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Roblox
Play to Connect is a report from PROJECT ROCKIT and Roblox that captures the views of young gamers on what helps them thrive in online gaming. It draws on a co-design workshop held in Australia with 40 young people aged 8-14 (average age 11.6), who were recruited through PROJECT ROCKIT's networks, partner schools, and social media. The workshop used play-based activities such as rapid prototyping of games, and was structured around the Responsible Innovation in Technology for Children (RITEC) framework. Parents, caregivers, and expert stakeholders were involved in parallel engagements, and expert stakeholder insights are covered in a separate discussion paper.
The report notes that gaming is a core part of how many young people socialise, learn, and express themselves, and participants spoke about friendship, support, and standing up for others as central to their experience. They also reported challenges including bullying, toxicity, cheating, scams, and pay-to-win systems. The authors argue that participants wanted environments that go beyond harm prevention, supporting connection, autonomy, and mastery. Participants proposed system-level ideas such as cooperative mechanics, reputation systems, and tutorials built into gameplay.
The young people's suggestions are presented as seven key takeaways, including building for connection, embedding safety by design, and making fairness part of the game.
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Roblox · 2026
Games for Change · 2026