Skip to main content
Aion cover

Aion

GameBy NCSOFT · Released Nov 25, 2008

Documents about Aion

Cover of Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research
Whitepaper20 pages

Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research

A mixed-methods study conducted by SAIC and Georgia Tech examines whether real-world characteristics of players can be inferred from how they behave and appear as avatars in massively multiplayer online role-playing games.

  • Gender was predicted from virtual-world observation with 84% overall accuracy, the strongest result in the study of 80 Guild Wars and Aion participants, followed by extraversion (73%), aggressive ideology (73%), submissive ideology (71%), and approximate age (66%).
  • The study fused standardized avatar ratings with 'thick description' field notes converted into quantitative predictors via automated text analysis, then analyzed them with discriminant analysis and leave-one-out cross-validation.
  • Key predictors included male avatar appearance, movement patterns, and avatar class; aggressive ideology was associated with non-strategic play, melee combat, and frequent quest log checking, though its 53% precision indicates many false positives.
DiGRAJan 2014