Loading the document
1 free read left. Create a free account for unlimited reading + AI research.
Create free accountReport
Games for Change
Games for Change (G4C), a nonprofit that has promoted games for real-world change since 2004, reports on its 2025 activities across education, social responsibility, global community building, and finances. The document covers programs spanning students, educators, chapters, UN partnerships, and its annual festival, and it presents figures for 2025 along with a preview of 2026 plans. Its stated approach prioritized sustainability over scale, with partnerships in Sweden, Italy, Korea, and India co-built with local leaders. Students across 91 countries engaged with G4C's programs, and for the first time the majority of Awards submissions came from outside the United States. The Student Challenge reached 75,000+ students over the past decade and drew 6,600+ game submissions. G4C reports that 2025 marked several firsts for the challenge, including opening it to university students through a partnership with Endless Network. The Games for Change Festival featured 2,000+ in-person and virtual attendees and 78 sessions. The Awards drew 779 submissions from 55 countries, with 61% coming from outside the U.S.
Take This · 2025