
Aion
GameBy NCSOFT · Released Nov 25, 2008
A massively multiplayer online role-playing game released by NCSOFT. The game combines PvP and PvE in a fantasy game environment.
Connections
Each row is a game or company named alongside Aion, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Nov 25, 2008
- Developer
- NCSOFT
- Publishers
- Noviy Disk, Gameforge
- Genres
- Role-playing (RPG), Strategy, Adventure
- Platforms
- PC (Microsoft Windows)
- Links
- Official site, Wikipedia
Game data from IGDB.com
Aion sales and key figures
NCSOFT shares rose 13.7% following the successful global early access launch of Aion 2 on Steam, which peaked at 171,530 concurrent players and topped sales charts in 12 countries.
InvestGame, 2026 · Gaming Weekly Premium Digest #40: 28 September–4 October 2026
Seven tracked PC/console titles released between October 9–16 generated a combined $56.4 million in gross revenue, led by NCSoft's Aion 2 at $15.7 million and Secret Mode's Star Wars: Galactic Racer at $13.5 million.
InvestGame, 2026 · Gaming Weekly Premium Digest #42
Quarterly revenue reached KRW 404.2 billion, a 12% increase quarter-over-quarter, driven by a 92% spike in PC online game revenue to KRW 168.2 billion following the launch of Aion 2.
NCSoft, 2026 · NCSOFT Q4 2025 Earnings Release, p. 6
Documents about Aion
Gaming Weekly Premium Digest #42
Gaming Weekly Premium Digest #42 covers the week of 12–18 October 2026 for InvestGame's tracked universe of 59 listed gaming companies, pairing stock-move catalysts with PC/console sales data from Alinea Analytics.
- Frontier Developments' shares fell 12.9% on October 14 following the release of Planet Zoo 2, which received 'Mixed' Steam reviews at approximately 65% positive.
- Despite the stock decline, Planet Zoo 2's initial four-day performance, including pre-orders, surpassed the launch figures of both previous Jurassic World titles from Frontier.
- Unity Software shares dropped 13.8% during the week of October 12–18, driven by a combination of broader market pressure from US inflation data and a lack of positive company-specific news.
Exit Games’ $55m Stake Buyback, Gardens’ $35m+ Round and Fireshine’s $4m Fair Games Acquisition
InvestGame's weekly digest for the period ending Oct 11, 2026 tracked 13 gaming deals worth $100.3m, 6 of which closed, and profiles the top nine across M&A, venture financing and public markets.
- Exit Games bought back a 10.5% stake from Firy (formerly Skillz) for $55 million in cash, simultaneously terminating the licensing agreements established in 2021.
- Gardens raised over $35 million in a Series B funding round led by Lightspeed, bringing the studio's total capital raised to more than $70.8 million since 2021.
- Fireshine Games acquired Danish developer Fair Games, the studio behind the 2.5-million-copy-selling game Necesse, for $4 million upfront with potential earn-outs of up to $2 million plus revenue-based incentives.
Gaming Weekly Premium Digest #40: 28 September–4 October 2026
InvestGame's weekly digest for 28 September to 4 October 2026 reviews public gaming equities, regulatory developments and deal activity, with the full 16-page deck and several sections reserved for paid subscribers.
- AppLovin shares fell 13.7% after a San Francisco court denied its request for a temporary restraining order against Unity’s Ad Quality SDK, with the legal dispute now moving to private arbitration.
- General Intuition raised $220 million at a $6.2 billion valuation, representing a 2.7x increase in valuation since June, driven by its library of gameplay clips from Medal.
- EU consumer regulators launched coordinated actions on September 30 against nine gaming companies, including King, Supercell, Mojang, and Riot Games, regarding the management of in-game currencies.
Here's The Dring: The Return of MMOs
The resurgence of the Massively Multiplayer Online (MMO) genre serves as the primary subject of this analysis, which questions whether the current renewed interest in these titles is driven solely by nostalgia or by more fundamental shifts in the gaming landscape.
- The MMORPG genre is experiencing a notable resurgence in market relevance, challenging recent industry focus on console-based blockbuster releases.
- Established titles including World of Warcraft, RuneScape, and Aion are at the center of this renewed interest in the MMO space.
- The current market activity marks a shift from the mid-2000s era, when the industry saw a wave of failed attempts to replicate the success of World of Warcraft.
InvestGame Weekly Deal Digest
InvestGame's weekly digest for the week ending October 2, 2026 tracked 14 announced gaming deals worth $249.9m. Its central theme is gameplay data becoming training material for world-model AI.
- General Intuition raised $220 million at a $6.2 billion valuation, bringing its total funding to $673.7 million in under a year to train AI world models on gameplay data from its sister company, Medal.
- Modulate secured $25 million to expand its AI-driven voice moderation technology, which currently analyzes over 10 million hours of audio monthly for clients like the Call of Duty franchise.
- Bose acquired FMOD, a leading audio middleware platform for games, to integrate its audio technology into broader automotive and gaming applications.
NCSOFT Q4 2025 Earnings Release
NCSOFT’s financial results for the fourth quarter of 2025 demonstrate a return to operating profitability, with quarterly revenue reaching KRW 404.2 billion.
- NCSOFT returned to operating profitability in Q4 2025 with an operating income of KRW 3.2 billion, following losses in the previous period.
- Full-year 2025 net income surged 269% to KRW 347.4 billion, primarily due to a one-time gain from a real estate sale.
- Quarterly revenue reached KRW 404.2 billion, a 12% increase quarter-over-quarter, driven by a 92% spike in PC online game revenue to KRW 168.2 billion following the launch of Aion 2.
NCSOFT Q1 2025 Earnings Release
NCSOFT’s first-quarter 2025 financial results reflect a period of operational stabilization following a significant restructuring of expenses in the previous quarter.
- NCSOFT returned to profitability in Q1 2025 with an operating profit of KRW 5.2 billion, reversing losses from late 2024 through a 34% reduction in total operating expenses.
- Total sales reached KRW 360.3 billion, reflecting a 12% quarter-over-quarter and 9% year-over-year decline.
- Operating expense reductions were primarily driven by a 40% decrease in labor costs following the conclusion of one-time severance payments from the previous quarter.
Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research
A mixed-methods study conducted by SAIC and Georgia Tech examines whether real-world characteristics of players can be inferred from how they behave and appear as avatars in massively multiplayer online role-playing games.
Companies behind it
As the documents state it.
