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Japanese Association for Role-Playing Game Studies (JARPS)
Distilling the key insights…
The role-playing game Sign serves as a potent pedagogical tool for fostering empathy and awareness toward the deaf experience among educators. By simulating the complexities of nonverbal communication and the inherent challenges of navigating a hearing-centric world, the game encourages participants to move beyond superficial understanding. This experiential approach effectively reduces apprehension and builds confidence, equipping assistant language teachers in Japan with the perspective necessary to cultivate more inclusive and supportive educational environments.
Research conducted with a cohort of educators reveals that gameplay facilitates a shift in mindset, replacing feelings of pity or fear with a nuanced appreciation for visual cues and communication strategies. While quantitative metrics regarding empathy can yield mixed results, qualitative feedback consistently highlights a decrease in personal distress and a heightened focus on the mechanics of successful interaction. The study underscores that the efficacy of such tools is significantly enhanced when integrated with structured debriefing sessions, which allow participants to process the complexities of the simulated experience.
This pilot study, supported by an interdisciplinary foundation of disability studies and game-based learning theory, demonstrates that tabletop role-playing games offer a unique medium for social impact. By placing players in the position of navigating communication barriers, the game forces an active engagement with the deaf experience that traditional training methods often fail to achieve. Ultimately, the findings suggest that incorporating experiential gaming into professional development programs provides a scalable and effective method for promoting social inclusion and improving the quality of interactions between hearing educators and deaf individuals.
International Journal of Role-Playing · 2026