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Game Developers Conference
Charlie Cleveland's '1 Hour Video Game MBA' was presented at GDC 2011. The document includes sections on making a mantra, using the Strategy Canvas (Blue Ocean Strategy) to make your offering's profile different, and defining the nightmare by describing worst-case scenarios. It suggests avoiding traditional business plans, bootstrapping ventures, and shipping prototypes early; an engine test put ~$30k in the bank and energized the community.
He advocates for hiring only when necessary, selling by-products developed during production, and striving to make your company small, fat and happy. The document says passion will give you persistence and is telling you your purpose, and it asks, 'What game do you want to be remembered for?' It ends by asking, 'What game do you want to be remembered for?' and stating, 'You don't have forever.'
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