
Assassin's Creed
GameBy Ubisoft Montreal · Released Nov 13, 2007
Reports and documents about Assassin's Creed
Games You Might Not Have Tried: Digital Collectable Games - Find New Games - Extra Credits
This overview explores the landscape of digital collectible games on mobile and tablet platforms, focusing on titles that demonstrate innovative ways to integrate collectibility into various gameplay genres.
- Digital collectible games are successfully evolving beyond traditional card-based mechanics by integrating collectibility into diverse genres including tower defense, match-three puzzles, trivia, and real-time strategy.
- Developers are leveraging digital-only platforms to create combat structures and mechanics, such as those seen in Tyrant Unleashed, that would be physically impractical or impossible to replicate in a traditional trading card game format.
- Hybrid gameplay models are becoming a standard design strategy, exemplified by titles like Puzzle & Dragons and Puzzle Trooper, which utilize collectible monster systems to drive engagement in match-three puzzle loops.
Five minutes with Ubisoft Mobile MD Jean-Michel Detoc
Ubisoft is positioning itself as a platform-agnostic entertainment company, expanding its focus from traditional PC and console markets to mobile devices.
- Ubisoft is transitioning from a console-centric model to a platform-agnostic strategy, prioritizing the development of standalone, high-quality mobile games over simple companion apps.
- The mobile development strategy rests on three pillars: leveraging existing IPs like Assassin’s Creed and Rayman, creating original mobile-first properties, and developing games based on external licenses.
- Ubisoft is shifting away from its historical reliance on external partners like Gameloft by bringing mobile development and strategic oversight in-house.
Ubisoft Annual Report 2013
The Ubisoft Annual Report for the 2012-2013 fiscal year details a period of significant financial expansion and strategic transition.
Ubisoft FY13 Earnings Presentation
The Ubisoft Fiscal Year 2013 earnings presentation outlines a period of significant financial growth and strategic transition, characterized by an 18% increase in total sales to 1,256 million euros and a 79% surge in non-IFRS operating income to 100 million euros.
Ubisoft Full-Year 2012-13 Sales and Earnings Figures
Ubisoft’s financial results for the 2012-13 fiscal year demonstrate a period of significant growth and strategic transition, characterized by a successful pivot toward core gaming franchises and digital expansion.
- Ubisoft reported annual sales of €1,256 million for the 2012-13 fiscal year, an 18% increase that reached the upper end of the company's raised guidance.
- Non-IFRS operating income grew by 79% to reach €100 million, driven by a successful strategic pivot toward core gaming franchises.
- Core gaming revenue rose 60% year-on-year to €928 million, fueled by the commercial performance of Assassin’s Creed 3 and Far Cry 3.
Ubisoft Third-Quarter 2012-13 Sales Report
Ubisoft’s third-quarter sales for fiscal year 2012-13 reached €802 million, exceeding the company’s projected range of €740 million to €800 million.
- Ubisoft’s Q3 fiscal year 2012-13 sales reached €802 million, a 23% year-over-year increase that exceeded the company's projected range of €740 million to €800 million.
- Full-year sales guidance was revised upward to a range of €1,240 million to €1,260 million, with expected operating income between €90 million and €100 million.
- Growth was driven by core gaming titles, specifically Assassin’s Creed 3 with over 12 million units sold and Far Cry 3 with over 4.5 million units sold.
Ubisoft H1 FY13 Earnings Presentation
Ubisoft achieved a 12 percent increase in sales during the first half of fiscal year 2013, reaching €279.2 million compared to €248.5 million in the prior year.
Ubisoft First-Half 2012-13 Sales and Earnings Figures
Ubisoft’s financial results for the first half of the 2012-13 fiscal year demonstrate a period of strategic investment and revenue growth, characterized by a 12.1% increase in sales to €279.2 million compared to the same period in the previous year.
- Ubisoft increased first-half sales by 12.1% to €279.2 million, driven by Tom Clancy’s Ghost Recon Future Soldier, Just Dance 4, and a 59% surge in online segment revenue.
- The company reported a current operating loss of €58.1 million, up from €49.3 million in the previous year, due to increased marketing spend for second-half title launches.
- Management raised full-year sales targets to a range of €1,200 million to €1,260 million and increased the upper end of operating income guidance to €100 million.
Ubisoft Annual Report 2012
The Ubisoft 2012 Annual Report details a pivotal fiscal year characterized by a return to profitability and a strategic pivot toward digital expansion.
FY12 Earnings Presentation
The fiscal year 2012 earnings presentation outlines a period of financial recovery and strategic realignment for Ubisoft, characterized by a 90% increase in current operating income to 56 million euros.
Ubisoft Full-Year 2011-12 Results
Ubisoft’s fiscal year 2011-12 results demonstrate a significant recovery in profitability and operational efficiency.
- Ubisoft achieved a significant financial turnaround in fiscal 2011-12, moving from an €80.4 million operating loss in the previous year to an operating income of €45.6 million.
- Annual sales reached €1,061 million, a 2.1% increase, while current operating income grew by 90% to €56.0 million, meeting the upper end of management's guidance.
- Digital and online revenue surged by 110.8% to €80 million, contributing to an expansion in gross profit margin from 64.8% to 67.7%.
Ubisoft Q3 2011-12 Sales Figures
Ubisoft reported third-quarter sales of €652 million for the 2011-12 fiscal year, representing an 8.8% increase over the same period in the previous year.
- Ubisoft reported Q3 2011-12 sales of €652 million, an 8.8% year-over-year increase that exceeded previous guidance.
- The Just Dance franchise drove growth with a 30% sales increase, capturing a 70% market share in the casual gaming category for 2011.
- Online segment revenue surged by 159%, significantly bolstered by the performance of titles such as Settlers Online and Howrse.