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Cover of Raport Bieżący Nr 40/2017
Regulatory notice12 pages

Raport Bieżący Nr 40/2017

The Management Board of PlayWay S.A., a Warsaw-based game developer and publisher, issued this corporate report to detail the resolutions adopted during the Ordinary General Meeting held on June 19, 2017.

  • PlayWay S.A. reported a 2016 standalone net profit of 6,108,553.86 PLN and a consolidated net profit of 5,415,016.24 PLN.
  • Shareholders unanimously voted to retain the entire 2016 standalone net profit as supplementary capital, opting against a dividend distribution.
  • As of the end of the 2016 fiscal year, the company held total assets and liabilities of 49,661,107.23 PLN on a standalone basis and 52,793,349.29 PLN on a consolidated basis.
PlayWayJun 2017
Cover of Raport bieżący nr 29/2017: Ogłoszenie o zwołaniu Zwyczajnego Walnego Zgromadzenia PLAYWAY S.A.
Regulatory notice8 pages

Raport bieżący nr 29/2017: Ogłoszenie o zwołaniu Zwyczajnego Walnego Zgromadzenia PLAYWAY S.A.

This regulatory announcement details the convocation of the Ordinary General Meeting of PlayWay S.A., a Warsaw-based game developer and publisher.

  • PlayWay S.A. scheduled its Ordinary General Meeting for June 19, 2017, to review and approve financial performance for the fiscal year ending December 31, 2016.
  • The agenda includes a formal resolution regarding the distribution of net profit generated by the company during the 2016 fiscal period.
  • Shareholders must be registered by the record date of June 3, 2017, to be eligible to participate in the meeting and exercise voting rights.
PlayWayMay 2017
Cover of Minutes of the Extraordinary General Meeting — 11 bit studios S.A. (December 2015)
Regulatory notice11 pages

Minutes of the Extraordinary General Meeting — 11 bit studios S.A. (December 2015)

The protocol details the proceedings and resolutions of the Extraordinary General Meeting of 11 bit studios S.A., held on December 17, 2015, at the company’s headquarters in Warsaw, Poland.

  • The 11 bit studios S.A. Extraordinary General Meeting held on December 17, 2015, achieved a 100% unanimous vote from shareholders representing 27.41% of the company's total share capital.
  • The company formally identified Grzegorz Miechowski, Bartosz Brzostek, Przemysław Marszał, and Michał Drozdowski as its official founders via Resolution 6/2015.
  • The Supervisory Board was granted expanded authority to approve real estate transactions, significant debt obligations, and decisions regarding profit distribution and the acquisition of other business entities.
11 bit studiosDec 2015
Cover of Draft Resolutions for the Extraordinary General Meeting — 11 bit studios S.A. (December 2015)
Regulatory notice7 pages

Draft Resolutions for the Extraordinary General Meeting — 11 bit studios S.A. (December 2015)

These draft resolutions outline the formal agenda and proposed corporate actions for the Extraordinary General Meeting of 11 bit studios S.A., scheduled for December 17, 2015, in Warsaw.

  • The Extraordinary General Meeting of 11 bit studios S.A. was convened on December 17, 2015, in Warsaw to formalize corporate governance and administrative procedures.
  • The company formally amended its Statutes to officially designate Grzegorz Miechowski, Bartosz Brzostek, Przemysław Marszał, and Michał Drozdowski as the company’s founders.
  • Governance authority was redistributed, with the General Meeting retaining control over financial statement approval, profit distribution, and the acquisition of outside interests.
11 bit studiosDec 2015
Cover of CV: Piotr Sulima
Regulatory notice2 pages

CV: Piotr Sulima

Piotr Sulima is a seasoned business development professional and consultant with extensive experience in the Polish technology, telecommunications, and information services sectors.

  • Piotr Sulima founded Dyna Consulting in 2012, leveraging his background in business development and strategic growth within the Polish technology and telecommunications sectors.
  • He served as Business Development Director and Proxy for Chronos Consulting Polska, a subsidiary of the Coberon-Chronos Group that achieved recognition in the Deloitte Technology Fast 500 EMEA.
  • His executive experience includes management roles at Network Technologies Polska, Polish News Bulletin Co., and Akces-Benefit, with a specific focus on sales and e-learning solutions.
11 bit studiosMay 2015
Cover of Capcom FY2004 Second Quarter Half Year Presentation Material
Financial report34 pages

Capcom FY2004 Second Quarter Half Year Presentation Material

The Capcom fiscal year 2004 second-quarter presentation outlines the company’s financial performance for the six-month period ending September 30, 2004, and details strategic initiatives for the remainder of the fiscal year.

  • Capcom reported net sales of 28.5 billion yen for the six-month period ending September 30, 2004, exceeding internal projections despite a year-over-year decline in operating, ordinary, and net income.
  • The company projects full fiscal year net sales of 65.5 billion yen, anticipating a return to significant profitability by the end of the period.
  • Key software revenue drivers for the first half of the year included the Megaman series, Resident Evil Outbreak, and the localized release of Grand Theft Auto Vice City.
CapcomNov 2004
Financial report1 page

Take-Two Interactive Form 10-Q: Q4 FY2004

Take-Two Interactive’s financial position during the first quarter of fiscal year 2004 reflects a period of significant operational transition and regulatory scrutiny.

  • Take-Two's income from operations fell by $36.9 million, or 42.5%, to $50 million for the quarter ended January 31, 2004, compared to $86.9 million in the same period of the previous year.
  • The company aggressively expanded its internal development capabilities through acquisitions, including TDK Mediactive for approximately $13.7 million in December 2003 and Angel Studios for $28.5 million in cash plus stock in November 2002.
  • Take-Two maintains a centralized U.S.-based development and publishing model, reporting all operations as a single segment under SFAS 131, while managing distribution activities geographically.
Take-Two InteractiveMar 2004
Financial report1 page

Take-Two Interactive Form 10-Q: Q2 FY2004

Take-Two Interactive experienced significant financial expansion during the nine-month period ending July 31, 2003, characterized by a 31.8 percent increase in net sales to $758.6 million.

  • Take-Two recorded a $7.89 million impairment charge during the first nine months of fiscal 2003 related to products in development, specifically citing continued delays and projected cash flow concerns for Duke Nukem Forever and its sequel.
  • Cost of sales for the nine months ended July 31, 2003, rose by $96.53 million (26.5%) to $460.32 million, though the cost of sales as a percentage of net sales improved to 60.7% from 63.2% in the prior year period.
  • The company consolidated its distribution business in January 2003 by closing warehouse operations in Ottawa, Illinois, and College Point, New York, shifting those operations to its Jack of All Games facility in Ohio.
Take-Two InteractiveSep 2003
Financial report1 page

Take-Two Interactive Form 10-Q: Q4 2003

Take-Two Interactive experienced significant financial expansion during the quarter ended January 31, 2003, characterized by a 44.5% increase in net sales to $408.8 million.

  • Take-Two significantly increased its investment in growth, with selling and marketing expenses rising by $12.46 million (56.6%) to $34.45 million for the quarter ended January 31, 2003, compared to the same period in 2002.
  • The company is contractually obligated to pay $18.35 million in software development commitments during the remainder of fiscal 2003, alongside $9.39 million in minimum guaranteed payments for distribution agreements.
  • Take-Two maintains significant contingent liabilities for major franchises, including $6 million due upon delivery of the final PC version of 'Duke Nukem Forever' and up to $8 million tied to the delivery and sales performance of 'Max Payne 2'.
Take-Two InteractiveMar 2003