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Korea Creative Content Agency
The 2013 White Paper on Korean Games provides an overview of the South Korean game industry and culture. The document details market performance, export and import statistics, industry workforce data, and user behavior trends based on a survey of 1,000 participants aged 9 to 49 conducted in March 2013.
The domestic game market reached 9.752 trillion won in 2012, an increase of 10.8% from 2011. Online games accounted for 69.6% of this market, while mobile games grew by 89.1% to 800.9 billion won. Overseas exports for the industry totaled USD 2.6 billion in 2012, with online games representing 91.4% of that total. China remained the largest export destination, accounting for 38.6% of exports.
Industry employment reached 95,051 workers in 2012, with 52,466 individuals employed in production and distribution. User survey results indicate that 34.7% of respondents play games for fun, and 38.7% identify online games as their most commonly used platform. Looking forward, 57.5% of survey respondents identified mobile games as the platform expected to lead the future domestic market.
Each row is a game or company this document names, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Korea Creative Content Agency · 2023