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KLab
KLab’s financial results for the first quarter of fiscal year 2025 reflect a period of transition characterized by a seasonal revenue decline compared to the previous quarter, yet a year-over-year recovery in profitability. The company reported revenue of 1,635 million yen, representing a 27.2% decrease quarter-over-quarter but a 3.4% increase year-over-year. While the firm remains in an operating deficit of 288 million yen, this figure represents a significant improvement compared to the 658 million yen deficit recorded in the same period last year, driven primarily by disciplined cost control measures.
The company’s core gaming business continues to rely on established titles, with BLEACH Brave Souls reaching 100 million worldwide downloads and Captain Tsubasa: Dream Team maintaining stable performance. Overseas markets remain critical, accounting for approximately 60% of total revenue. To address ongoing financial challenges, the company is implementing a structural shift toward an "elite team" model. This strategy involves reducing the workforce through voluntary retirement for approximately 100 employees and cutting outsourced personnel by 40, with the goal of lowering fixed costs and improving operational agility.
Looking beyond traditional mobile gaming, the company is diversifying into high-growth sectors such as generative AI and blockchain, aiming for early profitability in these areas. Research and development efforts in AI have already yielded technical recognition, including a paper accepted at the AISTATS 2025 conference. Due to these significant changes in business strategy and the restructuring of the mobile gaming division, the company has officially withdrawn its mid-term management plan. Future performance will prioritize immediate business recovery and the establishment of new revenue streams, with updated forecasts to be disclosed as these initiatives progress.
KLab · 2020