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Japanese Association for Role-Playing Game Studies (JARPS)
Distilling the key insights…
Alice is Missing redefines the tabletop role-playing experience by replacing traditional verbal interaction with silent, text-based communication. This design choice serves as a critical narrative tool that heightens the tension of the game’s central mystery while simultaneously acting as a psychological safety mechanism. By removing the immediate pressure of vocal performance, the game lowers the barrier to entry for diverse players, fostering an environment where emotional accessibility is prioritized through structured, collaborative play.
The game’s reliance on established narrative archetypes and card-based mechanics facilitates rapid engagement, yet this framework introduces a notable tension. While these tropes provide a clear entry point for newcomers, they risk reinforcing culturally hegemonic norms that may limit the exploration of diverse identities. To mitigate these risks, the integration of safety tools such as Lines and Veils is essential. However, the effectiveness of these tools depends heavily on the strength of group trust and the rigor of the debriefing process, which are necessary to navigate the emotional intensity inherent in the game’s themes.
Ultimately, the game functions as a fruitful void, where the absence of spoken dialogue forces players to co-create meaning through interpersonal performance and narrative gaps. This creative responsibility, while daunting for some, empowers participants to engage in a deeply immersive experience. The success of this model suggests that the future of accessible role-playing design lies in balancing structured, trope-heavy settings with robust, anonymized safety protocols that protect player well-being without stifling the collaborative potential of the medium.
International Journal of Role-Playing · 2026