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Japanese Association for Role-Playing Game Studies (JARPS)
Tabletop role-playing games serve as a sophisticated medium for adult peace education, specifically when utilized to dismantle societal prejudices regarding religion. By leveraging the Call of Cthulhu system, educators can create immersive environments that encourage participants to engage with complex philosophical frameworks, such as Spinoza’s pantheism. The primary objective of this pedagogical approach is to foster critical thinking and empathy by allowing players to navigate sensitive social issues through the safety of established character personas, thereby facilitating a deeper exploration of diverse belief systems.
The practical application of this methodology, exemplified by the scenario Nox Philosophiae, reveals that the integration of educational content requires a delicate balance between thematic depth and narrative engagement. When the antagonist or the mechanics of the game overshadow the intended philosophical discourse, the educational impact is diminished. Furthermore, the experience must avoid didacticism to prevent participants from perceiving the session as mere propaganda. Effective implementation relies on providing sufficient time for post-session reflection and ensuring that scenarios remain adaptable to various formats, including remote or text-based play.
This qualitative analysis underscores that while interactive role-playing provides a meaningful framework for challenging ingrained biases, the success of such initiatives is contingent upon careful scenario design. To maximize efficacy, creators must prioritize player agency and ensure that core themes are woven naturally into the gameplay experience. By maintaining this equilibrium, tabletop gaming emerges as a viable, innovative tool for adult education, capable of transforming abstract philosophical concepts into tangible, reflective experiences that promote broader social understanding.
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Japanese Association for Role-Playing Game Studies (JARPS) · 2022