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Japanese Association for Role-Playing Game Studies (JARPS)
Distilling the key insights…
Tabletop role-playing games serve as a foundational predictor for the adoption of educational live-action role-playing games within the Greek adult education sector. Educators who possess prior experience with analog gaming methodologies demonstrate a statistically significant correlation with both a more favorable perception of experiential learning and a higher frequency of implementing these techniques in their professional practice. By fostering a deeper understanding of game-based mechanics, familiarity with tabletop systems effectively lowers the barrier to entry for integrating complex, inquiry-based learning environments into adult curricula.
The research, based on a survey of 113 Greek adult educators, highlights that while the pedagogical benefits of educational LARPs—such as enhanced collaboration, critical thinking, and interdisciplinary engagement—are widely recognized, the methodology remains underutilized. This gap is largely attributed to a lack of familiarity with the mechanics of game-based learning among the broader teaching population. Statistical analysis confirms a positive relationship between gaming experience and the consistent application of these tools, suggesting that regular engagement with tabletop systems cultivates the confidence necessary to facilitate live-action simulations.
Ultimately, the findings indicate that increasing exposure to tabletop role-playing games is essential for the broader integration of edu-LARPs in formal adult education settings. Because prior gaming experience acts as a primary catalyst for pedagogical innovation, professional development initiatives should prioritize training that bridges the gap between traditional instruction and role-playing methodologies. By normalizing these experiential practices through targeted exposure, educators can better leverage the unique potential of role-play to foster critical skills and improve learning outcomes for adult students.
European Conference on Games Based Learning (ECGBL) · 2025