like Captain Tsubasa: Dream Team underperformed during key promotional periods.
KLab, 2025 · KLab FY2025 2Q Financial Results Presentation, p. 2
Core gaming performance remains anchored by established titles, with 'BLEACH Brave Souls' reaching 100 million worldwide downloads and 'Captain Tsubasa: Dream Team' maintaining stability.
KLab, 2025 · KLab FY2025 1Q Financial Results Presentation, p. 24
KLab reported Q2 FY2024 revenue of 2,048 million yen, representing a 29.5% quarter-over-quarter increase driven by the recovery of 'Captain Tsubasa: Dream Team'.
KLab, 2024 · KLab FY2024 2Q Financial Results Presentation Material, p. 4
KLab Inc. reported a 29.4% year-over-year revenue decline to 16.88 billion yen for the fiscal year ending December 31, 2022, driven by the withdrawal of underperforming titles and weak sales for Captain Tsubasa: Dream Team.
KLab, 2023 · Summary of Financial Results for Fiscal Year Ended December 31, 2022 (Japanese GAAP), p. 5
Documents about Captain Tsubasa: Dream Team
KLab FY2026 2Q Financial Results Presentation
KLab’s financial results for the second quarter of fiscal year 2026 demonstrate a successful return to profitability, driven primarily by the strong launch of the mobile title DRAGON QUEST Smash/Grow.
- KLab returned to profitability in Q2 FY2026 with an operating income of 493 million yen, successfully offsetting Q1 losses to achieve a cumulative profit for the first half of the year.
- Quarterly revenue reached 3,263 million yen, marking a 91.3% increase over the previous quarter and a 113.9% year-over-year growth.
- The launch of the mobile title DRAGON QUEST Smash/Grow in April was the primary driver for the company's 15.1% operating margin.
KLab FY2026 1Q Financial Results Presentation
KLab’s financial results for the first quarter of fiscal year 2026 reflect a period of transition as the company navigates a challenging gaming market while positioning itself for a projected return to profitability.
- KLab forecasts a V-shaped recovery for FY2026, targeting 17 billion yen in revenue and 1 billion yen in operating profit, which would mark its first full-year operating profit in five years.
- Q1 FY2026 revenue reached 1.7 billion yen, a 4.3% year-over-year increase but an 11.3% decline from the previous quarter, with an operating loss of 453 million yen.
- The company is pinning its growth strategy on the April 2026 launch of 'DRAGON QUEST Smash/Grow' and the upcoming release of 'My Hero Academia UNITED SURVIVAL' to offset revenue declines in titles like 'BLEACH Brave Souls'.
Summary of Financial Results for First Quarter: Fiscal Year Ended December 31, 2026
KLab Inc.’s financial results for the first quarter of the fiscal year ending December 31, 2026, reflect a period of strategic transition characterized by declining core game revenues offset by growth in new business initiatives.
- KLab Inc. reported a net loss attributable to owners of parent of ¥509 million for Q1 FY2026, an increase from a ¥479 million loss in Q1 FY2025.
- Despite a 4.3% increase in revenue to ¥1,705 million in Q1 FY2026 compared to the previous year, the company's operating loss widened to ¥453 million from ¥288 million.
- The company recorded a crypto asset valuation loss of ¥55 million in Q1 FY2026 due to market fluctuations, and an investment partnership operating loss of ¥26 million.
Summary of Financial Results for Fiscal Year Ended December 31, 2025 (Japanese GAAP)
Fiscal performance for the year ended December 31, 2025, reflects a period of significant structural transition as the organization grapples with a 17.5% year-on-year revenue decline to ¥6.86 billion.
- The company reported a net loss of ¥4.18 billion and an operating loss of ¥1.30 billion for the fiscal year ended December 31, 2025, driven by a 17.5% revenue decline to ¥6.86 billion.
- A substantial ¥4.43 billion impairment loss on software assets related to EA SPORTS FC™ TACTICAL significantly impacted the annual financial results.
- Core mobile titles, including BLEACH Brave Souls and Captain Tsubasa: Dream Team, underperformed, contributing to a decline in mobile gaming segment profits from ¥1.13 billion to ¥830.5 million.
Summary of Financial Results for Third Quarter of Fiscal Year Ended December 31, 2025
KLab Inc. experienced a significant downturn during the third quarter of fiscal year 2025, characterized by an 18.6% year-over-year revenue decline to ¥4.93 billion.
- KLab Inc. reported a net loss of ¥3.97 billion for Q3 2025, driven by an 18.6% year-over-year revenue decline to ¥4.93 billion.
- The company recorded a ¥4.42 billion impairment charge on software assets, primarily linked to EA SPORTS FC™ TACTICAL and the divestment of GlobalGear Co. Ltd.
- Despite four consecutive years of operating deficits, management maintains that no material uncertainty exists regarding the company's status as a going concern.
KLab FY2025 2Q Financial Results Presentation
KLab’s financial results for the second quarter of fiscal year 2025 reflect a period of significant operational contraction and financial restructuring.
- KLab reported a significant net loss of 4,269 million yen for FY2025 2Q, primarily driven by a 4,426 million yen impairment charge related to the software assets of EA SPORTS FC TACTICAL.
- Total revenue for the quarter fell to 1,525 million yen, marking a 6.7% decline quarter-over-quarter and a 25.5% decrease year-over-year.
- Operating income remained negative at -359 million yen as core titles like Captain Tsubasa: Dream Team underperformed during key promotional periods.
KLab FY2025 1Q Financial Results Presentation
KLab’s financial results for the first quarter of fiscal year 2025 reflect a period of transition characterized by a seasonal revenue decline compared to the previous quarter, yet a year-over-year recovery in profitability.
- KLab is undergoing a major structural reorganization, including the voluntary retirement of 100 employees and a 40-person reduction in outsourced staff to lower fixed costs.
- The company reported Q1 FY2025 revenue of 1,635 million yen, a 27.2% quarter-over-quarter decline but a 3.4% increase year-over-year.
- Operating losses narrowed to 288 million yen from 658 million yen in the same period last year, primarily due to disciplined cost control measures.
Summary of Financial Results for Fiscal Year Ended December 31, 2024 (Japanese GAAP)
KLab Inc. experienced a significant financial downturn during the fiscal year ended December 31, 2024, characterized by a 22.5% year-over-year revenue decline to 8.3 billion yen.
- KLab Inc. reported a 22.5% year-over-year revenue decline to 8.3 billion yen and a net loss of 2.78 billion yen for the fiscal year ended December 31, 2024.
- The company breached financial covenants following its fourth consecutive year of operating deficits, with cash equivalents dropping to 1.61 billion yen and total net assets falling to 10.37 billion yen.
- To address liquidity concerns and a going concern status, KLab secured approximately 2.8 billion yen in funding through third-party allotments and unsecured bonds in early 2025.
KLab FY2024 4Q Financial Results Presentation
KLab’s fiscal year 2024 financial performance reflects a period of significant contraction, characterized by a 22.5% year-over-year revenue decline to 8,306 million yen.
- KLab reported a 22.5% year-over-year revenue decline to 8,306 million yen for FY2024, resulting in an operating loss of 1,342 million yen and a net loss of 2,782 million yen.
- Financial losses were driven by the declining performance of core legacy titles, specifically BLEACH Brave Souls and Captain Tsubasa: Dream Team.
- Management has aggressively reduced fixed costs to approximately 60% of 2021 levels through headcount reductions and office downsizing.
KLab FY2024 Q3 Financial Results Presentation
KLab is currently navigating a strategic transition aimed at reversing recent financial volatility and achieving sustainable profitability.
- KLab reported 2,428 million yen in revenue for FY2024 Q3, representing an 18.6% increase quarter-over-quarter.
- The company raised 2.93 billion yen in capital to fund a strategic pivot toward hybrid casual games and new title development.
- Financial performance remains heavily dependent on legacy intellectual properties, specifically BLEACH Brave Souls and Captain Tsubasa: Dream Team.
KLab FY2024 2Q Financial Results Presentation Material
KLab Inc., a Tokyo-based developer listed on the Tokyo Stock Exchange Prime Market, is currently navigating a strategic transition aimed at stabilizing its financial performance and diversifying its revenue streams.
- KLab reported Q2 FY2024 revenue of 2,048 million yen, representing a 29.5% quarter-over-quarter increase driven by the recovery of 'Captain Tsubasa: Dream Team'.
- The company narrowed its operating deficit to 365 million yen in Q2, an improvement achieved through rigorous cost-cutting and operational efficiency measures.
- KLab successfully raised 2.93 billion yen in capital to strengthen its balance sheet and fund the execution of its mid-term management plan.
KLab FY2023 4Q Financial Results Presentation
KLab experienced a challenging fiscal year in 2023, characterized by a 36.5 percent decline in annual revenue to 10,717 million yen and an operating loss of 1,218 million yen.
- KLab reported a 36.5% annual revenue decline to 10,717 million yen and an operating loss of 1,218 million yen for fiscal year 2023.
- Financial performance was primarily weakened by the declining revenue of core titles like Captain Tsubasa: Dream Team and significant software asset impairments.
- Management has implemented executive compensation cuts and aggressive cost-control measures to stabilize operations, with a stated goal of returning to profitability by 2025.